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Official Ultimate Ascent Thread!
Oh boy, here we go again. So, what do you think?!?
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I'm so excited for climbing robots and FRISBEES |
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AWESOME GAME LET'S GOOOOOOO
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Alright now to look into winch systems haha
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Anyone having issues taking the manual decryption code?
Mine won't accept it. :/ |
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Shades of Round Up.
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I personally think it was a bit soon for another hanging game... But overall, it looks fun.
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so shooting these frisbees.....
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So a frisbee shooter and some way to climb up the tier rungs? Got it. Sounds fun.
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Robot size is smaller...
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Some aspects of this remind me of Breakaway (at least the end-game portion)... poring over the manual right now, some pretty specific rules regarding the robot. Definitely gonna be an interesting year.
Also, two shooting games in a row? Guess we're breaking the mold this year. |
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Anyone have an idea for climbing the rungs? Besides going under then up...:confused:
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Rules G31/32/33 are pretty interesting, might be worth focusing on for alliance selection valuability?
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The pyriamid is never going to give you up, never going to let you down.
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Robots are smaller this year.
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Are the field diagrams up yet?
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Frisbee Launcher.
It's a bit too big for a robot, though. |
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Looks remarkably consistent.
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Has anyone been able to find the frisbee product online or at any store? the Part is a Wham-O Frisbee Super Flyer, Item number 53214. I am unable to find it anywhere except for on wham-o.com, and I can't even buy it there. I tried contacting there Customer Service, but it is closed.
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Hmm,
The rungs are at 30", 60", 90" The absolute max robot height is 84" and Quote:
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Vision based shooting here we go again!
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So after looking through the manual a few times, I haven't seen anything that would prevent the following strategy:
1. Collect 4 colored disks. 2. climb (sequentially) to the top of your pyramid 3. score disks into pyramid goal 4. retrieve falling disks from beneath goal 5. repeat steps 3&4 till the game ends 6. profit??? |
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Why are some discs colored (6 blue discs and 6 red discs 90 white disks) can you only score with your own color?
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looks like this is gonna be an interesting year
Taylor from 2164 the corps |
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Awesome game :))
Anyone of you can give me idea , how to climb?? (how to build the robot to climb? |
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However, doing so DOES turn your 30pt climb into a 50pt climb, provided you can put the DISCs in the PYRAMID GOAL with 100% accuracy. |
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And we had hoped for an easy game this year.. Oh and btw, the angle on the goals is 68 degrees, it must be a sign! Thanks FIRST gods!
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So we understand that you must climb the tower sequentially and you cannot touch more than two levels at once, but would that mean it is possible to remain on level 0, touch level 1 with an apparatus, then remove it and touch level two while your robot is stil on the ground and do the same for level three before lifting off of level zero? We are unclear as to whether this counts as sequentially or not.
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Is there any co-op points this year????
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Just realized something else too. For all the hype about Kinect playing a bigger role in 2013, I don't even see anything about the Kinect at all.
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Also, as a 2012 Field Resetter... Field Reset for this game will suck. Hard. At least frisbees don't roll like basketballs will. 130 Frisbees to sort into 6 stacks of 15, 6 stacks of 2, plus a bunch more placed on the field. Ick.
Kind of surprises me a bit, since Field Reset is a big component of the time between matches, which they've been trying to minimize. |
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so for hanging, could we just ride up the pipe like how some teams did in Breakaway?
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good luck rookies....
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AIR DEFENCE IS HERE!!
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https://www.facebook.com/photo.php?f...type=3&theater The bars that enforce the "levels" of the pyramid are on the outside of the legs. |
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The colored discs certainly remind me of Empty Cells in Lunacy.
I also feel that these pyramids are going to create a great visibility hazard similar to that experienced in Rack N Roll. |
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It might be possible to build some kind of related 2-stage device where you climb the first 30", then regrab above the bar, and continue, but to simply latch on and climb as in 2010 seems impossible. |
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so, my team was wondering, how deep are all 3 goals? it does not say in the packet.
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The dimensions you want can be found here. For example, the High Goal dimensions are shown on sheet 69. Correction, per the Side, High Goal Basket drawing GE-13077 on sheet 135 of the set linked above, the depth is about 20 inches. |
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Also, I find it kind of ironic how they called it "Ultimate" Ascent and it's actually more like disc golf than ultimate.. |
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thank you very much, another thing, each alliance starts with 45 white discs, and there are two spots for each alliance to feed into the field from. do you completely decide which feeder station you want the discs to start at? as in, can you have all 45 at the station which also has the 1 point goal?
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Sigh, did not think I would be digging through my senior design project papers tonight (As an aside this is quite humbling, I recommend to anyone who has already graduated college!)
