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Climbing Mechanism Ideas
There's already a thread for shooter ideas so what are you guys thinking in terms of climbing?
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My team has been prototyping something along the lines of a "bike peddler" design.
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One of my teams ideas was to have a conveyor belt like mechanizm with claws to grasp the bars
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I have the question regarding the rules and the animation.
During the animation, they show a robot scooting under the bars, being at level 0 - the ground, grabbing the second level then lift up and touching the first level. This either violates the rule about skipping a level or if there is some sort of contact with level one prior to touching level 3, it violates touching more than 2 levels at a time. Am I wrong? Thanks. |
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The game animations do not always agree with the rules. Although, I do believe that robot jumped up onto the first level before hooking onto the second.
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Yeah. In the animation, it bounces before grabbing the second bar.... hence leaving level 0, being suspended momentarily on level one before grabbing level 2. I had that question originally but looking back on it it just barely avoids the penalty
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What about some kind of arm to place a hook and then just use a winch to pull your robot up. Then some kind of secondary mechinism to hold the robot in place. Not sure how to get to the second and third levels, maybe springs to reset the arm if you disengage the ratchet
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We've come up with a few designs already. One has a groove going through the whole underside of the robot and a pair of treads/belts/whatever on each side of the groove. There would be at least two sets of two grabbers/hooks/grappling devices, preferably parallel to one another at two different points along the belts. We would drive up to the corner of the pyramid, push the robot up the corner pole until the lifter can engage, and turn it on, hoisting the robot up off the ground and up the poles.
Another thought was to have (essentially) two of these, one at the front and one at the back of the robot: http://www.youtube.com/watch?v=Y94Yhm1dhv0 Obviously it would be highly modified and adapted with better wheels and so on, but the idea would be that the first one would pull the robot up to the bottom of a level, then kind of disengage and retract, letting the second one push the robot up enough for the first to re-engage, which would let both be used to pull the robot up. those two were based on climbing up the corners. We had one idea that would be based on climbing the horizontals. Basically, that one had three arms. One would grab the horizontal and pull the front of the robot up. Then the other two arms would grab onto that bar for stability while the third pulled the robot up to the next level and so on. Hope that was of some help. |
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- Sunny G. |
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Funny when I type robot climbing monkey bars in You Tube, I get nothing....
I did find this though when I typed robot climbing pole http://www.youtube.com/watch?v=0HEn-fWKcqc |
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http://www.youtube.com/watch?feature...fySkGA#t=67 s
http://www.youtube.com/watch?v=OtP0BspnSjY May be a similar principle might work. But that's just throwing any legality out the window. |
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quick question, has anyone considered the pros and cons of climbing either inside or outside the pyramids? I mean obviously the size limits would come into effect if you were to climb inside, but there are more possibilities I think of getting up. Obviously this size limit wouldn't apply if you climb outside, but there are several problems, like the extra tubing at 30, 60 and 90 inches. I know in our team, we have debated this greatly, and still are split. anything you can add to this debate would be much appreciated. :)
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what do you mean by bike peddler design?
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What if you climbed the edge and used the notches to your advantage?
You'd have to make sure there's a wide enough channel on the underside of your robot so that your components didn't get snagged on the notch, but I think it's feasible. As for the climbing mechanism... two hooked pneumatic arms that can be rotated down onto the bars on either side of the corner of the pyramid may work. These hooks could work in such a way that they would slide smoothly against the bars on the pyramid until they catch and hold the robot in place. (you'd also want a really tight wheelbase) ![]() |
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Based on the rules and some common sense (the GDC didn't seem to have any at the time they wrote the rules) I have to conclude that the bar (being in contact with the bar) at 30 in. is part of zone 1, the bar at 60 in. is part of zone 2, and the bar at 90 in. is part of zone 3.
The rules weren't very clear on the exact location of the three zones in relation to the three crossbars. |
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Nope. you are completely right. I had misread the rules to say that a climb is considered invalid if you touch more than 2 at a time that aren't adjacent. (basically you could go from 0 to 2 as long as you don't touch 1). thank you for the clarification! Also, i see your point for horizontal, but i just thought about the vertical aspect, that is if we are touching the pyramid, we can extend vertically to 84". I guess we will have to rethink our approach. however, i thank you for your help!
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Is there any rule against using electromagnets to grip the pyramid.
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Given how many people it seems are going to be focused on climbing this year, have any of you considered that you might have to deal with two other robots climbing the pyramid at the same time as you? Sending one robot seven and a half feet above the ground is a scary enough concept on its own, but when you put two more in the mix, it seems to become extremely risky and complicated. Can you say "three robot pile-up"?
