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Robot climbing times
Ok whats you guess on how long it will take to climb to the top of the tower?
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If our lead drivetrain/ climbing device mentor's idea works like he says it might, below 4 seconds.
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Our current textbook strategy allocates ~40s for "end game", which includes the time it takes to drive to the feeder station load 6 alliance discs, drive to the pyramid, climb it, and place them into the goal.
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I'm thinking more like 30 seconds to climb the top for an average climber. Most teams won't be able to climb so that still puts you in the 95th percentile |
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Most Teams: Can't climb to the top
Average for teams that can: 40-30 seconds Above average: 15-20 seconds Out of this world 5-10 seconds 4 seconds? Please. |
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As gabriel pointed out in the other thread... a single bad fall could damage the robot to the point of requiring hours of maintenance to fix... something you just don't have in finals. Caution never killed anybody. Lack of it however... |
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My bet: more often than not, robots will not be able to climb the tower. Those that can will easily take 30 seconds. The best teams in the world will get under ten. I seriously doubt that anyone will even approach 5, even if you don't count alignment time.
Remember, the hard part of deploying minibots in 2011 wasn't getting them up fast enough. It was getting them deployed quickly. A fast (and reliable) deployment was far more important that a fast climb. Here's some more food for thought: the first seeded teams would much rather pick a slower team to climb that could always do it (low standard of deviation in score), than a robot that climbed slightly quicker, but couldn't do it sometimes (high standard deviation). Don't worry so much about speed, make a robust and easy to align lift. |
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If somebody climbs the pyramid in <5 seconds I will eat my tongue. Climbing 100" inches of tower in 4 seconds would require a robot to travel at a ludicrous 2.08 ft/s VERTICALLY WHILE CLIMBING. Ridiculous. The only way I could see something even remotely close to this is if you dedicated your robot to climbing, in which case you made your robot a box on wheels and on which your bumpers and battery weigh more than the robot itself. I'm sorry if I'm coming off harsh, but I don't think it's possible to climb a 9' ladder in 4 seconds unless you're a living organism.
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As long as it is under 2 minutes does time really matter?
Consistency... now that matters. another factor is if the mechanism auto climbs or requires driver interaction. 4 seconds??? trolling??? |
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Just going to speak my thoughts alloud, but I suppose that a robot with a drivetrain integrated to climbing up the corners could be super effective... like charzard fighting treeko
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We have a conceptual design that will be easy to automate. We're in the process of proofing it now. Taking away driver hesitation between tiny repeatable movements should easily shave off 5 seconds, no matter what the final motors/gears are.
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Also, 365 would take the additional ball in auton too. |
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If we assume that the 4 seconds is a goal:
150 Lb robot = 667 N 60 Inch=1.5 meters estimated change in CG height Time = 4 sec 667N*1.5m/4 sec = 250 Watts. Assuming 50-75% efficient mechanism your power draw would be: 333-500 Watts. That is a lot of power draw, but not unheard of. |
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What choice did we have though? Risk a 3 point penalty and then score 6 points with the extra ball (EV +3)? Or don't go for the bridge at all, and give our opponents 12 free points (EV -12)? IMO, a game mechanic that makes it mathematically advantageous to just eat the penalty is (a) designed to be exploited and/or (b) poorly thought out. |
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Running some quick numbers to put a lower bound on time:
Assume the simplest possible lifting method, winching yourself from the floor to the 90 inch bar straight vertically (yes, I know this is illegal). Power the winch by two CIM motors left over after using 4 in your drivetrain. To get max power from the motors, they run at 1/2 speed, producing 1/2 the stall torque. For a CIM, stall torque is 21.5 in-lb and free speed is 5310 rpm. Torque/Force used to select gear ratio: Two CIMS running at max power produce 21.5 in-lb. Assume a 1" diameter rod (smallest practical size, ish) to reel the cord onto. At 1:1 gear ratio, line tension would be 43 lb. For a 150 lb robot, need ~3.5:1 gear ratio. Select motor pinions with 12 teeth engaging a winch gear of 40 teeth gives a robot weight of 143.3 lb Gear ratio used to find lifting speed: The CIMS are running at half speed = 2655 rpm After the gear reduction, the winch speed is 796.5 rpm. Multiplying by the rod circumferance and converting from minutes to seconds gives 41.7 inches/second. So, with the most optimal lifting mechanism, operating at the optimal conditions, not accounting for acceleration and deceleration, lifting 80 inches, would take about 2 seconds. |
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What kind of 40 amp circuit breakers are you using? |
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Im assuming that you are accounting for the fact that you will be awarding the opposing alliance 6 points for carrying two more discs than the allotted 4
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I don't think that the power requirements are the challenge of climbing. The actual mechanism will be the challenging part (to state the obvious). |
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2012 saw many alliance captains that could only balance on the bridge. 30 points in this game is nothing to sneeze at, and neither is the feat of designing a robot to do precisely the strategy you're belittling. |
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No one has posted a climbing idea like what one of our mentors proposed so I'll keep it under our hat for now until we get it prototyped. With that said, it's just dead clever. It would provide for a self-aligning, automatic climber that could get to the top in seconds. The math says just a couple of seconds, though I'm skeptical of that. I feel safe in saying if it works anything like intended, it will be less than 10 seconds for sure.
