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-   -   Official Ultimate Ascent Thread! (http://www.chiefdelphi.com/forums/showthread.php?t=110431)

Redo91 06-01-2013 01:16

Re: Official Ultimate Ascent Thread!
 
I do not believe you will need to worry about hitting the opposing team robots trying to climb their pyramid so much as alliance members trying to climb.

Patrick Chiang 06-01-2013 01:25

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Joon Park (Post 1208655)
I'd hate for this thread to become an ultimate discussion, but...

I can't imagine a high-release backhand over the alliance wall will make it very far. And hammers tend to be pretty accurate if you ask me. Maybe I'm just odd, but my hammers are actually more accurate than my backhands.

Hmmm? Backhands are usually the accurate method for most beginners. Even after I learned how to do forehand, I still find it more accurate/powerful (though slower). TBH, I've never seen anyone able to hammer with any real accuracy.

PayneTrain 06-01-2013 01:29

Re: Official Ultimate Ascent Thread!
 
I have to say that I do not envy those behind the glass this year. Hanging a robot six-seven feet in the air makes me sick just thinking about it. If my robot fell during a match I might need more medical attention than the robot.

*shudders*

Can't believe FIRST finally decided to dive into discs as the game pieces; I never thought they would ever see a competition.

Sitting back and listening to my team today, I can say that for most teams, no, climbing will not be as easy as you think. And to the rookies, may Dean have mercy on your soul. This is not a picnic.

jason701802 06-01-2013 01:39

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by G16
TEAMS and/or ROBOTS may not employ strategies that use DISCS to either aid or inhibit a ROBOT CLIMB.

Violation: TECHNICAL FOUL. If the DISC(S) inhibits an opponent’s CLIMB attempt, the opponent ROBOT’S ALLIANCE is awarded points for a successful Level 3 CLIMB.

(emphasis mine)
I don't think a Frisbee accidentally hitting a climbing robot would count as a strategy.

Hallry 06-01-2013 01:43

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by jason701802 (Post 1208673)
(emphasis mine)
I don't think a Frisbee accidentally hitting a climbing robot would count as a strategy.

Well, there's only one way to know for sure: Q&A.

mploto 06-01-2013 01:54

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by pfreivald (Post 1208536)
Consider what happens if you accidentally hit an opponent's climbing robot...

As already pointed out by Radical PI,
"G16 - TEAMS and/or ROBOTS may not employ strategies that use DISCS to either aid or inhibit a ROBOT CLIMB.

Violation: TECHNICAL FOUL. If the DISC(S) inhibits an opponent’s CLIMB attempt, the opponent ROBOT’S ALLIANCE is awarded points for a successful Level 3 CLIMB."

Also, "G27 - ROBOTS may not contact or otherwise interfere with their opponents’ PYRAMID. Inconsequential contact will not be penalized.

Violation: TECHNICAL FOUL. If an opponent’s CLIMB is affected, RED CARD, and Each affected opponent ROBOT will be awarded points for a successful Level 3 CLIMB."

One is worse than the other. Moral of the story, leave climbing robots alone.

ratdude747 06-01-2013 02:06

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by jason701802 (Post 1208673)
(emphasis mine)
I don't think a Frisbee accidentally hitting a climbing robot would count as a strategy.

How would one tell if it was intentional? The look on the thrower's face?

Anupam Goli 06-01-2013 05:34

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by ratdude747 (Post 1208683)
How would one tell if it was intentional? The look on the thrower's face?

Probably if they took several shots within the area of the affected robot. I don't think anyone could actually look like they were trying to hit the goal if they're 20 feet short and close to a robot instead of a goal.

Koko Ed 06-01-2013 06:23

Re: Official Ultimate Ascent Thread!
 
Every year there is always some aspect of the game that is very simple but gets ignored and effects scoring tremendously (like in 2008 where teams ficus ed on shooting the ball over and forgot about quickly reacquiring it) and I think grabbing up Frisbees are going to frustrate alot of teams. They are small light and slippery and just driving up to them and simply scooping them up is going to prove difficult and time consuming.

Don Wright 06-01-2013 06:31

Re: Official Ultimate Ascent Thread!
 
Remember the robots you would be aiming at to stop from climbing will be right in front of the human player on your side of the field... Your goals are on the other side of the field.

I think it will be very apparent if someone is trying to knock other robots off with Frisbees...

Koko Ed 06-01-2013 06:37

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by mploto (Post 1208680)
As already pointed out by Radical PI,
"G16 - TEAMS and/or ROBOTS may not employ strategies that use DISCS to either aid or inhibit a ROBOT CLIMB.

Violation: TECHNICAL FOUL. If the DISC(S) inhibits an opponent’s CLIMB attempt, the opponent ROBOT’S ALLIANCE is awarded points for a successful Level 3 CLIMB."

Also, "G27 - ROBOTS may not contact or otherwise interfere with their opponents’ PYRAMID. Inconsequential contact will not be penalized.

Violation: TECHNICAL FOUL. If an opponent’s CLIMB is affected, RED CARD, and Each affected opponent ROBOT will be awarded points for a successful Level 3 CLIMB."

One is worse than the other. Moral of the story, leave climbing robots alone.

I'm still trying to figure out how you can know an attached 150 pound robot off the tower using a plastic disc that weighs ounces.

Anupam Goli 06-01-2013 07:33

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Koko Ed (Post 1208745)
I'm still trying to figure out how you can know an attached 150 pound robot off the tower using a plastic disc that weighs ounces.

You could do it by violating G14. But I'm sure everyone wants to have a 25 point penalty on their head :rolleyes:

Koko Ed 06-01-2013 07:38

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Wing (Post 1208754)
You could do it by violating G14. But I'm sure everyone wants to have a 25 point penalty on their head :rolleyes:

That just people playing psychotic defense (Leroy Jenkins types. These are the same people who would probably smack the tower at the end because they can much to the horror of both alliances). Good defense takes more than just slugging other robots. It takes just as much finesse as it does brute strength. That's how you avoid penalties.

gabrielau23 06-01-2013 08:01

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Patrick Chiang (Post 1208669)
Hmmm? Backhands are usually the accurate method for most beginners. Even after I learned how to do forehand, I still find it more accurate/powerful (though slower). TBH, I've never seen anyone able to hammer with any real accuracy.

I've seen it before. Especially since I'm the "gunner" on my ultimate team. Basically we have a guy who throws hammers EXTREMELY well, everybody else clears out, and they chuck one to me long since I'm kinda fast. I can tell you right now he usually puts it right ON THE SPOT, and in ways that a backhand couldn't reach.

Anupam Goli 06-01-2013 08:10

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by gabrielau23 (Post 1208763)
I've seen it before. Especially since I'm the "gunner" on my ultimate team. Basically we have a guy who throws hammers EXTREMELY well, everybody else clears out, and they chuck one to me long since I'm kinda fast. I can tell you right now he usually puts it right ON THE SPOT, and in ways that a backhand couldn't reach.

It just takes a lot of practice to make accurate throws. Though, i'm not sure if a normal human would be able to place an accurate backhand over the human player wall.


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