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-   -   Ultimate Ascent Strategies (http://www.chiefdelphi.com/forums/showthread.php?t=110453)

robowrestler 06-01-2013 21:55

Re: Ultimate Ascent Strategies
 
ok guys i might be in the wrong thread but to develop a strategy i would try to use catalyst as a tool but i cant get past queing. does anyone know how?

z_beeblebrox 06-01-2013 21:56

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by robowrestler (Post 1209437)
ok guys i might be in the wrong thread but to develop a strategy i would try to use catalyst as a tool but i cant get past queing. does anyone know how?

http://www.chiefdelphi.com/forums/sh...54&postcount=4

Joon Park 06-01-2013 22:55

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by $wimmer3138 (Post 1209387)
Wouldn't a warped frisbee, be rather hard to pick up off the ground?

When discs warp, they don't actually warp that much. If you play ultimate you know that you rarely notice the warp on a disc unless you 1. throw it, 2. lay it on a very flat surface.

But as hinted by the fact that you'll notice it when you throw it, it'll affect the accuracy of the shot. Hence a warped disc won't be too difficult to pick up (depending on your mechanism) but it will make a difference when you throw it large distances.

4057programmer 07-01-2013 01:14

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by Joon Park (Post 1209503)
When discs warp, they don't actually warp that much. If you play ultimate you know that you rarely notice the warp on a disc unless you 1. throw it, 2. lay it on a very flat surface.

But as hinted by the fact that you'll notice it when you throw it, it'll affect the accuracy of the shot. Hence a warped disc won't be too difficult to pick up (depending on your mechanism) but it will make a difference when you throw it large distances.

My point exactly! and someone mentioned cleaning up the other alliance's missed shots as well. Yet another reason to not leave a device to pick up Frisbees on the sidelines.:]

Gir_450 07-01-2013 09:18

Re: Ultimate Ascent Strategies
 
Alot of teams are also missing a big piece of this puzzle from what I'm seeing, and my question is "How are you going to load the frisbees into your shooters?" I don't see an easy way of loading them if you plan to just have the human player give you your four but maybe a slightly easier way if you plan to pick them up; but still, I've seen no proposed methods of loading the frisbees into the shooters DURING the match.

joelg236 07-01-2013 12:45

Re: Ultimate Ascent Strategies
 
After analysing 166 different shooting + climbing strategies, here are the stats... They take time and accuracy into account, but nothing about defense, coloured discs or any other strategies.
http://i.imgur.com/05Egq.png

ChurgoII 08-01-2013 16:40

Re: Ultimate Ascent Strategies
 
Heres something my team has been having problems coming up with: whats the best type of wheel to use? For a shooting/climbing bot, would it be better to have fast wheels to fly around and collect or slower more manuverable ones to position for the shots?

beandip3160 08-01-2013 18:24

Re: Ultimate Ascent Strategies
 
Picking discs off of the floor definitely seems worth the time. Especially if you design something that flips the discs if they are upside down. Even still, getting the colored discs and climbing the pyramid and dumping them somehow is very tempting for 50 points.

Connerd 08-01-2013 19:36

Re: Ultimate Ascent Strategies
 
Is it possible to shoot the Frisbees upside down? That would fix the problem of either picking up only right side up ones, or having a flipping mechanism.

beandip3160 08-01-2013 19:42

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by Connerd (Post 1210998)
Is it possible to shoot the Frisbees upside down? That would fix the problem of either picking up only right side up ones, or having a flipping mechanism.

There may be some way but I don't think you'll get the same consistency as if the discs were shot right side up. Frisbee s were built to fly that way.

Blondie3160 08-01-2013 19:48

Re: Ultimate Ascent Strategies
 
Our team had about the same idea too. And if you get some white disks before the climb your alliance has a good chance

Adamc4 08-01-2013 20:07

Re: Ultimate Ascent Strategies
 
Hey guys i thought of this really cool loophole in the game. We can use martians to score for us. That way we can have a robot dedicated to climbing. I think this is a really solid strategy for gameplay, and I advise you all to follow. it works because they arent human so they can be on the field. Boo-yah

Connerd 08-01-2013 20:07

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by Blondie3160 (Post 1211009)
Our team had about the same idea too. And if you get some white disks before the climb your alliance has a good chance

Do you mean dumping in the white discs? Because the rules state that only red/blue discs (depending on your alliance) count for points. While dumping in white discs into your own pyramid goal doesn't do anything bad, you can't put colored discs in, losing potential points. Also, you're not allowed to put discs, regardless of color, into an opponents' pyramid goal.

Keanu Adams 08-01-2013 20:14

Re: Ultimate Ascent Strategies
 
Personally, i believe in a Small, speedy bot, that not only can score, but also would be able to hang for a few extra points. I will continue looking for effective climbing mechanisms and i'll post again with my findings.

themitchclarke 08-01-2013 20:15

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by Adamc4 (Post 1211028)
Hey guys i thought of this really cool loophole in the game. We can use martians to score for us. That way we can have a robot dedicated to climbing. I think this is a really solid strategy for gameplay, and I advise you all to follow. it works because they arent human so they can be on the field. Boo-yah

Perf!


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