Personally, I think the way to go for climbing strategy is to focus on having a strong disc scoring mechanism and shoot 3-pointers for the whole match, and then near the end, grab the pyramid near the bottom and just lift yourself a few inches off the ground for a cool 10 points. |
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The idea we have been working on would be simple arms to grab onto the first set of bars and just lift our robot off of the ground. This means we can get an easy 10 points (unless our interpretation of the rules is skewed), keep the robot safe from large drops, and allow us more time on shooting and/or defending.
Basically, we're going for a simple climb for a few extra points so that we can spend less time on the problem of how to get high safely, and more on other aspects of the robot that may be useful. |
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Seeing as the robot is unpowered when it's taken down, electromagnets would make the robot fall off. Not to mention that electromagnets strong enough to hold (much less pull) a robot to the pyramid would suck tons of power. |
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Do you have to be in contact with the pyramid at ALL times? I'm confused about the rule just saying that it has to contact all levels in order.
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There's nothing that states you must maintain contact, just that for a climb to count, you must touch the pyramid in each zone leading up to your highest in sequential order without touching more than two at once. [SARCASM] If you want to build a robot that flies to the top and just touches each rung on the way up, that should be totaly legal. [/SARCASM]
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6 robots racing for 4 sides of the pyramid will be pretty cool at the end, especially in elimination matches. Do you leave your best shooter (but best climber) on the field to continue to score frisbees? Or do you have your two best climbers go for the pyramid yet have your "worst" bot continue shooting? sigh................
I asked about 3 engineers today, and they all said what we're doing right now in 6 weeks is pretty hard...and VERY challenging. |
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He was referring to the fact that each alliance has its own 4-sided pyramid ... 2*4 sides = 8 total sides
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That's fine, I've had several "duh"-moments when it comes to forgetting simple stuff like that so far.
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How's the brainstorming coming along? The complexity of this task is proving to be a stumper so far, it seems. I wonder if we'll see any dedicated climbers with no other abilities. Is there any precedent in FIRST for non-wheeled bots?
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One idea, assuming you can work with the size constraints involved, is to drive under the pyramid and using a bot that has some kind of tower tilted to the angle of the side rails, latch on to the side rail using three actuated hooks and have powered wheels on the inside of the rail to ride up. As you reached the part where the rungs mee the rail, you could just actuate on hook at a time to get over it. ... Maybe?
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We were considering having an inchworm type climber on the corner pole, with a rack and pinion on a worm drive, with something to kick your robot out and over the knuckles. However, the issue is that you cannot contact anywhere in zone two until you are off the floor, which is zone zero, since you can only contact two zones at a time.
IN regards to the controls, we could have two BIG red buttons (out of arms reach from each other, and with flip covers to prevent accidental activation) with glowing lights, and when the robot begins its climb (which we will automate for the purpose of time, this is an actual plan, since manual operation of the climber will be difficult), we could have a light show on the robot, just for fun. |
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"Haha I don't think we'll see any like that. The maximum score for the robots if you scored every single frisbee on the field was 400+. If your alliance scored 200 points, you would only have scored 15% of the total score. I know alliances are rarely that balanced when it comes to scoring, but let's say you "only" score 100 points you still don't make up 1/3 of the alliance points."
I wouldn't be shocked to see awesome scores like 200+ in the championship, and in some of the powerhouse regionals, but in run-of-the-mill seeding rounds at your average regional, a reliable 30 just might win matches. |
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In Overdrive, 2008, Denver, one of the top three teams was a minibot that did nothing but drive in a circle, fast, and avoid the traffic.
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I certainly am interested in climbing ideas. Part of my thinking is that, by making a dedicated climber, you would eliminate the weight and awkward size and shape of a wheeled base, allowing more design freedom.
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Nope, powder coated steel
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I personally don't agree with having a climbing only robot. It seems that in order to be a top 8 team or be picked by one, a versatile robot is necessary. Now back to climbing ideas: What if your robot is triangular and between 30" and 60" tall. What one could do is plant robot near the pyramid, use pistons to push it back so that the robot lays on the "side" of the pyramid, and then a conveyor belt with hooks on it can pull the robot up the diagonal side of the pyramid without touching the corners and still being legal. I hope whatever I just said makes sense.
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I think somebody told me there was a small robot like that in Breakaway as well. Just zip around and block goals. However, Breakaway was a lot more low scoring and I anticipate that this game will be much more high scoring. Especially since we get to play teams like Jester, Vulcan, and Robobees. I don't know if MOE and Miss Daisy will be doing Chesapeake or DC this year, but I know they used to do them. If so........
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Anyway, we also came up with the idea of approaching the diagonal from the inside, clamping around, and driving up with wheels, similar to the big, slow, Tetrix minibots.
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Did you think of a better way to get around the joints than the 3 actuated hooks we thought up?
