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-   -   Official Ultimate Ascent Thread! (http://www.chiefdelphi.com/forums/showthread.php?t=110431)

Hallry 05-01-2013 10:57

Official Ultimate Ascent Thread!
 
Oh boy, here we go again. So, what do you think?!?

suzumebachi 05-01-2013 11:04

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Hallry (Post 1207761)
Oh boy, here we go again. So, what do you think?!?

Oh my god. oh my god this is freaking awesome!
I'm so excited for climbing robots and FRISBEES

moogboy 05-01-2013 11:05

Re: Official Ultimate Ascent Thread!
 
AWESOME GAME LET'S GOOOOOOO

Quanta 05-01-2013 11:05

Re: Official Ultimate Ascent Thread!
 
Alright now to look into winch systems haha

SarahBeth 05-01-2013 11:06

Re: Official Ultimate Ascent Thread!
 
Anyone having issues taking the manual decryption code?

Mine won't accept it. :/

slijin 05-01-2013 11:06

Re: Official Ultimate Ascent Thread!
 
Shades of Round Up.

ratdude747 05-01-2013 11:06

Re: Official Ultimate Ascent Thread!
 
I personally think it was a bit soon for another hanging game... But overall, it looks fun.

ratdude747 05-01-2013 11:07

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by slijin (Post 1207783)
Shades of Round Up.

My initial thoughts as well.

slijin 05-01-2013 11:07

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by SarahBeth (Post 1207782)
Anyone having issues taking the manual decryption code?

Mine won't accept it. :/

sAucersFlyRobotsClimb! works fine for me.

Kohala2460 05-01-2013 11:09

Re: Official Ultimate Ascent Thread!
 
so shooting these frisbees.....

turtleman 05-01-2013 11:14

Re: Official Ultimate Ascent Thread!
 
So a frisbee shooter and some way to climb up the tier rungs? Got it. Sounds fun.

Steven Donow 05-01-2013 11:15

Re: Official Ultimate Ascent Thread!
 
Robot size is smaller...

Wolfbyte317 05-01-2013 11:17

Re: Official Ultimate Ascent Thread!
 
Some aspects of this remind me of Breakaway (at least the end-game portion)... poring over the manual right now, some pretty specific rules regarding the robot. Definitely gonna be an interesting year.

Also, two shooting games in a row? Guess we're breaking the mold this year.

krazyman1013 05-01-2013 11:19

Re: Official Ultimate Ascent Thread!
 
Anyone have an idea for climbing the rungs? Besides going under then up...:confused:

moogboy 05-01-2013 11:22

Re: Official Ultimate Ascent Thread!
 
Rules G31/32/33 are pretty interesting, might be worth focusing on for alliance selection valuability?

Keyreaper 05-01-2013 11:26

Re: Official Ultimate Ascent Thread!
 
The pyriamid is never going to give you up, never going to let you down.

JosephC 05-01-2013 11:31

Re: Official Ultimate Ascent Thread!
 
Robots are smaller this year.

Quote:

A. total length of the FRAME PERIMETER sides may not exceed 112 in.
38+38+28+28 = 132

Ty Tremblay 05-01-2013 11:36

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by JosephC (Post 1207814)
Robots are smaller this year.

That is a LOT smaller.

neal 05-01-2013 11:53

Re: Official Ultimate Ascent Thread!
 
Are the field diagrams up yet?

jwallace15 05-01-2013 11:57

Re: Official Ultimate Ascent Thread!
 
Frisbee Launcher.
It's a bit too big for a robot, though.

Racer26 05-01-2013 12:03

Re: Official Ultimate Ascent Thread!
 
Looks remarkably consistent.

malay_shashank 05-01-2013 12:05

Re: Official Ultimate Ascent Thread!
 
Has anyone been able to find the frisbee product online or at any store? the Part is a Wham-O Frisbee Super Flyer, Item number 53214. I am unable to find it anywhere except for on wham-o.com, and I can't even buy it there. I tried contacting there Customer Service, but it is closed.

d.kho 05-01-2013 12:13

Re: Official Ultimate Ascent Thread!
 
