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-   -   Ultimate Ascent Strategies (http://www.chiefdelphi.com/forums/showthread.php?t=110453)

rocknthehawk 06-01-2013 01:08

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by nuggetsyl (Post 1208519)
I like waffles and pancakes.

Now if we can get the same bot to make french toast, we could be on to something.

z_beeblebrox 06-01-2013 01:12

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by nixiebunny (Post 1208651)
The way to make the most points is with an 84" tall shooter placed in front of the feeder, with outriggers to keep defenders away. The trick is ensuring that the discs come out high enough up that a defender can't block them.

It can operate in a lower configuration if no tall defenders appear.

I think that this is illegal. You are only allowed to extend above 60" on the side by your goals, not by the feeder. Outriggers could also be difficult if they are outside the 54" cylinder.

Joon Park 06-01-2013 01:21

Re: Ultimate Ascent Strategies
 
I think many of us initially wanted to go with the climb + colored discs design because they seemed a sure way to get a solid 30 to 50 points, but we are now quickly realizing two things:
  1. Climbing is harder than we originally thought, due to specific climbing rules and how much the rungs stick out of the vertical struts
  2. Shooting is going to be more accurate than we thought (see various videos of prototypes in this thread and all over CD)

Wildcats1378 06-01-2013 01:24

Re: Ultimate Ascent Strategies
 
Yeah, you can only be that tall when you are touching the pyramid or the auto zone. Your auto zone.

Johnbot 06-01-2013 01:33

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by dellagd (Post 1208608)
I think alot of teams are going to underestimate how hard it really is to sequentially climb the pyramid.

A straight shot to the top, sure, but climbing is a heck of a lot harder.

I can't believe other teams are thinking about using a fan too!

Joon Park 06-01-2013 02:01

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by Johnbot (Post 1208671)
I can't believe other teams are thinking about using a fan too!

I have a team member who is jokingly adamant about using this strategy. I guess it's a common theme.

Johnbot 06-01-2013 03:40

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by Joon Park (Post 1208682)
I have a team member who is jokingly adamant about using this strategy. I guess it's a common theme.

I said it as a joke, and everyone laughed. We then slowly began to think more into it, and now we are seriously considering it. I doubt we will, we usually focus on offense. (I wanted a leaf blower in Logomotion to blast the tubes to our side, as a joke, I know it wouldn't have worked, but this year... it just might!)

Koko Ed 06-01-2013 06:33

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by nuggetsyl (Post 1208519)
I like waffles and pancakes.

I'm more of an eggs and bacon kind of guy.

ProgrammerTori 06-01-2013 06:48

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by Joon Park (Post 1208665)
I think many of us initially wanted to go with the climb + colored discs design because they seemed a sure way to get a solid 30 to 50 points, but we are now quickly realizing two things:
  1. Climbing is harder than we originally thought, due to specific climbing rules and how much the rungs stick out of the vertical struts
  2. Shooting is going to be more accurate than we thought (see various videos of prototypes in this thread and all over CD)

I agree that shooting is going to be the easier and probably most reliable option. However I think a good alliance in the end will consist of a shooter, climber, and someone who can score missed disk and/or play a good defense. There will definitely be merit in many different types of robots this year.

Anupam Goli 06-01-2013 07:30

Re: Ultimate Ascent Strategies
 
Since the only safe zones for scoring this year are 1) touching the pyramid or 2) in the feeder zone, I'm thinking that a robot that is meant to by like a nagging wife may find success, particularly in qualifications matches, where everyone just looks to score the most points. This type of annoying defensive bot, built well enough, could throw off anyone trying to score from anywhere not in the previously mentioned safe zones. Consider the box on wheels to be useful if those that can't get their shooters to work see the opportunity.

ProgrammerTori 06-01-2013 07:35

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by Wing (Post 1208753)
Since the only safe zones for scoring this year are 1) touching the pyramid or 2) in the feeder zone, I'm thinking that a robot that is meant to by like a nagging wife may find success, particularly in qualifications matches, where everyone just looks to score the most points. This type of annoying defensive bot, built well enough, could throw off anyone trying to score from anywhere not in the previously mentioned safe zones. Consider the box on wheels to be useful if those that can't get their shooters to work see the opportunity.

I just realized a slight flaw with a defensive box bot strategy. You block your own driver's sight by playing defense...
On another note, however, a solid box bot could easily plant itself in front of the low goal and just sit there the whole match to prevent low goal scoring.

MetalJacket 06-01-2013 07:41

Re: Ultimate Ascent Strategies
 
The problem with that is that the low goal is just not worth enough for many teams to really care. You might prevent a rookie team from scoring but most veterans aren't going to depend significantly on low-goal scoring.

Anupam Goli 06-01-2013 07:49

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by ProgrammerTori (Post 1208756)
I just realized a slight flaw with a defensive box bot strategy. You block your own driver's sight by playing defense...
On another note, however, a solid box bot could easily plant itself in front of the low goal and just sit there the whole match to prevent low goal scoring.

If Logomotion has taught me anything, it's that driver obstructions aren't what they're hyped up to be.

pmangels17 06-01-2013 07:50

Re: Ultimate Ascent Strategies
 
As far as climbing, the rules say that you must contact the zones consecutively, and you can only contact two zones at a time. However, they clearly mark the floor as zone zero. Does that mean we cannot contact above the first horizontal before we are off the floor?

Anupam Goli 06-01-2013 07:52

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by pmangels17 (Post 1208760)
As far as climbing, the rules say that you must contact the zones consecutively, and you can only contact two zones at a time. However, they clearly mark the floor as zone zero. Does that mean we cannot contact above the first horizontal before we are off the floor?

Sounds like a correct interpretation. This ruled out my idea of just having a large wood board at the level of the first rung and start my "CLIMB" from there.


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