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Responding to dheerm here. Maybe I am missing something with this climber idea. But when you start the climb and leave the ground you cannot be touching that second horizontal rung. So doesn't your robot just swing outwards and become vertical again? We've been toying with ideas along this line for two days and cannot see how to reliably keep the bot from kicking back out vertical once you leave the ground (and therefore touch the ground again - which prevents you from grabbing that second rung).
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with the inchworm idea, you have two separate but identical grabbers at the bottom of the robot, that the robot can sit back on and hang while the puling arm repositions itself. when the upper grabber hits the knuckle, it retracts, and the robot rests on the lower grabber. Then, when the lower grabber hits the knuckle, the upper one comes back, and the lower one retracts. We also "sit" on these, similar to the way the sliding, pump handle clamps prevent from opening, while the raising arm repositions itself.
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Either style works. The best way to climb the outside is probably on the corners. However, you must prevent yourself from spinning around on the pole.
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What about using the rungs? A robot with two extendable arms and hooks, each on a rotating "shoulder" joint? Think monkey bars.
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We were thinking skis on the sides of the corner climber, that ride on the horizontals.
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Here's an idea I happened to think of:
Use two vertical and sliding rails, the could be pivoted out at the same angle as the pyramid (either 68 degrees or 60 degrees). The ends of the rails would have a hook that was spring loaded and could collapse inward when pushed from the top, but hold rigid when pushed from below. Similar to rung lock mechanism on an extension ladder: To start, one would drive to the pyramid, swing out the rails, and raise one rail so the hook would ratchet into the rail when it hit the rung, slide past, pop out, and grasp the rung. Then that rail would be retracted back, lifting the robot base. This process would be repeated for the second rail to reach the second rung, and then again with the first rail to reach the third rung. A ratchet/anti-backdrive system would be in the drive for the rails, to reduce load on the motors and to keep the robot up when the match was over. Just a thought I had. I haven't been on a robot design committee for a couple years but my mind still is in the "habit". |
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You could use a ratchet system, or you could use a worm drive, which could be reversed if need be. That is what out design requires. Or helical gears.
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Not to mention that all outputs are disabled when the match ends and I think such a device is required to be controlled by the cRIO. |
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I can only think of two approaches that will work and meet the requirements of the rules (or at least their spirit, as I read them; QA will need to clarify some things on the 9th). Approach #1: a caterpillar, either outside or inside the corner. Approach #2: a human/ape approach, with at least two grasping and releasing appendages. You can't balance on two rungs, as you won't be able to touch three zones at a time.
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I thought of a third approach.
If you had a hooked conveyor belt on a pivot in the body, which was on rails, you could lift yourself from the ground, tilt the pivot to grasp the second rung, then elevate yourself above the first rung and hang from the second. Repeat to hang from the third rung. Here's a picture: http://imgur.com/w37qr It would then repeat this to get up to the third ring. Pros:- Doesn't take as many motors - Robot does not have to be specifically designed to lift. Cons:-Takes a long time -Requires a functioning hooked conveyor that can lift the whole robot |
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Yes, that would be illegal. You cannot have custom components between the MC and the motor/electrical actuators. The only thing that you could possibly put there is a cap as a filter. Also, the second relay would need power, which restricts the relay to be a spike. Additionally, the magnet probably would fail R32.
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Any teams had any luck prototyping "minibot climber" types? I'm talking about something that rides up the diagonals of the pyramids on wheels, hanging on somehow.
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I see that they posted pics of their bot here: http://www.chiefdelphi.com/media/photos/35361 But the only pic that is broken is the one for the latching. |
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At the risk of looking like an idiot like last year (thanks HOT), the 30 point hang will be able to be accomplished by less than 20 teams in all of FRC. So if your robot can get 30 points from the hang, they are a keeper for a great partner to frisbee shooting robots. |
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;) |
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Here is an interesting idea: http://youtu.be/zkpH1BjD6Wc
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A little more towards the insane side of the spectrum...
I did a quick calculation comparing kinetic and potential energy. The numbers actually make this feasible. Remember “Back to the Future”? If you put a 30 inch vertical hook on the back of your robot, and drove at full speed under the tower, the hook would catch on the lowest bar, and the robot would flip up high enough for you to catch the second bar. Then you release the lower bar hook and score 20 points. Unless the tower or the robot comes apart at impact… You need a very fast robot and the starting height of the robot CG should be as high as possible. We think it would be ruled "unsafe" for competition, but it would be fun to prototype... |
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Take a look at our Breakaway robot, Weeble. Rather simple mechanism, grappling hook and winch.
http://www.flickr.com/photos/team1676/5199271926/ |
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I dont think I read anythign pertaining to this but before a climb could a bot disconnect its drive system and essentially leave it behind to reduce weight and size? Obviously the rio, battery, and control would climb but the drive train abandoned? The whole thing woudl be designed as a quick disconnect.
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No
The robot cannot intentionally leave parts behind. G13 |
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Dam I missed that. I wasnt just posting for an answer.
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