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Re: Robot climbing times
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What choice did we have though? Risk a 3 point penalty and then score 6 points with the extra ball (EV +3)? Or don't go for the bridge at all, and give our opponents 12 free points (EV -12)? IMO, a game mechanic that makes it mathematically advantageous to just eat the penalty is (a) designed to be exploited and/or (b) poorly thought out. |
Re: Robot climbing times
Running some quick numbers to put a lower bound on time:
Assume the simplest possible lifting method, winching yourself from the floor to the 90 inch bar straight vertically (yes, I know this is illegal). Power the winch by two CIM motors left over after using 4 in your drivetrain. To get max power from the motors, they run at 1/2 speed, producing 1/2 the stall torque. For a CIM, stall torque is 21.5 in-lb and free speed is 5310 rpm. Torque/Force used to select gear ratio: Two CIMS running at max power produce 21.5 in-lb. Assume a 1" diameter rod (smallest practical size, ish) to reel the cord onto. At 1:1 gear ratio, line tension would be 43 lb. For a 150 lb robot, need ~3.5:1 gear ratio. Select motor pinions with 12 teeth engaging a winch gear of 40 teeth gives a robot weight of 143.3 lb Gear ratio used to find lifting speed: The CIMS are running at half speed = 2655 rpm After the gear reduction, the winch speed is 796.5 rpm. Multiplying by the rod circumferance and converting from minutes to seconds gives 41.7 inches/second. So, with the most optimal lifting mechanism, operating at the optimal conditions, not accounting for acceleration and deceleration, lifting 80 inches, would take about 2 seconds. |
Re: Robot climbing times
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Re: Robot climbing times
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Re: Robot climbing times
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What kind of 40 amp circuit breakers are you using? |
Re: Robot climbing times
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Re: Robot climbing times
Im assuming that you are accounting for the fact that you will be awarding the opposing alliance 6 points for carrying two more discs than the allotted 4
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Re: Robot climbing times
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I don't think that the power requirements are the challenge of climbing. The actual mechanism will be the challenging part (to state the obvious). |
Re: Robot climbing times
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2012 saw many alliance captains that could only balance on the bridge. 30 points in this game is nothing to sneeze at, and neither is the feat of designing a robot to do precisely the strategy you're belittling. |
Re: Robot climbing times
No one has posted a climbing idea like what one of our mentors proposed so I'll keep it under our hat for now until we get it prototyped. With that said, it's just dead clever. It would provide for a self-aligning, automatic climber that could get to the top in seconds. The math says just a couple of seconds, though I'm skeptical of that. I feel safe in saying if it works anything like intended, it will be less than 10 seconds for sure.
-Mike |
Re: Robot climbing times
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Re: Robot climbing times
As far as holding extra game pieces goes, having an extra ball roll into the intake while shooting other balls is not very obvious, and could easily be missed by the refs. However, driving to the intake and having the human player feed 6 frisbees into the robot one at a time, then taking 30 seconds to climb up the pyramid with them will be extremely obvious. A robot that does this will definitely have the two fouls called against them, and doing it in several matches would likely draw a card at some point.
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Re: Robot climbing times
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Re: Robot climbing times
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*This post is not intended to provide direct insight into referee rulings for 2013. Hopefully the Q&A will inform this. If not, remember history, but (as always) execute entirely at your own risk. |
Re: Robot climbing times
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All I can say is ... Nessy 2013 is the 4 second legal climb. |
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