From what I remember, our frisbee launcher was consistent to within +- 3 inches at 30 feet distance between 3 and 10 feet off the ground (when shot from around 3 feet). We used an 11 inch wheel connected to a cim motor that was spinning at 1000 rpm, and we'd put in a new frisbee in each time it was back up at 1000, which was within 2-3 seconds. The keys were putting a groove into the spinning wheel to grab the frisbee, covering the wheel with rubber foam, and then having a rigid outside wall with a straight path at the end, so that the frisbee would go straight when it left the launcher. I'll now have to dig through our derivation of equations, but from what I remember it's not physically difficult to build a good launcher, the difficult parts are 1.) getting frisbees into the launcher, 2.) getting the software to aim it. |
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^Excellent post, Joe! Thank you!
Some follow up questions -- (1) what material did you use for the wheel? (2) how thick was it? (3) would you foresee any problems using a smaller wheel diameter and higher RPM, so that the speed at the contact point is the same? |
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Can Human Players score COLORED disc during the last 30 seconds into the tower for 5 points? I'm not sure if this was already asked
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I think Frisbee Frolic would have been a better name. :p
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Also refs will delay things as we carefully determine the exact heights of the lowest part of each robot. The new radios had better sync up pretty fast, or we've no hope of hitting 7 minute game cycles. |
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I hadn't even considered the complications of resetting the field with this year's game. Lol sounds like a mess!
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Where can i get the RobotBuilder Program?
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example: https://www.youtube.com/watch?v=4Z3cjwgx1c0 |
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While there are rules about team members climbing on the PYRAMID, I don't recall seeing anything about field personnel not being allowed to ascend the PYRAMID...
I imagine they have an easy way to retrieve the discs that does not involve having to leave the ground. At least via the PYRAMID. |
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So I guess that using a grappling hook like in the animation is out of the question because if it used the tower for support while attached to the top rung it would give it a chance to be in more than two sections at the same time? Right?
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Possibly. As always, verify your design ideas with the rules of the game and the rules of the robot.
You could use a grappling hook if connecting to the first level with the hook before detaching and connecting to the next one. |
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I believe contacting the pyramid means actual physical contact, so passing into the plane is fine as long as you dont touch the floor, 30", and 60" bars all at once, OR touch the 30", 60", and 90" bars all at once.
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So will some team build a bot that can climb to the point of being solely supported by the disk on top of the goal (either by hanging from it or sitting on top of it.) Why would you do this? "Because its there."
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I'm kidding, of course... |
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I'm officially loving this game!
Here are my predictions. Driving and Aiming: I think we are going to see a lot of fast west coast drives trains. There isn't very much emphasis on being able to strafe this year (as compared to games like Logomotion). I also think we are going to see a lot of rotating turrets. Scoring Frisbees: It's all about accuracy. The frisbees are going to be difficult to pick up off the ground, and I don't think there will be many just rolling around. Basically, if you get possession of a frisbee, you had better score it in A goal. The End Game: Climbing is a must. Most, if not all, of the frisbees will be scored by this point in the game, and Climbing will be a very effective way of getting ten or twenty points. That being said, I don't think we are going to see very many teams scoring thirty points by climbing. As for the colored disks, I think a few teams will score them as they are climbing the ladder (just lob them in, don't worry about spin). I also expect a few Human Players to be a part of a local Ultimate Frisbee Team, and score as much as some robots on their own. All in all, I think this is going to be a very high scoring, high speed game. Good Luck! |
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3.1.5.1 DISC Points Points are awarded for DISCS SCORED in the GOALS per Table 3-2. A DISC is considered SCORED in an ALLIANCE’S GOAL if any part of the DISC has crossed through the opening of the GOAL, is in the GOAL at the end of the MATCH, and is not in contact with any ROBOT from that ALLIANCE. GOAL openings are outlined in yellow in Figure 3-2 and Figure 3-3. |
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Agree on the fast paced game, very aggressive too. Not sure how many frisbees will actually be shot. Slow drop in system might mean either starving game or not a chaotic amount of frisbees until all hell breaks loose @ 30 seconds |
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Not sure if anyone would find this useful, but I made a cleaner version of the field picture to use for showing strategies and whatnot. Useful for the first week and competition. http://i.imgur.com/kC2md.png
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I'm not going to be the only one saying this, but there will be a team out there that will have done enough testing and enough feedback control to be able to succesfully get a frisbee on top of the pyramid. It's not only entirely possible, but can be down to extrapolating a few hundred data points. Also, my team wants to try this out. ;) |
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Also, you are throwing inside, with no wind. True, the height isn't Ideal, but if you pick your human player now, and they practice, I suspect that they could make at least a third of the shots they take. Quote:
Wait, do the human players have to be a student, or can they be a mentor like the coach? |
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-dave . |
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Source: definitions section of the rules. |
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I think a lot of teams are going "Oh yeah, just sequentially climb to the top... easy!"
Not quite I believe :D |
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