Quote:

Before the start of each MATCH, the ARENA is populated with 118 White DISCS, 6 Red DISCS, and 6 Blue DISCS.
Holy crap. 118 white discs? And its not a typo due to the rest of the section... This is going to get messy...

jason701802 05-01-2013 12:14

Re: Official Ultimate Ascent Thread!
 
Hmm,
The rungs are at 30", 60", 90"
The absolute max robot height is 84"
and
Quote:

Originally Posted by Section 3.2.4.2
A ROBOT has CLIMBED its PYRAMID if it contacts the PYRAMID in
  • A. sequential order (Level 0, 1, 2, 3) during ascent and
  • B. no more than two (2) Levels simultaneously.
If a CLIMB is considered unacceptable (e.g. a ROBOT has touched non-adjacent Levels or more than two (2) Levels at a time), a Referee will indicate a rejected CLIMB by turning the offending ROBOT’S PLAYER STATION LED strings yellow. The ROBOT will be ineligible for CLIMB points unless and until it begins a new CLIMB from the floor, Level 0.

The ground counts as a level, so a robot must lift itself off the ground using the level 1 bar before going for the level 2 bar

XXShadowXX 05-01-2013 12:14

Re: Official Ultimate Ascent Thread!
 
Vision based shooting here we go again!

pacoliketaco 05-01-2013 12:25

Re: Official Ultimate Ascent Thread!
 
So after looking through the manual a few times, I haven't seen anything that would prevent the following strategy:

1. Collect 4 colored disks.
2. climb (sequentially) to the top of your pyramid
3. score disks into pyramid goal
4. retrieve falling disks from beneath goal
5. repeat steps 3&4 till the game ends
6. profit???

Bennetster 05-01-2013 12:28

Re: Official Ultimate Ascent Thread!
 
Why are some discs colored (6 blue discs and 6 red discs 90 white disks) can you only score with your own color?

pacoliketaco 05-01-2013 12:29

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Bennetster (Post 1207855)
Why are some discs colored (6 blue discs and 6 red discs 90 white disks) can you only score with your own color?

You can only score in the top pyramid goal with your own colored disks. I am not sure if you can also use them on the other goals.

HvilleRobots 05-01-2013 12:32

Re: Official Ultimate Ascent Thread!
 
looks like this is gonna be an interesting year
Taylor from 2164 the corps

alectronic 05-01-2013 12:33

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by neal (Post 1207823)
Are the field diagrams up yet?

http://www.usfirst.org/sites/default...c_Drawings.pdf

alectronic 05-01-2013 12:35

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Bennetster (Post 1207855)
Why are some discs colored (6 blue discs and 6 red discs 90 white disks) can you only score with your own color?

From GLOSSARY
Quote:

SCORED: A DISC is considered SCORED in an ALLIANCE’S GOAL if any part of the DISC has crossed through the opening of the GOAL, is in the GOAL at the end of the MATCH, and the DISC is not in contact with any ROBOT from that ALLIANCE. Additionally, for a DISC to be considered SCORED in an ALLIANCE’S PYRAMID GOAL, it must correspond to the PYRAMID color.

alectronic 05-01-2013 12:36

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by pacoliketaco (Post 1207859)
You can only score in the top pyramid goal with your own colored disks. I am not sure if you can also use them on the other goals.

Yes, you can use them as normal white disks, but then you miss out on the ALLIANCE PYRAMID GOAL points.

Gadeer Zbedat 05-01-2013 12:40

Re: Official Ultimate Ascent Thread!
 
Awesome game :))
Anyone of you can give me idea , how to climb??
(how to build the robot to climb?

Racer26 05-01-2013 12:45

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by pacoliketaco (Post 1207852)
So after looking through the manual a few times, I haven't seen anything that would prevent the following strategy:

1. Collect 4 colored disks.
2. climb (sequentially) to the top of your pyramid
3. score disks into pyramid goal
4. retrieve falling disks from beneath goal
5. repeat steps 3&4 till the game ends
6. profit???

