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The opposing interpretation implies that you have to actively fulfill those two rules to create a valid climb. Which raises the question of whether you have to climb all the way to level 3 to create a valid climb, since the rules don't mention anything about stopping. |
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Here is our plan that we are trying to flesh out
https://docs.google.com/file/d/0B44T...V0Z0JlM1U/edit Hope it works _____________ |
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Ok, I don't mean to picky here, but I just realized what might be a problem. Imagine a hook that fits on the bar. Since the hook is touching the top of the bar, and the middle of the bar, this hook is touching the pyramid in 2 levels.
If you had hooks of any sort that pulled you up with say, something holding you on a lower bar, 1 level, and the one above is hooked on a bar, you are in 3 zones, if only by the quarter inch thickness of the claw......... Any thoughts? Would they be this picky in the rules? Thanks Mike |
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Ok are team is at a bit of a standstill on climbing. We realized that our climbing idea won't work because of the rule that says we can't extend outside a 54" cylinder. So we decided to figure out a way to go up the corner legs. Any ideas?
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Climbing seems much more difficult than we anticipated. Our strategy put climbing ahead of shooting, but I'm beginning to think that that wasn't the best idea. |
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Anyways... No one I've mentioned this too really likes my idea but it goes like this...
I simply use a spring loaded a "jumping" mechanism that would catapult my robot towards the top rung. While in mid flight, the robot reaches out and briefly touches level 1 and 2 in that order, then grasps on to the top rung. I enjoy imagining what would happen if it misses... |
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re: "I simply use a spring loaded a "jumping" mechanism that would catapult my robot towards the top rung. While in mid flight, the robot reaches out and briefly touches level 1 and 2 in that order, then grasps on to the top rung."
There are some tough challenges here. The amount of power required to have a 120 lb (150 lb w/battery and bumpers) robot 'jump' ~9' is ridiculous and extremely dangerous. The skill level required to do this and touch the levels and then grasp the top row is outrageously difficult. You're much better off just grabbing the bottom row and picking up an easy 10 points. |
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Anyways... http://www.youtube.com/watch?v=6b4ZZQkcNEo |
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This year's rule limiting horizontal size AT ALL TIMES to staying within a 54" cylinder is very severe in light of the sloping nature of the climbing challenge.
How many people realize that if your robot is a cube of just over 31" on a side, then your diagonal is already at the 54" size limit. So suppose that during climbing your robot flips around or swings some as it transitioning levels, well you better not have a very tall or wide robot, or you are going to have one of your diagonal dimensions exceed the 54" diameter limit. We are thinking of having our robot lean over 30 degrees onto the pyramid corner, and establish a contact zone that bridges the dihedral angle, for extra stability as we transition the rungs, especially at the point where robot sits on only one rung while reaching for the next However, we then realized that this 30 degrees of lean over will SEVERELY limit what our initial footprint can be. Has your team taken this into consideration? What is the longest DIAGONAL dimension of your robot going to be, and how will robot movements during climbing cause this dimension to GROW in the horizontal projection of its length? There are going to be a lot of penalties for teams who overlook this. I see people talking about deploying gripper arms to swing themselves upward, but I suspect that unless they are very small, they will exceed the 54" horizontal diameter limit. Many other ideas being described are not taking this factor into consideration. My own opinion is that with this games design, there should have been some horizontal expansion allowance for robots in contact with the pyramid. -Dick Ledford |
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The 54" rule certainly makes the challenge harder but I think a lot of designs could still be done if the mounting location of the climber is changed on the robot frame. Remember that your initial frame doesn't have to stay parallel to the ground while climbing. |
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We had this amazing idea.. Then became stuck because of real estate
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Yes, if you can maintain proper orientation in the 54" cylinder, this can be handled, but robots tumbling out of controll are going to rack up plenty of technical fouls. -Dick Ledford |
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Robots tipping over are going to generate quite a few penalties this year. 30 point climbs will be huge match swings not only for the amount of points they score but for the penalty points they could cause if failed. |
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a lot of team doing like robot arm for climbing mechanism
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I don't think my team is capable of doing this, but one idea would be to "somersault" up the edge of the pyramid. I think this could be done pretty quickly and effectively, and I am even placing a bet that some of the top teams will do it. One example would be team 148's mechanism to grab onto the pole, lift itself up, then have a second arm on the other end of the robot grab on, the first arm would let go, the robot would flip using the second arm, and so on: http://www.youtube.com/watch?v=_hTyXQUgYLE
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We had more room than we thought, but less than we might want. |
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The flipping or "rolling" up the corner edge with alternating short grip arms is how we are prototyping to go up the pyramid. Our style of gripper will not need to squeeze hard or damage the power coated tubes. The angle formed by the intersecting horizontal tubes is how/where we will grip, avoiding the slope tube entirely.
