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-   -   Ultimate Ascent Strategies (http://www.chiefdelphi.com/forums/showthread.php?t=110453)

Grim Tuesday 11-01-2013 00:56

Re: Ultimate Ascent Strategies
 
Letting the human player lob them at it is a very interesting and feasible idea. If the 'good guy flag' as a friend of mine puts it requires a robot to do the scoring I don't think it's worth it. If the robot could be scoring 4 white discs in level 3 that's 12 pts vs 10 pts of colored discs.

PayneTrain 11-01-2013 01:48

Re: Ultimate Ascent Strategies - Scoring possibilities
 
Quote:

Originally Posted by Gregor (Post 1212675)
G30
Regardless of who initiates the contact, a ROBOT may not contact an opponent ROBOT

contacting its PYRAMID or
touching the carpet in its LOADING ZONE.


Violation: FOUL. If purposeful or consequential, TECHNICAL FOUL. If an opponent's CLIMB is affected, each affected opponent ROBOT will be awarded points for a successful Level 3 CLIMB.

Great news for people who want to get robots in a sweet spot around or in the pyramid, bad news for dumper-defenders.

Gregor 11-01-2013 01:50

Re: Ultimate Ascent Strategies
 
Did teams really not know about G30? It is a key rule to this game.

PayneTrain 11-01-2013 02:25

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by Gregor (Post 1212853)
Did teams really not know about G30? It is a key rule to this game.

I know since that's integral to my proposed strategy, but 1:48 AM me is kinda an idiot.

CalTran 11-01-2013 09:11

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by PayneTrain (Post 1212860)
I know since that's integral to my proposed strategy, but 1:48 AM me is kinda an idiot.

But that's Robowrangler time...:D

G30 should make for interesting plays, both in shooting, and in crossing the field to get to the feeding station.

Donut 11-01-2013 23:45

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by Gregor (Post 1212853)
Did teams really not know about G30? It is a key rule to this game.

I think everyone was aware of it in the sense of "don't touch any robots that are near the pyramid or loading." I think some of us missed the connection that teams being in contact with the pyramid aren't necessarily there to climb.

mbarina 05-02-2013 16:05

Re: Ultimate Ascent Strategies
 
Can robots start hanging on the pyramid before the last 30 seconds

PayneTrain 05-02-2013 16:15

Re: Ultimate Ascent Strategies
 
Quote:

Originally Posted by mbarina (Post 1228216)
Can robots start hanging on the pyramid before the last 30 seconds

(From the FRC Q&A)
Quote:

Q30 Q. At what time may the robot begin climbing the pyramid? The manual doesn't seem to specify.

A. There are no Rules dictating when a ROBOT may begin to CLIMB the PYRAMID.

DMike 17-02-2013 10:56

Re: Ultimate Ascent Strategies
 
This is a long thread and this thought might be contained within, sorry if I am repeating. Could a strong auto shooter in a defensive manner prevent a def/climber bot from ever reaching the pyramid for it's climb? The auto shooter would score 18 in auto 12 in tele and prevent a 30 point climb. essentially scoring 60 points.

Citrus Dad 29-04-2013 16:32

Re: Ultimate Ascent Strategies - Scoring possibilities
 
Quote:

Originally Posted by Citrus Dad (Post 1211244)
Here's an assessment of this year's game's scoring:

Parameters:
- There are 72 potential points in autonomous.
- With 45 discs, the maximum points from fed discs is 135 points.
- Assuming that the colored discs are used at the end of the game, and most likely dumped directly in the goal after climbing the pyramid, an alliance can score 120 points on the pyramid. A single team can score 50 points by climbing and placing 4 discs. This procedure might even be easily automated.

Observations about likely outcomes:
- A single robot can probably score about 36-45 points in autonomous in cooperation with another robot feeding it. But most robots will score only 12 at best.
- We can expect roughly similar (or worse) teleop accuracy as last year's game. The best teams were scoring no more than 60-70 points in teleop, and most were less than 40.
- Unknown points can be scored with discs "owned" by the opposing alliance, but most likely, these will not be additive to the maximum available points.
- The floor will be littered with discs late in the game. This may affect strategies and tactics for the endgame.
- The best alliances will score 120 points in their endgame.

Given the parameters and observations, I expect the following scoring breakdown in the Einstein round:

- Autonomous: 36-45 points:
- Teleop: 60-70 points
- Pyramid: 120 points
- Total: 216-235 points

Note that the pyramid strategy has a high probability of reaching a full score in every match (unlike balancing 3 robots) once the climbing and placing tasks are mastered. On the other hand, the teleop scores will be highly variable and therefore riskier.

While the point breakdowns were off, and autonomous was important than pyramid climbing, the totals were pretty accurate. Our alliance led by Team 1678 had the top score in Einstein of 233.


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