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Linear Path Shooter vs. Circular Path Shooter?
Has anyone considered a linear path shooter for their design?
Everything I've seen on YouTube is built with a circular path. I'm curious if this was for design convenience or there is some magic to the disc following a circular path. My team has proposed creating a linear path shooter with two parallel motors to "spin" the disc down the launch path. Has anyone tried this? If it works, it would make a nice compact shooter. |
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http://www.youtube.com/watch?v=GT88vWTYgj0 http://www.youtube.com/watch?v=iyE4Ir6dkY8 |
Re: Linear Path Shooter vs. Circular Path Shooter?
Beaten to the punch, but:
http://www.youtube.com/user/robotin3days in particular http://www.youtube.com/watch?v=iyE4I...SDSA& index=2 |
Re: Linear Path Shooter vs. Circular Path Shooter?
A circular path shooter allows more distance while the disc is in contact with your shooter wheel. This will allow the disc to speed up to more closely match your shooter wheel speed. That isn't necessarily good or bad. Last year it was important because you needed very consistent speed and spin.
This year, I'm guessing not so much. |
Re: Linear Path Shooter vs. Circular Path Shooter?
A linear shooter seems, from all that I've seen, much easier to deal with. Easier to load, easier to fit, and potentially easier to manufacture (you've got to get that curve just right, and keep it that way).
This comes at the expense of being slightly less accurate and slightly less powerful. Our team hasn't made it that far into the prototyping stage yet, so I can only speak from what I've seen others do. |
Re: Linear Path Shooter vs. Circular Path Shooter?
As has been said, its a matter of contact speed.
The circular pathway allows more contact time between your spinning wheel and the frisbee. This gives the wheel more time to accelerate the frisbee to more closely match its own tangential velocity. In a linear pathway, the wheel touches the frisbee for a fraction of a second; thus, a fraction of the speed of the wheel is delivered to the frisbee. Of course, there's dark magic with various other variables such as the compression of the frisbee, space between wheel and a guide rail, type of wheel, surface area of wheel, as well as the torque and speed of the accompanying motor. It's a matter of testing :) |
Re: Linear Path Shooter vs. Circular Path Shooter?
What says the linear shooter only touches the frisbee at the tangential point of the wheel? I can think of a way to have the frisbee in contact with the mechanism for a longer period of time.
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We built a prototype and it had two parallel wheels as you were saying you might try. I must add that it was in a linear fashion. But what i really want to tell you is that the frisbees go much further if one side is stationary compared to both sides spinning. Additionally our team has not tried to make a half circle shooter design only a linear so i can not take about that aspect of your question. What i can ask you is why would you use a half circle shooter that takes up much more space especially this year with smaller robots rather then building a linear shooter that works just as well?
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Re: Linear Path Shooter vs. Circular Path Shooter?
In our tests in the shop we have found that linear shooters are not as accurate as circular shooters and don't shoot as far. I hypothesise that it is because the wheel doesn't get to work on the disk as much (W=FxD) and will therefore put less energy into the disk before it is released.
Here are videos of our attempts: http://telly.com/01F3LB they should all be on there. |
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Theoretically. |
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A multi ribbed flat belt will run at 3600 rpm with no problem at all on a 4 inch diameter wheel which translate to a very fast linear speed. |
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3600 rpm / 60 min/sec = 60 rev/sec 60 rev/sec * pi*4/12 ft/rev = 62.8 ft/sec 62.8 ft/sec / 2 = 31.4 ft/sec 31.4 ft/sec * 3600 sec/hour / 5280 ft/mile = 21.4 mph |
Re: Linear Path Shooter vs. Circular Path Shooter?
In Lunacy we ran timing belts instead of wheels in our shooter, in an attempt to compensate for the holes in the orbit balls. The belts were driven with only a small gear reduction from a CIM motor, and we never, at any point in the season, had an issue with them. They never came off, never wandered, no issues at all. A lot of design and work went into building a stable, adjustable system that would allow us to ensure everything was perfectly parallel, and using belts with teeth in them also helped.
I'm not saying I recommend going this path, but it certainly is possible to get your belts up to speed and keep them there without any issues. |
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A circular shooter gives the Frisbee spin and more accuracy
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You can see from some of our testing video (Thanks Kevin!) that we have tried a couple of different approaches. Granted, some of the tests aren't as valid because the mechanical setup's were a bit shoddy.