The pyramid goal has a floor to it, and therefore doesn't drop the disks out, also, the rule says the DISCs must be in the GOAL at the end of the MATCH to score.

However, doing so DOES turn your 30pt climb into a 50pt climb, provided you can put the DISCs in the PYRAMID GOAL with 100% accuracy.

Jacob.B 05-01-2013 12:46

Re: Official Ultimate Ascent Thread!
 
And we had hoped for an easy game this year.. Oh and btw, the angle on the goals is 68 degrees, it must be a sign! Thanks FIRST gods!

Racer26 05-01-2013 12:46

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Gadeer Zbedat (Post 1207870)
Awesome game :))
Anyone of you can give me idea , how to climb??
(how to build the robot to climb?

I suspect we might see a return of 2056-in-2010-esque climbing devices.

Gabrielle3164 05-01-2013 12:48

Re: Official Ultimate Ascent Thread!
 
So we understand that you must climb the tower sequentially and you cannot touch more than two levels at once, but would that mean it is possible to remain on level 0, touch level 1 with an apparatus, then remove it and touch level two while your robot is stil on the ground and do the same for level three before lifting off of level zero? We are unclear as to whether this counts as sequentially or not.

Racer26 05-01-2013 12:51

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Gabrielle3164 (Post 1207876)
So we understand that you must climb the tower sequentially and you cannot touch more than two levels at once, but would that mean it is possible to remain on level 0, touch level 1 with an apparatus, then remove it and touch level two while your robot is stil on the ground and do the same for level three before lifting off of level zero? We are unclear as to whether this counts as sequentially or not.

No. Once you remove your apparatus from level 1, you are once again touching only level 0, and so to touch level 2 would break sequential-ness. You're trying to lawyer the rule. The intent is clear, climb the tower, don't grab onto the top and pull yourself up.

cafrava2016 05-01-2013 12:55

Re: Official Ultimate Ascent Thread!
 
Is there any co-op points this year????

Bryan Herbst 05-01-2013 12:56

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by cafrava2016 (Post 1207884)
Is there any co-op points this year????

No.

Jacob.B 05-01-2013 13:00

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by cafrava2016 (Post 1207884)
Is there any co-op points this year????

I do not believe so..

Racer26 05-01-2013 13:02

Re: Official Ultimate Ascent Thread!
 
Just realized something else too. For all the hype about Kinect playing a bigger role in 2013, I don't even see anything about the Kinect at all.

Sky Captain 05-01-2013 13:03

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by pacoliketaco (Post 1207852)
So after looking through the manual a few times, I haven't seen anything that would prevent the following strategy:

1. Collect 4 colored disks.
2. climb (sequentially) to the top of your pyramid
3. score disks into pyramid goal
4. retrieve falling disks from beneath goal
5. repeat steps 3&4 till the game ends
6. profit???

This is false actually, once the disc is scored it stays in the target, there is a layer of plexiglass that prevents it from falling through.

Racer26 05-01-2013 13:13

Re: Official Ultimate Ascent Thread!
 
Also, as a 2012 Field Resetter... Field Reset for this game will suck. Hard. At least frisbees don't roll like basketballs will. 130 Frisbees to sort into 6 stacks of 15, 6 stacks of 2, plus a bunch more placed on the field. Ick.

Kind of surprises me a bit, since Field Reset is a big component of the time between matches, which they've been trying to minimize.

S2K JDM 05-01-2013 13:28

Re: Official Ultimate Ascent Thread!
 
so for hanging, could we just ride up the pipe like how some teams did in Breakaway?

Tetraman 05-01-2013 13:36

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by S2K JDM (Post 1207926)
so for hanging, could we just ride up the pipe like how some teams did in Breakaway?

Depends on how you do it. You can't attach to level 3 and then ride up (cause it violates both hight limit rules and pyramid level rules.) You have to start by getting onto level 1 and being off the ground, then attaching to level 2 and so on.

rmhooks573 05-01-2013 13:40

Re: Official Ultimate Ascent Thread!
 
good luck rookies....

