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-   -   Official Ultimate Ascent Thread! (http://www.chiefdelphi.com/forums/showthread.php?t=110431)

ehfeinberg 06-01-2013 08:42

Re: Official Ultimate Ascent Thread!
 
Didn't realize so many people on CD play Ultimate!

The hammer throw over the wall is going to be extremely difficult to make! Hammer throws tend to just go and float down making it extremely difficult to hit a vertical target. If people still want to make that throw, I think a scoober or thumber might be better because they tend to fly more horizontal.

I honestly think that Ultimate players will have more luck with a High release, OI flick which will go out, then over the wall and curve into one of the goals. If you do it right, it could roll on the backboard possibly giving you a better shot.

Still, probably not going to happen.

Anupam Goli 06-01-2013 09:19

Re: Official Ultimate Ascent Thread!
 
If someone where to have a godlike chickenwing throw, I could see consistent scores, but I've only seen 3 people even be able to make that throw accurately, and they won't traverse very far in the field.

Gregor 06-01-2013 12:45

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Wing (Post 1208764)
It just takes a lot of practice to make accurate throws. Though, i'm not sure if a normal human would be able to place an accurate backhand over the human player wall.

That sounds like iteration in robot-speak.

sebflippers 06-01-2013 13:29

Re: Official Ultimate Ascent Thread!
 
looking at this image
http://i.imgur.com/kC2md.png
it seems like there is enough space to flick it on one side of the field or backhand on the other side. But the rules say we can shoot it over the barrier. It doesn't say anything about shooting around.

ratdude747 06-01-2013 13:36

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by sebflippers (Post 1208974)
looking at this image
http://i.imgur.com/kC2md.png
it seems like there is enough space to flick it on one side of the field or backhand on the other side. But the rules say we can shoot it over the barrier. It doesn't say anything about shooting around.

Actually, they sorta do. There is a net on each side of the field to keep stay shots from going into the stands. The field video tour said they would try to keep it 3 ft. from the guardrail but some venues may be as tight as 1.5 feet.

If you think there's enough room, Ask Q/A.

Redo91 06-01-2013 13:46

Re: Official Ultimate Ascent Thread!
 
Quote:

G35
DISCS may be fed onto the FIELD only under the following circumstances:

during TELEOP through the FEEDER SLOTS and
during the last thirty (30) seconds of TELEOP over the FEEDER STATIONS.


Violation: FOUL
It seems that you can only throw them over the feeder station wall.

TRIron95 06-01-2013 14:17

Re: Official Ultimate Ascent Thread!
 
Does anyone know how far back the alliance wall is from the autoline or centerline? The manual says "The alliance station extends 10ft back from the alliance wall, and spans the entire width of the wall." I'm drawing a 3D model of the field and am a bit confused. Thanks!

pacoliketaco 06-01-2013 14:24

Re: Official Ultimate Ascent Thread!
 
So I see a lot of people talking about how to throw over the wall, but has anyone else tried it? My dad and I just made out of pvc the middle goal, so that the opening is at the right height and size, took it outside, marked out 60 feet, and started throwing. I immediately went only for hammer throws, as they curve perfectly, starting out at a high release, then curve flat at whatever distance I want, which lets them go straight into the goal. It took a few tries, but I made about 5/20 throws, my first time trying it. If you have one person throwing, the other feeding them disks, I can see human players scoring at least 20-30 points, if not many more.

Mustangs 06-01-2013 14:46

Re: Official Ultimate Ascent Thread!
 
Moving back to the climbing for a second
The way i understand it is the zone that you are in is based on the lowest point of your robot so could you grab onto the second bar and bring yourself up then grab onto the top bar and pull yourself up would this count since the bottom of your bot is still coming up sequentially isn't it?

Redo91 06-01-2013 14:50

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Mustangs (Post 1209057)
Moving back to the climbing for a second
The way i understand it is the zone that you are in is based on the lowest point of your robot so could you grab onto the second bar and bring yourself up then grab onto the top bar and pull yourself up would this count since the bottom of your bot is still coming up sequentially isn't it?

Check out this thread discussing the climbing rules.

ThePlagueDoctor 06-01-2013 15:33

Re: Official Ultimate Ascent Thread!
 
So what would be better 6 or 8 wheel drive for the bot itself?

pruo95 06-01-2013 15:43

Re: Official Ultimate Ascent Thread!
 
As a Ultimate Frisbee and Disc Golf fan, I am very excited for this build season. The only part that worries me is the climbing...

ttldomination 06-01-2013 15:47

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by ThePlagueDoctor (Post 1209092)
So what would be better 6 or 8 wheel drive for the bot itself?

What do you think?

- Sunny G.

ThePlagueDoctor 06-01-2013 15:51

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by ttldomination (Post 1209104)
What do you think?

- Sunny G.

I say 8 so it would start the turn closer to the center of the robot

gabrielau23 06-01-2013 15:53

Re: Official Ultimate Ascent Thread!
 
Well, I'm more inclined to try the Hammer. I just feel like it's got the best mix of a vertical release and how it "floats" near the end. I think if you release the hammer more vertical than horizontal over your head it's got a much better chance of going in. The only reason I could see someone hitting the target with a backhand or forehand(lol) is:
a. They don't know how to throw other ways.
b. The sheer amount of people who will try.
I think the people who know how to throw an effective hammer is much less than those who can throw an effective backhand. The one thing the backhand has going for it, though, is the (if you're right handed) left to right curve (I'm assuming it wo't S-curve over 54 feet) that gives it an excellent shot at hitting any of the three targets. And I, also am very intrigued by throwing around the barrier. It was one of the first things I looked for in the rules. There's nothing, though...but if the venue has room for the 3 foot seperation, it should be possible to fit the frisbee in there so that it curves around the pyramids.


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