When you get to the 90 deg. circular shooter, you can notice some issues with the stability of the wall. We will be working on that tonight. One really important take away from this testing is that increased RPM of the shooing wheel did not always translate to further distance. This is because the slipping that is occurring between the wheel and the Frisbee. Again, this is something we will be addressing tonight. BTW, High Speed Video Capture (HSVC) is rapidly becoming one of our favorite new prototyping tools. This is in Std. Res. http://www.youtube.com/watch?v=p5bLi...ature=youtu.be This one is in 1080. http://www.youtube.com/watch?v=Wa6pc...ature=youtu.be |
Re: Linear Path Shooter vs. Circular Path Shooter?
Some of the confusion/disagreement/misunderstanding/whatever seems to be because folks are unintentionally discussing different implementations of the linear shooter. The major sub-categories would seem to be "single drive side" vs. "double side drive" and "nip point contact" vs. "continuous contact". So far I've mostly seen videos of "single side drive, nip point contact". I haven't seen any videos of teams prototyping a "single drive side, continuous contact" design...yet.
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Good luck! |
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I stand corrected on the belting. I misunderstood what was meant by belting; I was imagining that the belting in question was polycord or some other cord variant.
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One consideration for the circular vs linear shooter is how the Frisbee is released. The circular shooters I've seen in videos have a very gentle release, the outer wall very gradually moves away from the wheel until the gap is larger than the Frisbee. This means that small variations in Frisbee geometry, perhaps from prior rough handling, give slightly different release points. The theory seems to be that the Frisbee is "up to speed" well before the release point and so the exact point where it loses wheel contact doesn't matter.
The linear shooter used by the robotin3days folks uses a compliant wheel to hit the Frisbee with a pulse of energy. Given the speed involved, it it a very quick, violent, pulse. Ignoring the risk of Frisbee damage, there is no way to do that without adding some flex to the Frisbee and corresponding random velocity. I'm not at all worried that belts can't take the speed or forces required, just Google "serpentine belt" and see how they are used in cars. Replacing the two wheels with two wheels connected by a belt, or 5 wheels and a belt if you want to go all-tank style, could mean you don't have to pinch the Frisbee as hard because you have more distance (= time) to add energy to it. It sounds like this could be better, but convincing experimental measurement of the magnitude of the effect is what we're lacking in this discussion. |
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When making prototypes, keep in mind there are more variables than just linear versus curved.
Our linear prototype currently worked AWESOME, and our curved is merely pretty darn good. We're smart enough to realize we haven't proved anything yet, and need to explore more. |
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Related Physics Question:
Take 2 different sized wheels with the same material making the outer edge. Wouldn't the bigger wheel cause the frisbee to exit the shooter faster due to faster tangential velocity on the wheel? |
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(I might just be missing something but I thought linear velocity was Angular Velocity(in radians) * r? |
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* same wheel speed, same compression, same wheel material, etc etc |
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The four things that changed between yesterday and today are: Larger wheel (6in to 8in). Different tread to reduce slippage. Much more solid backing to the wall. [Edit] Added traction tape to the wall to stop slipping. [/Edit] The result is, we can run the wheel at a lower RPM and get much longer and repeatable flights. This will allow us to also have more headroom in the drive for faster spin up and shorter recovery time. Can anyone say "Bang Bang" Speed Control"?:yikes: Yesterday's http://www.youtube.com/watch?v=Wa6pc...ature=youtu.be Today's http://www.youtube.com/watch?v=_iqd_...ature=youtu.be |
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NIce video but w a y to m u c h s l o w m o
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But remember, we are using these for analyzing a prototype, not for entertainment. :) |
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- Sunny G. |
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In regards to Ether's numbers, at those high speeds, don't trust that you'll get anywhere near no slippage. We ran our belts at a surface speed of about 60 miles per your last year, and it was an unmitigated disaster. Tons of slippage and lack of any speed sensing (or even compensation for voltage changes) led to a shooter that was completely inaccurate. Our two CIM shooter (given, at a large angle) could barely get shots for the key.