S2K JDM 05-01-2013 13:40

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Tetraman (Post 1207936)
Depends on how you do it. You can't attach to level 3 and then ride up (cause it violates both hight limit rules and pyramid level rules.) You have to start by getting onto level 1 and being off the ground, then attaching to level 2 and so on.

Nah just latch onto the bottom and then ride up. would that count as sequential climbing?

Bryan Herbst 05-01-2013 13:43

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by 1075guy (Post 1207905)
Also, as a 2012 Field Resetter... Field Reset for this game will suck. Hard.

As a 2013 field supervisor, I'm bringing a hard hat.

Limb 05-01-2013 14:38

Re: Official Ultimate Ascent Thread!
 
AIR DEFENCE IS HERE!!

Tetraman 05-01-2013 14:43

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by S2K JDM (Post 1207938)
Nah just latch onto the bottom and then ride up. would that count as sequential climbing?

It would, except it will be extremely difficult to slide up the bar considering this photo as taken by team 3467:

https://www.facebook.com/photo.php?f...type=3&theater

The bars that enforce the "levels" of the pyramid are on the outside of the legs.

J-Blondie 05-01-2013 15:37

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by 1075guy (Post 1207893)
Just realized something else too. For all the hype about Kinect playing a bigger role in 2013, I don't even see anything about the Kinect at all.

Well it does say in the rules that you can use a Microsoft Kinect as a controller. It just uses it as an example, but I don't really think it is necessary to drive.

Sam390250 05-01-2013 16:02

Re: Official Ultimate Ascent Thread!
 
The colored discs certainly remind me of Empty Cells in Lunacy.

I also feel that these pyramids are going to create a great visibility hazard similar to that experienced in Rack N Roll.

dubiousSwain 05-01-2013 16:09

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by S2K JDM (Post 1207926)
so for hanging, could we just ride up the pipe like how some teams did in Breakaway?

My thoughts exactly

dubiousSwain 05-01-2013 16:12

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Tetraman (Post 1207998)
It would, except it will be extremely difficult to slide up the bar considering this photo as taken by team 3467:

https://www.facebook.com/photo.php?f...type=3&theater

The bars that enforce the "levels" of the pyramid are on the outside of the legs.

It won't be a problem if you don't make it a problem

Racer26 05-01-2013 16:43

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by cman23 (Post 1208070)
It won't be a problem if you don't make it a problem

I'm curious what design you've dreamed up. The most widely successful climberbot from 2010 that I can remember is 2056's wheeled climber that regularly carried them to the top of the TOWERs. It couldn't work on 2013's PYRAMIDs as is because of the way the rungs cross the corner supports.

It might be possible to build some kind of related 2-stage device where you climb the first 30", then regrab above the bar, and continue, but to simply latch on and climb as in 2010 seems impossible.

Robotmmm 05-01-2013 17:35

Re: Official Ultimate Ascent Thread!
 
Robotic Frisbee Launcher Prototype

https://www.youtube.com/watch?v=Kh2p...yer_detailpage

Cody Burd 05-01-2013 17:48

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Robotmmm (Post 1208149)

good one

Koko Ed 05-01-2013 17:50

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by 1075guy (Post 1207905)
Also, as a 2012 Field Resetter... Field Reset for this game will suck. Hard. At least frisbees don't roll like basketballs will. 130 Frisbees to sort into 6 stacks of 15, 6 stacks of 2, plus a bunch more placed on the field. Ick.

Kind of surprises me a bit, since Field Reset is a big component of the time between matches, which they've been trying to minimize.

Team Queing is going to be a nightmare. We have to wait for teams to get safely removed from the towers after each match. It's gonna take forever and it still will be the que teams fault.

malanis 05-01-2013 18:49

Re: Official Ultimate Ascent Thread!
 
so, my team was wondering, how deep are all 3 goals? it does not say in the packet.

Richard Wallace 05-01-2013 18:55

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by malanis (Post 1208226)
so, my team was wondering, how deep are all 3 goals? it does not say in the packet.