-Mike |
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As far as holding extra game pieces goes, having an extra ball roll into the intake while shooting other balls is not very obvious, and could easily be missed by the refs. However, driving to the intake and having the human player feed 6 frisbees into the robot one at a time, then taking 30 seconds to climb up the pyramid with them will be extremely obvious. A robot that does this will definitely have the two fouls called against them, and doing it in several matches would likely draw a card at some point.
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*This post is not intended to provide direct insight into referee rulings for 2013. Hopefully the Q&A will inform this. If not, remember history, but (as always) execute entirely at your own risk. |
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All I can say is ... Nessy 2013 is the 4 second legal climb. |
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-Mike |
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some will be sub 5s and others will be much much slower. |
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EDIT: Team 217 has not deemed it impossible. It is simply highly unlikely. |
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For clarification, Team 217 does not deem it impossible, I personally think it is like Nessy, some people will claim it, but none will prove it. But I said the same thing last year about the triple balance ... |
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I've learned not to underestimate FRC teams...
I have a design that could make a rather smooth ~4-second climb, but we've deemed it beyond our ability to manufacture to desired specifications. That said, I think well more teams will have ideas that could do it than teams that will have mechanisms that will. |
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You can generally safely run 1.5x-2x the breaker current for a few seconds without trouble. It's how most single speed drives begin pushing matches. |
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I'm really interested to see the value proposition that the elite teams take. Every year, there seems to be a killer design component that the elite figure out early, and the rest struggle to implement after seeing the effectiveness.
see: 2012 stingers, 2011 ramped minibot launchers/minimalist minibots, 2010 ball magnets/hanging on the vertical bars I have a sneaking suspicion that there will be a divide amongst the elite this year. Some will have 30pt climbers that are effective, and others will have a corner based 20pt climb thats ridiculously fast (like some of the stupidly fast hangers in 2010 [~2s]) |
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Plus, elite alliances won't have any discs left to huck at the end. (edit-- this doesn't account for the possibility of a higher-accuracy score of 4 colored discs into the pyramid goal either). So I definitely think that high-caliber teams want a 30-point climb as an option for endgame. *Of course, the kids who built an 18-shot bot last year aren't on that team any more |
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The elite will be able to, but the best will 30pt hang in under 15 seconds also. |
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67 better get on this! Not that I think it is possible to get up the pyramid in 4 seconds or less. |
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I wouldn't make such a bold statement, it's certainly in the realm of possibility. Some teams may have designs already that can do it. |
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I can envision a pretty darn fast mechanism for this, but you'd be dedicating your robot to a super-fast climb. Here's my thinking:
Common Sense Climbing: Most of us are thinking of a climber that has a moving grabber and a stationary grabber. Moving grabber latches on, pulls you up till you engage the stationary grabber. Then you extend the moving grabber, latch on again, and repeat till you get to the top. Doing all of that rapidly enough for a 4 second lift seems difficult. Plus is that this is (relatively) uncomplicated and light. Superfast Climbing: You've dedicated your robot to climbing, so your climbing mechanism can be as heavy, bulky, and power hungry as necessary. So you make a climbing system with three different moving grabbers. Drive up to the pyramid, first grabber latches on and starts lifting. When it's done, your second grabber is perfectly positioned to latch on and start lifting, so it keeps pulling you up with very little pause. Ditto the third grabber. So you get nearly continuous lifting at the cost of building three moving grabbers instead of one. And powering them of course. My specific implementation of this would be a corner climber with three pairs of telescoping poles with spring loaded hooks to grab the rungs. You'd want some kind of shock on the idler wheel that's running up the pole, of course. And even then it'd be a pretty wild ride going up the corner that fast.... |
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From a rappelling exercise I did a long, long time ago, I know that you can rappel down a knotted rope without losing speed and without falling off when you hit the knot, using a rotating zip-climber that mechanically rotates itself around the knot without allowing a cantilever on the part of the climber.
Such a device is feasible for an FRC robot on the corner post -- clamp it on and power it, and then just drive up! (You'd go to half power over the knuckles -- compensated by momentum but detracted by gravity -- but full power elsewhere). What it isn't is possible for 1551 to properly develop and test over a six-week period. ;) |
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Joking aside though, in most any situation where you could get 3 such robots on the same alliance [barring a very weird qual schedule], you are quite likely to be up against some beastly shooters + 10-20pt (maybe 30) hangers yourself. They'd give the hanging alliance a run for its money, particularly given the time they'd have unrestricted and the defense you can lay down against dumpers. In fact, with the strategy you just laid out, you'd be lucky to execute fully at all. My #1 priority would likely be keeping that colored-disk loaded bot away from their pyramid, and anyone running around loading and dumping before they hang will be in for some very tough driving. Their might be fouls involved (maybe even a technical), but even a 20pt technical is worth it if it prevents a 30-50pt hang. Nothing's ever as easy as it sounds. |
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I hate to spill the beans on this design, but since we almost certainly won't be using it, I might as well.