When you're designing a shooter, think about what your numbers say and what your testing demonstrates. I really appreciate 2073's testing, especially their result that indicates that lower speeds mean more consistency. But remember, what works for their team (or my team, or robot in three days, or anyone else) may not work for yours. We're prototyping using pneumatic wheels, and have had a lot more success with the straight shooter, for example. |
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The audible indication of slippage is definitely reduced, no screeching at all. Whether it is because of the compliance of the tread is gripping the Frisbee better or because it's dampening the sound out isn't really clear. We can tell by a couple sections of the video that the slipping appears to be greatly reduced. That is part of why we added the mark on the small piece of pool noodle on the hub. With the hard tread, we were actually transferring material from the Frisbee to the tread. The tread was becoming whiter with every pass. With the roughtop, we saw no transfer to the tread, and the tread has shown no signs of wear....yet. |
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That is basically just traction tape, or anti-slip safety tape. It has a rough, rubberized surface, with a texture much like sprayed in truck bed liner. It is pliable enough to not mar the Frisbee's surface and prevents it from sliding on the polycarbonate. We had applied it the previous night, but it was applied after we had stopped recording. I'll edit the post to include it as a change. |
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Try spinning one wheel faster that the other to impart spin on the disc. HTH |
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Isn't it possible to have several wheels along a path, imparting speed and spin along a linear pathway? I apologize if this has been restating a previous post
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http://www.youtube.com/watch?v=GT88v...SDSA& index=9 that was then utilized in this final design, illustrating moderate consistency and power: http://www.youtube.com/watch?v=Bfyzb...SDSA& index=1 |
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Here is a link to a bit more video from last night.
http://youtu.be/gWvWDQKd-8k It is a bit long, but I will try to summarize the details we took away from it. 1) The traction tape is preventing any slippage between the Frisbee and the outer wall. 2) As we increase the voltage to the motor, the exit velocity of the Frisbee increases until we get to around 10 vdc. At that point the exit velocity begins to slowly fall off. This, along with basic observation of the images confirms that the wheel is slipping on the disk. 3) We can comfortably shoot a Frisbee 45+ ft. at waist level. We also verified we can easily hit the top goal from the bottom of the Pyramid, and the Pyramid goal from the base of the Alliance wall. 4) A top plate will be needed at least around the wheel contact area and possibly along the wall contact area to allow inverted Frisbee's to be feed through. A single piece plate is also an option. Even if we go with this current design, we feel we have a competitive solution. Although, we plan to try to improve on the findings in #2. Possible options include: a pneumatic wheel, over wrapping or replacing the tread with the same traction tape applied to the wall. Feel free to watch the video when you have a few minutes. It is educational, and sometimes entertaining. |
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[edit] Just watched the video: 1) There's a lot of wobble in the shooter wheel. Is that due to the motor mounting, or the wheel itself? 2) One camera angle seemed to show the frisbee "climbing up" the curved chute as it was exiting. |
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We did see the climb up on the shot you mentioned. We will be testing to see if that occurs regularly, or just by not inserting the Frisbee to the shooter correctly. This is also one of the reasons we are looking into a top plate(s). |
Re: Linear Path Shooter vs. Circular Path Shooter?
If making a "wide" bot, I'd assume one would make a circular path shooter vs. a linear one OR vice versa.
Online videos have shown both to be effective and consistent. The choice to do either becomes how you acquire the pieces and load them into the shooter themselves. |
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robotinthreedays wasn't really using a nip contact - they were using pneumatic tires, with a couple inches of contact per wheel thanks to compression. You can really see it in http://www.youtube.com/watch?v=GT88vWTYgj0 when they're feeding the frisbee through by hand. 2009 and 2012 both had flexible game pieces, so the contact patches got extended by squeezing the balls through a cannon, but this year that give needs to be on the tire instead.
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Looks like a Plexi table/base material? We started with plywood (we always use wood), tried plexi and found remarkable loss of distance. Try sliding a Bee across plexiglass vs plywood by hand and you can feel the difference. Nice jig by the way.
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Re: Linear Path Shooter vs. Circular Path Shooter?