Welcome to Chief Delphi!

The dimensions you want can be found here. For example, the High Goal dimensions are shown on sheet 69. Looks like it is about 22 inches deep.

Correction, per the Side, High Goal Basket drawing GE-13077 on sheet 135 of the set linked above, the depth is about 20 inches.

Joon Park 05-01-2013 18:56

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by malanis (Post 1208226)
so, my team was wondering, how deep are all 3 goals? it does not say in the packet.

Look in the field drawings: it should give you all the dimensions you want.

Also, I find it kind of ironic how they called it "Ultimate" Ascent and it's actually more like disc golf than ultimate..

malanis 05-01-2013 19:04

Re: Official Ultimate Ascent Thread!
 
thank you very much, another thing, each alliance starts with 45 white discs, and there are two spots for each alliance to feed into the field from. do you completely decide which feeder station you want the discs to start at? as in, can you have all 45 at the station which also has the 1 point goal?

pludodog 05-01-2013 19:12

Re: Official Ultimate Ascent Thread!
 
Sigh, did not think I would be digging through my senior design project papers tonight (As an aside this is quite humbling, I recommend to anyone who has already graduated college!)


From what I remember, our frisbee launcher was consistent to within +- 3 inches at 30 feet distance between 3 and 10 feet off the ground (when shot from around 3 feet). We used an 11 inch wheel connected to a cim motor that was spinning at 1000 rpm, and we'd put in a new frisbee in each time it was back up at 1000, which was within 2-3 seconds. The keys were putting a groove into the spinning wheel to grab the frisbee, covering the wheel with rubber foam, and then having a rigid outside wall with a straight path at the end, so that the frisbee would go straight when it left the launcher.

I'll now have to dig through our derivation of equations, but from what I remember it's not physically difficult to build a good launcher, the difficult parts are 1.) getting frisbees into the launcher, 2.) getting the software to aim it.

Richard Wallace 05-01-2013 19:25

Re: Official Ultimate Ascent Thread!
 
^Excellent post, Joe! Thank you!

Some follow up questions -- (1) what material did you use for the wheel? (2) how thick was it? (3) would you foresee any problems using a smaller wheel diameter and higher RPM, so that the speed at the contact point is the same?

Zack.McDonald 05-01-2013 19:47

Re: Official Ultimate Ascent Thread!
 
Can Human Players score COLORED disc during the last 30 seconds into the tower for 5 points? I'm not sure if this was already asked

Gregor 05-01-2013 19:56

Re: Official Ultimate Ascent Thread!
 
I think Frisbee Frolic would have been a better name. :p

GaryVoshol 05-01-2013 20:00

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Koko Ed (Post 1208162)
Team Queing is going to be a nightmare. We have to wait for teams to get safely removed from the towers after each match. It's gonna take forever and it still will be the que teams fault.

Nah, field reset will still be trying to find the 117th and 118th discs - it'll be their fault.

Also refs will delay things as we carefully determine the exact heights of the lowest part of each robot.

The new radios had better sync up pretty fast, or we've no hope of hitting 7 minute game cycles.

Team3266Spencer 05-01-2013 20:07

Re: Official Ultimate Ascent Thread!
 
I hadn't even considered the complications of resetting the field with this year's game. Lol sounds like a mess!

vhcook 05-01-2013 20:09

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by GaryVoshol (Post 1208299)
Nah, field reset will still be trying to find the 117th and 118th discs - it'll be their fault.

How is field reset going to get the disks down out of the tower goals (or even the high goals)? Is there some trick to it I'm not seeing?

inkspell4 05-01-2013 20:25

Where can i get the RobotBuilder Program?

tj1673 05-01-2013 20:28

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by vhcook (Post 1208317)
How is field reset going to get the disks down out of the tower goals (or even the high goals)? Is there some trick to it I'm not seeing?