Minibot up the diagonal of the pyramid. This was the first thing that entered my head when I saw the challenge. Use a large pneumatic wheel to get over the crossbars, or an innovative wheel arrangement. Put two levels of idlers behind the pole, and be able to switch them over the crossbar quickly. You would clip onto the pole with your idlers, and just drive the pnumatic wheel up, and when you got to the crossbar, unclip your first idler, and after you've driven high enough to get over the bar, reclip it. I think this is the only design that could get up in the under 10 range. Kevin, I don't think three arms is the way to go, or even possible for all but the best teams (who wouldn't want to go all out on it in favor of a shooter anyway). If this such a good design, why aren't we going with it? Because it would be really hard to package with our shooter, and because climbing fast isn't all that important anyway. |
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Also, I'm having difficulty picturing your proposed solution. Specifically how you get the idler out of the way of the crossbar. If the idler is behind the crossbar, you'd have to move it outwards to disengage the pole, then sideways to clear the bar. Unless an idler is actually two idlers that come in from opposite sides and wrap around the pipe to keep you from sliding off sideways or something. |
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I see a lot of sentences that start with "most teams will be able to..." but I think the sentences mean to read "most powerhouse teams will..." or "most teams that are playing in the finals will..." or "Most teams in the eliminations at the world championships will..."
based off of my memories of the 2004 and 2010 games, I believe this thread greatly underestimates the difficulty of climbing and overestimated what truly most teams, meaning more than 50% at any given regional, will be capable of. In 2010 I'd argue less than 50% of teams were able to climb 12" effectively, of the teams that could, at least 50% of them spent a significant amount of time just lining up to do so. So I'm answering my opinion for the Average team, meaning the median team at any given regional, and the upper 10% powerhouse teams at any given regional. These numbers include time spent aligning, not just climbing. 10 points The Average Team - 35 second The Powerhouses - 8 seconds 20 points The average team - 50% of teams will not climb to the 20 point range. Those that do will spend half the match doing so. The powerhouses - 30 seconds 30 points - The average team - Only the ones that build a bot dedicated to only climbing the tower, and spend the entire 2 minutes doing so. the powerhouses - less than 50% of the powerhouses will *attempt it or **succeed. Average of those that do - ***40 seconds. ***before I get backlash, keep in mind what an average is. Yes some will do it much faster. Others will do it much slower, and many will spend a lot of time attempting it with no avail. **Robots fall, things come loose and dangle... if a robot makes it to the top tier quickly, but its bumper fabric peels off and dangles 29" off the ground, it is still will only be worth 10 points. For my estimations, this is considered a 10 point climb. *I believe most powerhouse teams will combine shooting and climbing for their strategy. I am expecting them to spend a long portion scoring many frisbees, then with 30-40 seconds remaining they will have a fast mechanism to get off the ground, and another to pull them above 30". |
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This should be; Almost Every Team - 3 seconds. The powerhouses - 1 seconds. Teams, you can 10 point hang; do it ;) |
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It can be as simple as this; Drive robot into bar at 30". You have some sort of hard stop to facilitate this. Actuate the cylinder, this raises the robot and if it's a double solenoid the motion can all happen after the buzzer. The above hardstop could even be a sensor automating the process; the driver just rams the pyramid at full speed and can't miss. |
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With your method it is easy to pull off a quick 10 point hang, but not all teams will go that route and will try something innovative. |
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What will be the average time to both line up and hang of ALL of the top 250 teams? (10%) Of the teams that are not in the top 10%, being 2,250 teams, what would be the combine average time it takes to align and climb of all of them? |
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For teams that can 10 point hang, the average should only be 3-5 seconds. But I don't think it will be, because asking teams to build a mechanism robust enough to lift a 120 lb robot is still a challenge (not to pick on the design mentioned here too much, but a 1 foot cylinder with a hook being rammed into a pole is a decent lever arm that teams may not have braced all that well). I think a lot of mechanisms will jam, miss, be damaged beyond repair, etc. and that's ignoring lining up correctly (what if the hook spins and faces the wrong way?). I see the average being more like 20, with at least a third of attempts failing.
I'm taking a pessimistic view here, and I wish 95% of teams could at least 10 point hang because all alliances scoring 30+ a match would make for a really exciting competition. I've seen too many 0-0 or 0-2 matches to think it will happen though. |
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The first thing that will prevent 10-point hangs is, in my guess, robots that are sufficiently tall that very small deviations in their center-of-gravity will torque the robot just enough so that it touches the ground while hanging from the lowest bar.
If the hooking device is directly above the robot's center of gravity, a hook with either a sufficiently fat pneumatic cylinder or a ratcheting winch should be sufficient for a ten-pointer, and very fast. |
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