We will be able to grasp next higher level BEFORE releasing from one below. We will not tip or swivel around laterally, because our grasp mechanism will bridge across the two intersecting horizontal tubes, yet avoid contacting the slope tube. We will not drive; only shoot 2or 3 in autonomous. We may hoist others up, if we can keep hoist near enough to level rungs to have partner(s) bump them on the way up. They may have to extend some to snag our hook, since we can only lower it so much, but even if we only pull them up to the 20 pt. level, that is a nice bonus for a no driving bot to make. The robot will be kind of vertically notched so it can straddle the corner edge tube at match start, allowing center of mass to be starting nearer to the initial gripping points. -Dick Ledford |
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-Dick Ledford |
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Good luck! I hope that it works! |
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One big plus is that it is virtually undefendable. All the other good mobile bots are still subject to defense, which can lower their match scores dramatically, whereas our contribution is more reliable. We also allow for less queue at the feeders, and less traffic congestion. The big negative is the 3-on-2 advantage of the opposing alliance. Still, we could not see ourselves getting ~50 or more points any easier way, and we are still finding more ways to score from on top of the pyramid. -Dick Ledford |
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We have an idea for a climber that will go up to the third level and then dump four colored discs in. We would score fifty points everytime, but there is resistance from members of the team because 1)we do not have a pyramid to test it on yet, making it difficult to do and 2) they believe we can score more points shooting. The reason for the disconnect is differing beliefs on how accurate shooters are going to be. Those who want a shooter believe at least 75%, but those who want a climber think it will be much lower than this.
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Just my $.02 and some food for thought. |
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We were considering grappling hooks and ascending to the sound of elevator music generated by a mini boombox inside our robot XD
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We will switch to forward corners if we have issues being consistnet with accuracy of our 3 autonomous shots. -Dick Ledford |
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maybe if you had a bot push another with some rolling bot to lv 1 then the bot on lv one pull a bot with some claw device and the bot being pull on with grip on to the thrid bot with claw etc then with some rolling divice on one of the corners all 3 with 1 or 2 of them rolling can go up the corner of the pyramid not all with goto lv 3 but it would stil be points (only a idea ) :yikes:
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You've made my day. And of course: ![]() |
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Unfortunately we had to change it to actually do something, though :( |
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That would help offset the some of the negatives that come with this robot idea... Originally Posted by RRLedford The flipping or "rolling" up the corner edge with alternating short grip arms is how we are prototyping to go up the pyramid. Our style of gripper will not need to squeeze hard or damage the power coated tubes. The angle formed by the intersecting horizontal tubes is how/where we will grip, avoiding the slope tube entirely. Quote:
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A lot of you guys are mentioning the 54" cylinder, which is great. However, don't forget about the max frame perimeter of 112"! A 30" square bot would be at 120"!
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When you start to CAD these designs one thing becomes apparent: either you focus on the climb, or you focus on the discs. Doing both well: nearly impossible. Personally, I really like the 50 pt climb and dump strategy. The advantage in my mind is that it allows you to score all of your points really fast and lets your team focus on perfecting a repeatable task. If you're robot is only designed to climb and dump, you can spend the rest of the match playing defense. Essentially, you are forcing the other alliance to score 50+ pts under heavy D.... or.... beat you up the pyramid (which is unlikely if you have optimized your robot for this strategy). If you focus on scoring discs. You need to be better at scoring discs than anyone else to win. There will be lots of bots scoring discs and you will need to outscore them. Very few will attempt the 50 pt strategy. |
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If used, the enormity of the mechanism will force us to sacrifice a lot of our disc-shooter-goal scoring ability, which some of our team is strongly against.
When you start to CAD these designs one thing becomes apparent: either you focus on the climb, or you focus on the discs. Doing both well: nearly impossible. Personally, I really like the 50 pt climb and dump strategy. The advantage in my mind is that it allows you to score all of your points really fast and lets your team focus on perfecting a repeatable task. If you're robot is only designed to climb and dump, you can spend the rest of the match playing defense. Essentially, you are forcing the other alliance to score 50+ pts under heavy D.... or.... beat you up the pyramid (which is unlikely if you have optimized your robot for this strategy). If you focus on scoring discs. You need to be better at scoring discs than anyone else to win. There will be lots of bots scoring discs and you will need to outscore them. Very few will attempt the 50 pt strategy.[/quote] My thoughts exactly. We have others on our team who do not like the idea though. |
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I know this thread has been dormant for a while, but Sparky is trying to lighten our bot with switching our super shifter climbing mechanism to a tough box 3 stage. Does anybody have experience with this transmission? We are at a fork in the road try this and find the bugs or lighten the super shifter. Video of us climbing at the shop: http://www.youtube.com/watch?v=G8iIy...ature=youtu.be
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