I would imagine that there is probably some release that kinda just drops them from underneath or something to that effect. If they are aiming for 7 minute turnarounds, there is no way that field reset is going to be climbing up there each match. That's 10' off the ground!

engunneer 05-01-2013 20:32

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by malanis (Post 1208241)
thank you very much, another thing, each alliance starts with 45 white discs, and there are two spots for each alliance to feed into the field from. do you completely decide which feeder station you want the discs to start at? as in, can you have all 45 at the station which also has the 1 point goal?

Remember, the 1 pt goal next to the 3-feeder wall is your opponent's. Be careful when looking at colors. From the driver's point of view, you get fed neat you, and your tower and goals are on the far end of the field. Also remember that your driver needs to look through two pyramids to see the goals on the far end.

example: https://www.youtube.com/watch?v=4Z3cjwgx1c0

Redo91 05-01-2013 20:33

Re: Official Ultimate Ascent Thread!
 
While there are rules about team members climbing on the PYRAMID, I don't recall seeing anything about field personnel not being allowed to ascend the PYRAMID...

I imagine they have an easy way to retrieve the discs that does not involve having to leave the ground. At least via the PYRAMID.

Radical Pi 05-01-2013 20:36

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by inkspell4 (Post 1208331)
Where can i get the RobotBuilder Program?

It's provided as part of your programming language's update package. For C++, you'll find it in C:\Wind River\WPILib after running the WPILib update

Quote:

Originally Posted by tj1673 (Post 1208336)
I would imagine that there is probably some release that kinda just drops them from underneath or something to that effect. If they are aiming for 7 minute turnarounds, there is no way that field reset is going to be climbing up there each match. That's 10' off the ground!

Looking at the kickoff pictures, it looks like the bottom of the goal can be pushed upward such that all the discs fall out of the main opening of the goal

inkspell4 05-01-2013 20:40

Quote:

Originally Posted by Radical Pi (Post 1208342)
It's provided as part of your programming language's update package. For C++, you'll find it in C:\Wind River\WPILib after running the WPILib update

What about with java?

protoserge 05-01-2013 21:02

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Redo91 (Post 1208339)
While there are rules about team members climbing on the PYRAMID, I don't recall seeing anything about field personnel not being allowed to ascend the PYRAMID...

I imagine they have an easy way to retrieve the discs that does not involve having to leave the ground. At least via the PYRAMID.

I highly doubt that there will be climbing by field personnel. I believe OSHA regulations require fall protection for personnel at or above 6 feet elevation. http://www.osha.gov/doc/outreachtrai.../subpartm.html

ThePlagueDoctor 05-01-2013 22:16

Re: Official Ultimate Ascent Thread!
 
So I guess that using a grappling hook like in the animation is out of the question because if it used the tower for support while attached to the top rung it would give it a chance to be in more than two sections at the same time? Right?

Wildcats1378 05-01-2013 22:21

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by ThePlagueDoctor (Post 1208458)
So I guess that using a grappling hook like in the animation is out of the question because if it used the tower for support while attached to the top rung it would give it a chance to be in more than two sections at the same time? Right?

From my understanding, I believe that is considered climbing more then 2 levels at a time. you can't touch a bar above the first rung from the ground, etc. since you would be in 3 zones at once.

protoserge 05-01-2013 22:24

Re: Official Ultimate Ascent Thread!
 
Possibly. As always, verify your design ideas with the rules of the game and the rules of the robot.

You could use a grappling hook if connecting to the first level with the hook before detaching and connecting to the next one.

THE DYNAMO 05-01-2013 22:28

Re: Official Ultimate Ascent Thread!
 
I believe contacting the pyramid means actual physical contact, so passing into the plane is fine as long as you dont touch the floor, 30", and 60" bars all at once, OR touch the 30", 60", and 90" bars all at once.

jason701802 05-01-2013 22:30

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Wildcats1378 (Post 1208467)
From my understanding, I believe that is considered climbing more then 2 levels at a time. you can't touch a bar above the first rung from the ground, etc. since you would be in 3 zones at once.

