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-   -   Ultimate Ascent Strategies (http://www.chiefdelphi.com/forums/showthread.php?t=110453)

Jay O'Donnell 05-01-2013 21:01

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by LedLover96 (Post 1208320)
Well fans didn't work for defense last year, but we all know Frisbees can have their direction changed more easily by wind or air. Sit under scoring bins with fan anyone?

I can't find a rule against it... I think it would depend on the speed of the frisbee one is trying to manipulate with the fan, but in theory it could work. Way to think outside the box!

Redo91 05-01-2013 21:22

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by Wildcats1378 (Post 1208362)
So far, our favorite strategy is getting 4 preloads, climbing to the third tier, then dumping all 4 disks in. Bam, 50 points.

This is one of the strategies the team is considering. I believe that the teams that are capable of consistently scoring all 4 colored frisbees will make up many of the top teams. I do not believe you can get away with just climbing up the pyramid though.

Quote:

Originally Posted by Joon Park (Post 1208242)
A few of my friends predicted that the majority of the teams would have similar realizations about climbing to the 30 and playing defense. Enough to worry them that too many teams would be doing this exact strategy.

I think many teams will consider this strategy, due to the large amount of points available there. I think almost as many teams will rule this strategy out due to the fact that their robot would be over 60" above the ground, and could not afford it falling.

Gregor 05-01-2013 21:50

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by ProgrammerTori (Post 1208372)
Add in some low goal capabilities and have a reliable climb and I could see it working. I'm wary of shooters because they're easy prey for defense. But an accurate shooter with reliable autonomous will crush any climb bot for points.

Teams touching their pyramid are protected, similar to the key in RR.

DonRotolo 05-01-2013 21:57

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by karomata (Post 1208170)
God bot: Do everything perfectly and make waffles/pancakes on the side (our team has gotten way to far into trying to do that)

The viability of this strategy very much depends upon being able to warm up the syrup, and the use of real maple syrup. If it can't do both, then I would vote against it.
Quote:

Originally Posted by Mephisto (Post 1208273)
I just still don't think that it will be reliable as scoring, I can see some scary points coming from a very refined shooter.

Remember you have up to 118 total white disks available, half for your alliance. It's not infinite as scored disks are not returned to play.
Quote:

Originally Posted by Redo91 (Post 1208393)
I think almost as many teams will rule this strategy out due to the fact that their robot would be over 60" above the ground, and could not afford it falling.

...or they will design it so that it cannot fall, maybe.

ehfeinberg 05-01-2013 22:01

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by LedLover96 (Post 1208320)
Well fans didn't work for defense last year, but we all know Frisbees can have their direction changed more easily by wind or air. Sit under scoring bins with fan anyone?

Although this would work for defending against some teams, with a disc, the more spin you put on it, the better it fairs in wind. When it is windy outside, Ultimate Players put so much spin on the disc that it completely cancels out the affect of the wind. However, floaters and teams who do not have a high speed shot would be especially susceptible to a fan.

If I was to use a fan, I would not just sit under the goals. If you are able to move the disc up an inch where the goal is, it isn't going to do too much. While if you get right up in your opponents face, a change of an inch there will be much more as the disc approaches the target.

woodenLogicGate 05-01-2013 22:04

Re: Ultimate Ascent Strategies
 
The commuter: A robot with a shifting drive train (acceleration and high top speed) that gets discs from feeders and shoots reliably to 2/3 pt goals. No need to collect from floor. (hangs for 10)

The Glutton: Parks at the big feeding station and continuously is fed discs that it launches at the 2 pt goal across the filed. (hangs for 10)

All around: offensive, collects from the floor and scores 3 pts reliably.

Mountain Climber: get 4 colored discs, climb to stage 3 (30 pts), dump discs for 20 pts

Redo91 05-01-2013 22:13

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by woodenLogicGate (Post 1208440)
The Glutton: Parks at the big feeding station and continuously is fed discs that it launches at the 2 pt goal across the filed. (hangs for 10)

The issue with The Glutton is his short stature lets the tall guys block his shots.

Wildcats1378 05-01-2013 22:15

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by ProgrammerTori (Post 1208372)
Add in some low goal capabilities and have a reliable climb and I could see it working. I'm wary of shooters because they're easy prey for defense. But an accurate shooter with reliable autonomous will crush any climb bot for points.

Yeah. For this strategy, we were thinking of having a shooter. But we were going to design the robot around being able to reliably climb to the top and score 4 discs. The shooter seems like it is going to be the easier and smaller of the 2 tasks. Also, I'm not thinking it's going to be terribly important to pick up frisbee's with this strategy, so the turret doesn't have to be too complicated.

j_chen_1676 05-01-2013 22:18

Re: Ultimate Ascent Strategies
 
Thinking that defense is going to be a huge strategy thought of by most teams, and implemented frequently as well. But the best defenders will be strong and maneuverable. Seems like out-maneuvering will be vital. Climbing and third-tiering is a huge bonus.

There may be a lot of defenders, but they're going to have a huge impact this game. Lack of penalty zones means free and open fields to either fwoosh down the fielder get into competitive pushing matches.

Plus, frisbee are really fragile especially at time of launch. Contact with robot while shooting might result it extreme in accuracy. So...GG. Unless fenders of course.

=Martin=Taylor= 05-01-2013 22:25

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by woodenLogicGate (Post 1208440)
The Glutton: Parks at the big feeding station and continuously is fed discs that it launches at the 2 pt goal across the filed. (hangs for 10)

How feasible do you think this is? A shooter like this might get enough distance and accuracy to make the 2 pt goal from the feeder zone.

The feeder zone is also protected, so with a little azimuth, defense would be impossible.

nuggetsyl 05-01-2013 22:51

Re: Ultimate Ascent Strategies
 
I like waffles and pancakes.

Djur 05-01-2013 22:56

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by =Martin=Taylor= (Post 1208476)
How feasible do you think this is? A shooter like this might get enough distance and accuracy to make the 2 pt goal from the feeder zone.

The feeder zone is also protected, so with a little azimuth, defense would be impossible.

I read somewhere that shooter was accurate to within ~3" at a range of 30'. Maybe with some tweaking.

knuckleduster 05-01-2013 23:41

Re: Ultimate Ascent Strategies
 
@ the shop today we had a sorta mock up of that (with a flat board and a drill running a wheel). It did O.K. but I wanted to do the 180* turn thing, now that I see it in action I will push much harder for it because it looks like it works awesome.

dellagd 06-01-2013 00:12

Re: Ultimate Ascent Strategies
 
I think alot of teams are going to underestimate how hard it really is to sequentially climb the pyramid.

A straight shot to the top, sure, but climbing is a heck of a lot harder.

nixiebunny 06-01-2013 01:03

Re: Ultimate Ascent Strategies
 
The way to make the most points is with an 84" tall shooter placed in front of the feeder, with outriggers to keep defenders away. The trick is ensuring that the discs come out high enough up that a defender can't block them.

It can operate in a lower configuration if no tall defenders appear.


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