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-   -   UpsideDown Frisbees (http://www.chiefdelphi.com/forums/showthread.php?t=110487)

waialua359 06-01-2013 03:19

Re: UpsideDown Frisbees
 
Quote:

Originally Posted by Jedward45 (Post 1208548)
I would not be so quick to rule out feeder-fueled bots. This game is a different animal than Logomotion or Lunacy.

The restrictions this year on entering game pieces changes that dynamic. Because frisbees cannot be thrown until last 30 seconds (when pyramid climbing likely reduces frisbee demand), the only remaining frisbees (excluding feeder frisbees) are the 28 initially on the field. Splitting this amount between two alliances, and assuming 50% are made, leaves 7 frisbees per alliance on the turf for robots to collect. Clearly, some of the remaining 90 white disks will need to be fed through feeder slots.

-Not to mention, frisbees may end up upside down or otherwise inaccessible

Soo many truths to your statements. ;)

ratdude747 06-01-2013 03:23

Re: UpsideDown Frisbees
 
Quote:

Originally Posted by =Martin=Taylor= (Post 1208697)
(The real question......












....which I was hoping this thread would answer)

Who has tried driving over flipped/rightsideup disks?

I'd have to see the exact frisbees this year, but I have a feeling that some cracked plastic might be involved.

Paul Copioli 06-01-2013 03:37

Re: UpsideDown Frisbees
 
Quote:

Originally Posted by DonRotolo (Post 1208460)
Teams that can't pick up won't be in the top 1/3 of all teams.

Wanna bet? Case of mountain dew.

jhusser 06-01-2013 04:41

Re: UpsideDown Frisbees
 
Are team decided to pick up any frisbee no matter if its upside down or not. When we run into an upside down frisbee it would be easier to put it in the lower goal for one point instead of worrying about flipping it or shooting it upside down. You can drive up to the low goal and easily shoot them in and get an almost guaranteed point which is better than nothing.

Anupam Goli 06-01-2013 05:57

Re: UpsideDown Frisbees
 
Quote:

Originally Posted by 1075guy (Post 1208702)
I think the robot-fired full court shot will play a significant role this year. If I can park my super-reliable full-court shooter in front of a FEEDER STATION, and just fire all 51 DISCS into a goal from there, I'm gonna win most Qualification matches.

Don't give 469 any ideas. They might just end up doing this. Heck, I'm going to guess now that at least one team attempts this, and at least one team succeeds.

ProgrammerTori 06-01-2013 07:05

Re: UpsideDown Frisbees
 
Quote:

Originally Posted by Jedward45 (Post 1208548)
I would not be so quick to rule out feeder-fueled bots. This game is a different animal than Logomotion or Lunacy.

The restrictions this year on entering game pieces changes that dynamic. Because frisbees cannot be thrown until last 30 seconds (when pyramid climbing likely reduces frisbee demand), the only remaining frisbees (excluding feeder frisbees) are the 28 initially on the field. Splitting this amount between two alliances, and assuming 50% are made, leaves 7 frisbees per alliance on the turf for robots to collect. Clearly, some of the remaining 90 white disks will need to be fed through feeder slots.

-Not to mention, frisbees may end up upside down or otherwise inaccessible

I do agree that the feeder slot will be the main source of frisbees this year, but don't think a robot who can't pick frisbees of the field won't be useful. Say a shooter on either team misses. Having a robot who can pick up missed frisbees can make up the difference in a game. If a team does figure out how to pick up the frisbees it could be a last minute game changer between two teams of equally shooting capabilities. I'm assuming a wash in the endgame, and both teams shoot pretty quickly. We all can probably guess a God not will be able to shot all 45 of their feeder frisbees pretty well.

One last note, game objects are limited this year more than they have been in the past. Last year, the balls returned to us, and in logo motion, number of game objects was irrelevant because there was only so many hooks. Make every frisbee count, and don't leave it to chance knowing both teams have an equal number of frisbees. What you can take away from them will be as vital as what we can score.

Ian Curtis 06-01-2013 09:44

Re: UpsideDown Frisbees
 
Quote:

Originally Posted by DonRotolo (Post 1208460)
I am sorry but I have to disagree on all points. Teams that can't pick up won't be in the top 1/3 of all teams.

Man 25 in 2006, that team was awful! :D

I think the implication of Paul's challenge is that you can be very good and not pick up. But another thing you have to realize is that the bar to be in the top 1/3 of teams is actually set fairly low. By OPR last year if you scored your starting balls (even in teleop) and balanced you are well into the top 1/3.

Jedward45 06-01-2013 11:09

Re: UpsideDown Frisbees
 
Quote:

Originally Posted by ProgrammerTori (Post 1208749)
I do agree that the feeder slot will be the main source of frisbees this year, but don't think a robot who can't pick frisbees of the field won't be useful.

Certainly a robot capable of collecting and/or flipping discs would be valuable, nobody denies that. The question is how much weight, manpower, space, and motors are you willing to sacrifice, and how much will you realistically be gaining from that sacrifice.

For some experienced teams it may be cost-effective to use a collecting system, but for the vast majority, the trade-off my not be in their favor.

Alex.q 06-01-2013 11:37

Re: UpsideDown Frisbees
 
I would think that if I had two strong shooters on my alliance, I would want at least want 1 floor picker to balance the alliance. Even if my two shooters are both fairly accurate, there will still be a good number of frisbees ending up missing, but then they will be right up next to the scoring wall. I would think it would be a useful robot that could pick up those missed shots and dump or lob them into the goals, even if it was just the first or second goals. I think the key will be knowing what to scout for in your alliance. Not every robot needs to floor pick, but I would venture a guess that an alliance without a floor picker will struggle in eliminations.

Rishabhgadi 06-01-2013 22:48

Re: UpsideDown Frisbees
 
When the human player does throw them, it's gonna be crazy and they are gonna fly everywhere! question,I didn't see where it said the human player can begin to throw??

Reggie335 06-01-2013 22:52

Re: UpsideDown Frisbees
 
Watch this video it might answer your question http://www.youtube.com/watch?v=iyE4Ir6dkY8

nathan_hui 07-01-2013 00:31

Re: UpsideDown Frisbees
 
Last 30 seconds. G35 implies throwing, since the slots are oriented to prevent effective throwing.

G35: DISCS may be fed onto the FIELD only under the following circumstances:
A. during TELEOP through the FEEDER SLOTS and
B. during the last thirty (30) seconds of TELEOP over the FEEDER STATIONS.


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