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Where are you going to hang?
I came up with the idea for this poll to see where teams are going to hang. I plan on having another poll later on in the season to see if people have changed their minds as they assess the difficulty of climbing.
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Re: Where are you going to hang?
2473 is considering the rungs not the corner
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Re: Where are you going to hang?
We'll either go all the way up, or just hang at level 1.
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Re: Where are you going to hang?
Working our way up from 10 point at the start of the season to 20. Doubt we will have the capacity to work up to 30.
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Re: Where are you going to hang?
We plan on climbing the Pyramid. I'd love to stick around and chat about it but I'm not sure how much detail we want to release yet.
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Re: Where are you going to hang?
What I've been wondering is are most people going up via the inside of the pyramid, or the outside (side or corner)?
If a lot of people intend on going up the inside (which I'd imagine is relatively easier) it's going to get crowded in there. |
Re: Where are you going to hang?
I think many people are underestimating the difficulty of climbing to the third level at this point in time... it'll be interesting to see how things turn out!
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Re: Where are you going to hang?
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For example, let's say a team scores 5 disks in autonomous into the 3 point goal (not that hard, really) for a 30pt contribution. Then they run to the Human player at the start of teleop and load with 4 colored disks. By this point in time, they're somewhere around 15-20 seconds into the match, and they go to the pyramid and begin their ascent... Now they've got 1.5 minutes or more, to ascend the pyramid. If their climb is successful, they're good for 30pts.... If they score the 4 colored disks once they're up there - add 20 more. I can think of quite a few concepts that could be built by 75-80% of teams out there that would could execute this strategy... The real question is, will teams see that 80pts this way can be much easier than 80 points the 'normal' way....? Probably not. |
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- You don't need to "shoot", as many are shooting, to score in the 3 point goal. - Autonomous disks are always in a known orientation and position at the beginning of a match. - A high climbing system is nothing more than a hanging mechanism that repeats at least once. - Upward motion can be converted into a rotation with a basic understanding of physics. In any case, since I'm at risk of revealing too much, I'll stop. If anyone would like to continue, please PM me. |
Re: Where are you going to hang?
so, you're basically saying your team is going to design a system that can score 80 points (30 Auto, 30 hanging, 20 dumping), all in under a minute? In that case, the rest of us should just stop now, you'll win champs.
Of course, if you don't get everything finished, or it doesn't all work well, you're hosed for trying to take on too much... |
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Let's say that is literally all that bot does - no auton, no pickup, no teleop scoring, most basic drive train possible. Just a basket for colored disks and a hanging mechanism that has ~90 seconds to climb the pyramid. If that bot works correctly, it is worth 50 points per match. I can guarantee you that the median team OPR this year will be well below 50. It will be well below 30 for that matter. Any 30 point climber is well above the "Minimum Competitive Concept" for 2013. |
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