There is nothing prohibiting your robot from being in more than two zones at the same time, just touching the pyramid in more than two zones. The robot to which you are referring does not make a legal climb because it does not touch the bars in sequential order.

jvriezen 05-01-2013 22:35

Re: Official Ultimate Ascent Thread!
 
So will some team build a bot that can climb to the point of being solely supported by the disk on top of the goal (either by hanging from it or sitting on top of it.) Why would you do this? "Because its there."

protoserge 05-01-2013 22:44

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by jvriezen (Post 1208496)
So will some team build a bot that can climb to the point of being solely supported by the disk on top of the goal (either by hanging from it or sitting on top of it.) Why would you do this? "Because its there."

I see your challenge and raise you! Quite literally, I raise your robot above mine! ;)

I'm kidding, of course...

BlueNova 05-01-2013 22:44

Re: Official Ultimate Ascent Thread!
 
I'm officially loving this game!
Here are my predictions.

Driving and Aiming: I think we are going to see a lot of fast west coast drives trains. There isn't very much emphasis on being able to strafe this year (as compared to games like Logomotion). I also think we are going to see a lot of rotating turrets.

Scoring Frisbees: It's all about accuracy. The frisbees are going to be difficult to pick up off the ground, and I don't think there will be many just rolling around. Basically, if you get possession of a frisbee, you had better score it in A goal.

The End Game: Climbing is a must. Most, if not all, of the frisbees will be scored by this point in the game, and Climbing will be a very effective way of getting ten or twenty points. That being said, I don't think we are going to see very many teams scoring thirty points by climbing.
As for the colored disks, I think a few teams will score them as they are climbing the ladder (just lob them in, don't worry about spin). I also expect a few Human Players to be a part of a local Ultimate Frisbee Team, and score as much as some robots on their own.

All in all, I think this is going to be a very high scoring, high speed game.

Good Luck!

seinchin 05-01-2013 22:49

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by pacoliketaco (Post 1207852)
So after looking through the manual a few times, I haven't seen anything that would prevent the following strategy:

1. Collect 4 colored disks.
2. climb (sequentially) to the top of your pyramid
3. score disks into pyramid goal
4. retrieve falling disks from beneath goal
5. repeat steps 3&4 till the game ends
6. profit???

If you take the disc out of the goal, it no longer counts. I believe the pyramid goals have baskets that catch the discs.

3.1.5.1 DISC Points

Points are awarded for DISCS SCORED in the GOALS per Table 3-2.

A DISC is considered SCORED in an ALLIANCE’S GOAL if any part of the DISC has crossed through the opening of the GOAL, is in the GOAL at the end of the MATCH, and is not in contact with any ROBOT from that ALLIANCE. GOAL openings are outlined in yellow in Figure 3-2 and Figure 3-3.

j_chen_1676 05-01-2013 22:52

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by BlueNova (Post 1208511)
I also expect a few Human Players to be a part of a local Ultimate Frisbee Team, and score as much as some robots on their own.

All in all, I think this is going to be a very high scoring, high speed game.

Looking that the angle at which you're throwing and the pyramids directly in the way, feels like it'll take "mad G skillz" to score frisbee shots as human player.

Agree on the fast paced game, very aggressive too. Not sure how many frisbees will actually be shot. Slow drop in system might mean either starving game or not a chaotic amount of frisbees until all hell breaks loose @ 30 seconds

Patrick Chiang 05-01-2013 22:54

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by inkspell4 (Post 1208347)
What about with java?

Find your "sunspotfrcsdk" folder (which is in your user folder). Then, tools/RobotBuilderr614.jar

pfreivald 05-01-2013 23:00

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by j_chen_1676 (Post 1208521)
Looking that the angle at which you're throwing and the pyramids directly in the way, feels like it'll take "mad G skillz" to score frisbee shots as human player.

Consider what happens if you accidentally hit an opponent's climbing robot...

joelg236 05-01-2013 23:03

Re: Official Ultimate Ascent Thread!
 
