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Re: Ultimate Ascent Strategies
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There is no ultimate strategy. |
Re: Ultimate Ascent Strategies
Frankly, the strategy should revolve around your teams resources. Many teams, ours included, have overstretched their means in a season, and need to be aware of the mechanical complexities of their robots and whether or not they can make such complex systems work. I like Robot in 3 Days, because they built something that can score a reliable, decent amount of points. Almost every team has the capability to do something like what they did. So the first thing to consider is, what is the best way for my team to score the most amount of points, not the best way for any team to score the maximum amount of points, depending on machining ability, shop time available (for those of us that work in schools, and don't have 24/7 access to their shops), budget constraints, driving skill, and design/CAD ability. Side note: every team has access to free CAD programs, both from Autodesk and Dassault (Solidworks). OUr team uses a combination of both, since we have students familiar with each.
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Re: Ultimate Ascent Strategies
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If you want to ensure someone picks you, build a defensive-minded drive train and spend the rest of your time working on a 30-point hang that never fails. Intelligent scouting doesn't mean that as a captain you try to find the two best robots available for your team, but the two that best complement your strategy. Those that know that will probably pick a robot like that. The ultimate strategy to win a regional is as team specific as it is event specific. Maybe you should aim to build a #1 robot that can pick up a great #2 and ideal #24 complement. Maybe your team should try to build a dark horse robot to be a surprisingly good late pick in selection. The ultimate strategy to win championship lives or dies by the armory of resources a team has at its disposal, so that may be out of the picture for a lot of teams. I assume that on top of satisfying requirements for the #1 robot at a regional, you should have a way to consistently deliver the colored discs to the pyramid goal and definitely go for a solid 30 point climb. |
Re: Ultimate Ascent Strategies
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To get picked: 30 point climb and dumping (shouldn't be underestimated, but I imagine alliances 6-8 will rely on climbing like they did balancing last year) To win a regional: Robot as described to rank #1, a manual loading shooter or feeder, and a climb and dumper -To win championships: 1 robot as described to rank #1, a decent shooter with 30 point climb ability, and a climber with dumping ability -Depending on ability: For rookie teams, create a robot that can get frisbees loaded into you and then disperse them with an identical slot on the other side, fast load and shoot combo to get picked, then 10 point hang. For mediocre teams it's going to be a decision between climbing and shooting, but pick one and go after it. Finally for the elites of the world, if you can climb 3 levels in less than 20 seconds and still have a good shooter, which I believe at least someone will do, I will just sit there is awe. |
Re: Ultimate Ascent Strategies
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Assuming the quote I am going %100 climbing only.
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Re: Ultimate Ascent Strategies - Scoring possibilities
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I think that the ability of teams to build successful 30 point climbers is being a bit overestimated. Given how some previous end games have gone (and I think most previous end games are easier than this one) there will be Regional events where maybe one team at the entire competition can successfully climb for 30, and it may not be consistent. I could see it at IRI but I think it will take the stars aligning for a triple 30 point climb alliance to form even at the World Championships. I just don't see a good 30 point climber being left for a 2nd pick anywhere. I still really like the climbing and dumping bot idea, and could see a robot like that seeding #1 at a regional if it is built to execute consistently. 30 climb points, 20 dump points, 6 autonomous points, and 12-20 low goal points a match depending on how it loads would give it close to 70 points a match. That's pretty much unbeatable in most qualifications barring an unlucky pairing against 1114 and 67 at once. An 18 point autonomous shooter with a 10 point hang still needs to hit 4 volleys of 4 disks with near 100% accuracy to stay even with super dump bot. |
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So far 1757 is going with a shooter as well as a grappling hook gun and a winch to hoist the robot to the second tier, thoughts?
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Re: Ultimate Ascent Strategies - Scoring possibilities
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Re: Ultimate Ascent Strategies
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Also, it's important to remember your teams ability, resources, past successes ETC before deciding on a strategy. A robot that can consistently climb to the 2nd level to will be successful at most regionals. Focus on doing one thing really well as opposed to multiple things at a lower ability. |
Re: Ultimate Ascent Strategies
G22
Expect to have to demonstrate a ROBOT’S ability to constrain itself per B above during Inspection. PLAYING CONFIGURATION constraints may be implemented with either hardware or software. I'm not sure the gun would be able to meet that requirement. Also, I'm pretty sure the gun is illegal under FRC rules. Maybe R08, R09. |
Re: Ultimate Ascent Strategies - Scoring possibilities
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If a team could somehow fit a floor pickup mechanism in there to avoid runs to the feeding station then I think the design could push 80 points. All of this is assuming pretty low defense. Defense will definitely bring the number of scoring runs down significantly (maybe 4-8 points), but defense will bring down high goal shooters' scores as well. It may even be disproportionate; if you can't keep super dump bot essentially pinned the entire match then it has 56 points that are not defend-able (6 points autonomous, 30 point climb, 20 point dump on top of pyramid), while the accurate high shooter has only 28 points that are not defend-able (18 points autonomous, 10 point climb). |
Re: Ultimate Ascent Strategies - Scoring possibilities
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The dumb bot may be easier to build, but the work for an all-around is worth it. |
Re: Ultimate Ascent Strategies - Scoring possibilities
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You made me realize an important effect of the rules I might have missed though, and maybe other teams did too. Is it illegal to defend against a shooter (make contact) while it is in contact with the pyramid but is clearly not attempting to climb? I will have to check the manual more closely to see. If so shooting bots could use the pyramid like the key was used last year. I definitely agree that a do it all bot would trump either design I am comparing. But I think a do it all bot that works well is outside the capability of 95% or more of FRC teams, mine included. |
Re: Ultimate Ascent Strategies - Scoring possibilities
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Regardless of who initiates the contact, a ROBOT may not contact an opponent ROBOT contacting its PYRAMID or touching the carpet in its LOADING ZONE. Violation: FOUL. If purposeful or consequential, TECHNICAL FOUL. If an opponent's CLIMB is affected, each affected opponent ROBOT will be awarded points for a successful Level 3 CLIMB. |
Re: Ultimate Ascent Strategies
It seems that everyone believes the max you can score from the tower is 50. But I think if you make a robot that sort of has a glove for a feeder could possibly score some more 5 point frisbee's. If I am not mistaken you can throw the frisbee's at the end of the match. So, why couldn't the human player (with much practice) toss the frisbee at the glove and let the robot dump the frisbee in the tower goal. <- This being already suspended.
(I am not sure if this is legal as I haven't throughly looked at the rules.) |
Re: Ultimate Ascent Strategies
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Thanks for finding G30 Gregor. That definitely changes the game dynamic for shooter bots. |
Re: Ultimate Ascent Strategies
Letting the human player lob them at it is a very interesting and feasible idea. If the 'good guy flag' as a friend of mine puts it requires a robot to do the scoring I don't think it's worth it. If the robot could be scoring 4 white discs in level 3 that's 12 pts vs 10 pts of colored discs.
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Re: Ultimate Ascent Strategies
Did teams really not know about G30? It is a key rule to this game.
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G30 should make for interesting plays, both in shooting, and in crossing the field to get to the feeding station. |
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Can robots start hanging on the pyramid before the last 30 seconds
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Re: Ultimate Ascent Strategies
This is a long thread and this thought might be contained within, sorry if I am repeating. Could a strong auto shooter in a defensive manner prevent a def/climber bot from ever reaching the pyramid for it's climb? The auto shooter would score 18 in auto 12 in tele and prevent a 30 point climb. essentially scoring 60 points.
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