Our circular (90) degree shooter uses and AM pneumatic 7.5 inch wheel with a 32 tooth sprocket on it and a 25 tooth sprocket on the CIM. We have it set up so the wheel is hitting just above the widest diameter of the disk and just below the widest diameter of the tire with about 1/4 inch of compression and the tire at maybe 10psi. This ensures the disk does not ride up on the tire. This puppy will hit the top of a 10 foot door at 45 feet. up down variation is about 6 inches and side to side variation is almost nonexistent.
This is just with a plywood POC. You can read that as Proof of Concept or Piece of C&^%. Whatever. Still need to add a guide on the outer rail to keep the disk from riding up on that. We have also tested a straight shooter bot so far it is not as consistent and much less powerful even with 2 wheel powered by separate CIMs. Still plan on a little more testing here as I think it would be easier to incorporate to the robot. |
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http://www.chiefdelphi.com/forums/sh...46#post1213846 http://www.chiefdelphi.com/forums/sh...56#post1213856 It might be better to post it once and provide a link. |
bilbo911 what camera
Hey I was wondering what kind of high speed camera do you have and how much did it cost??
Thanks |
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What do you guys think about an in-line loader and shooter, similar to 548's design last year? Other than some difficulty getting it compact enough to fit length wise and keeping it stable at the very end (since the CIMs would be placed at the tip of the "cannon") it seems the easiest to aim because there is no second loading mechanism that has to stay in alignment.
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Is there a point where too much rpm on the flywheel causes the exit velocity of the Frisbee to drop?
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http://www.chiefdelphi.com/forums/sh...2&postcount=55 |
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Re: bilbo911 what camera
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Has anyone thought of whether a benefit could derive from a hybrid combination of a 90 degree circular shooter with a linear double wheel shooter?
There would only be one wheel but the frisbee would be pinched twice during its transit through the launcher. The twist would be that instead of a pure circular arc roll edge shape, the shape would be a straight going into a 90 degree corner having a radius that matches the frisbee. So there would be linear roll contact with wheel for some period, then the frisbee would separate from wheel and whip around through the sharp 90 degree corner radius, going back to contact the wheel a second time, and then exiting rolling against a straight edge. Would the effect of being whipped around the sharper corner help to possibly give some better acceleration grip from a higher centrifugal force there than a larger arc, despite there being no pressure from the wheel while going through the corner, or is it just the wheel squeeze that transfers all the energy, and longer squeeze contact is the main goal? Also, could a straight roll edge going past the wheel then transition to a spiral curve shape on the outlet side to improve acceleration? -Dick Ledford |
Re: Linear Path Shooter vs. Circular Path Shooter?
Very interesting information. TNX
Question is: Where you driving the 8" wheel with a single CIM? |
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Jon, who were you asking that question of?
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Bruceb:
Sorry for the confusion. I intented to address the question to billbo911. billbo911: Very interesting & useful information. TNX Question is: Were you directly driving the 8" wheel with a single CIM? |
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It is being direct driven by an AndyMark 8mm Key Hub from a CIM. Alrhough, we also did a test with the Mini CIM and it worked well too, but the current draw was higher. |
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Our team is currently prototyping both a linear and curved shooter.
We posted a video on YouTube: http://www.youtube.com/watch?v=bsaWp0URvN4 |
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We did side-by-side comparisons of a 1-wheel round shooter to a 1-wheel straight shooter. The straight shooter is powered directly by a CIM, the round shooter is actually spinning at a 1.5:1 ratio off of a CIM.
http://www.youtube.com/watch?v=ba6m4Ac9Ehc http://www.youtube.com/watch?v=umH8X2zHP8k They seem pretty equal except for the fact that we have the motor on the round shooter spinning at 150% of what the straight shooter is spinning at. |
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Re: Linear Path Shooter vs. Circular Path Shooter?
Robot in 3 days did a linear shooter, and it seemed to have really good accuracy, but the linear shooters also have a larger footprint. On the other hand, it can be fed from an end, and fire out the opposite, whereas the circular path shooter type needs to be fed on a side that is 90 degrees away from the place where the discs exit the shooter. This can make storage and transportations of discs through robots a lot more complex. It really all depends on how your robot is layed out component wise.
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Basic dual belt concept with pivot bar idlers fixed => i.e without any spring loaded swing arms added between idlers & pivot bars. It is explained in detail in this other thread --
http://www.chiefdelphi.com/forums/sh...dick+ledf ord ![]() -Dick Ledford |
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