Not sure if anyone would find this useful, but I made a cleaner version of the field picture to use for showing strategies and whatnot. Useful for the first week and competition. http://i.imgur.com/kC2md.png

Anupam Goli 05-01-2013 23:41

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by pfreivald (Post 1208536)
Consider what happens if you accidentally hit an opponent's climbing robot...

Alright, better start practicing my hammer throws... oh wait, I'm on the college club, not in high school.


I'm not going to be the only one saying this, but there will be a team out there that will have done enough testing and enough feedback control to be able to succesfully get a frisbee on top of the pyramid. It's not only entirely possible, but can be down to extrapolating a few hundred data points. Also, my team wants to try this out. ;)

BlueNova 05-01-2013 23:43

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by j_chen_1676 (Post 1208521)
Looking that the angle at which you're throwing and the pyramids directly in the way, feels like it'll take "mad G skillz" to score frisbee shots as human player.

I'm not saying that every team will have a frisbee thrower extraordinaire, but I do expect a few teams to have one.
Also, you are throwing inside, with no wind. True, the height isn't Ideal, but if you pick your human player now, and they practice, I suspect that they could make at least a third of the shots they take.

Quote:

Originally Posted by Wing (Post 1208572)
Alright, better start practicing my hammer throws... oh wait, I'm on the college club, not in high school.

I know! All I want is to throw the Frisbee for my team!
Wait, do the human players have to be a student, or can they be a mentor like the coach?

ratdude747 06-01-2013 00:00

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by BlueNova (Post 1208576)
I know! All I want is to throw the Frisbee for my team!
Wait, do the human players have to be a student, or can they be a mentor like the coach?

Students only.

dlavery 06-01-2013 00:13

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by jason701802 (Post 1208482)
There is nothing prohibiting your robot from being in more than two zones at the same time, just touching the pyramid in more than two zones. The robot to which you are referring does not make a legal climb because it does not touch the bars in sequential order.

The grapple-bot climb in the animation is completely legal and valid. Watch the animation carefully. It never contacts more than two zones at any time, and the ones it does touch are contacted in sequential order.

-dave


.

BlueNova 06-01-2013 00:15

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by ratdude747 (Post 1208591)
Students only.

Define Student. I am a college Freshman, but I am still 18. In fact, one of our students on the team is older than me (don't ask me how the dates worked out, I don't know).

vhcook 06-01-2013 00:21

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by BlueNova (Post 1208613)
Define Student. I am a college Freshman, but I am still 18. In fact, one of our students on the team is older than me (don't ask me how the dates worked out, I don't know).

FEEDER: a pre-college TEAM member that feeds DISCS to ROBOTS.

Source: definitions section of the rules.

cad321 06-01-2013 00:27

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by dlavery (Post 1208610)
The grapple-bot climb in the animation is completely legal and valid. Watch the animation carefully. It never contacts more than two zones at any time, and the ones it does touch are contacted in sequential order.

-dave


.

Would this grappling design not go against the height restrictions. Even when touching the pyramid (assuming you are shooting the grapple over the pyramid), the grapple would be shot over 120" high, much more than the 84" max.

Hallry 06-01-2013 00:33

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by cad321 (Post 1208621)
Would this grappling design not go against the height restrictions. Even when touching the pyramid (assuming you are shooting the grapple over the pyramid), the grapple would be shot over 120" high, much more than the 84" max.

Then no, since it's height is higher than 84''.

dellagd 06-01-2013 00:35

Re: Official Ultimate Ascent Thread!
 
I think a lot of teams are going "Oh yeah, just sequentially climb to the top... easy!"

Not quite I believe :D

vhcook 06-01-2013 00:42

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by cad321 (Post 1208621)
Would this grappling design not go against the height restrictions. Even when touching the pyramid (assuming you are shooting the grapple over the pyramid), the grapple would be shot over 120" high, much more than the 84" max.

The blue grapplebot we watch going up only gets to the second crossbar, not the top, so the 84" rule shouldn't be an issue. Now that Dave has kindly pointed it out, I noticed it sort of levering its chassis up on the first crossbar and hop-lifting its wheels just before it hooks up on 2.


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