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Re: Disc Lauching Velocity
This is a great open source package to track movement of objects and such:
http://www.cabrillo.edu/~dbrown/tracker/ We used it last year with good success. It's very easy to use and works great. -Mike |
Re: Disc Lauching Velocity
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1) could you post the tach values at 3, 6, & 9 please 2) was this measurement done with the belt in place and tensioned? Quote:
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Re: Disc Lauching Velocity
3V - 800rpm
6V - 2300rpm 9V - 3500rpm with belt in place, tight, and backed by delrin |
Re: Disc Lauching Velocity
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Check out this spreadsheet that I made to roughly calculate the resulting linear and angular velocity of a disc based on the shooter wheel size and speed.
Let me know if you have any questions about it. |
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I was trying to help you understand the mystery behind your earlier comment: Quote:
If you plot the 3 points for which you actually have data, two things are clear: 1) the graph's 2nd derivative is negative (it's concave down), and 2) the X intercept is not trending toward zero. These two observations comport well with what would be expected based on the system that's being modeled: it takes some non-zero voltage to move the belt, and the losses are greater at greater speeds. So to get a good extrapolation you need to take the above two things into account. Forcing a zero-intercept and fitting a quadratic gives a trendline which clearly violates those two observations, and gives a misleading answer. If you fit a quadratic to your actual data (without forcing it to go through zero), the quadratic will be concave down (as expected) and will extrapolate nicely to 4400 rpm at 12 volts. If you run 4400 through your calculations, you'll see it agrees much more closely with your observed frisbee speed. |
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We have prior experience (Aim High 2006 and Lunacy 2009) with a horizontal layout two-wheel shooter with one wheel on either side of the game piece and had pretty good success both years. In Rebound Rumble 2012 we used a single-wheel (vertical orientation) shooter because it imparts huge spin, which was helpful for shots using the backboard of the goal. Anybody else trying a two-wheel (one on either side) frisbee shooter? |
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1) my understanding of our system tells me that the load due to friction should be constant (once you get going), so a fixed load under increasing voltage will be a decreasing percentage of stall, so you approach 100% of free speed linearly as voltage increase, while the free speed itself increases linearly with voltage (all loose approximations). Under this model I was expecting a positive concavity, which in fact the data has if 2) you include the origin as a data point (we regularly observe no speed at no voltage) However, I claim no particular authority in the assumptions about the system I based this on, so if in fact the load increases with speed enough to change concavity, your figure would be more appropriate. Thanks for the explanation. In any case, for the benefit of others, the 4400 rpm figure Ether has arrived at would give a belt speed of 5200 ft/min and thus an expected exit speed of 2600 ft/min, compared to our measured 2400 ft/min (+/- 100), showing much less spin down. |
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Re: Disc Lauching Velocity
Here's a quick video of some testing with a Chronograph taking direct measurements of the Frisbee as it leaves the shooter. The values being called out in the 8-10 range are the voltage applied to the Mini CIM driving the 8in wheel. The numbers being called out in the 18-20 range are the feet per second being measured.
http://www.youtube.com/watch?v=Ue3QB...ature=youtu.be If there is one thing we discovered, the consistency with which the disc is pushed into the launcher is more important to repeatability than just about any other factor. Here's part two. http://www.youtube.com/watch?v=1uAov...ature=youtu.be We modified the code on the Chronograph and set it up to use retro tape, as is the original design of these sensors. We then suspended it over the flight path . [EDIT] I just discovered I had not set the distance between the sensors in the Arduino code properly. It was still at 6" while we were videoing, but the sensors were 12" apart. So, the velocities I was calling out were half the actual velocity of the disks. [\EDIT] |
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Now, we are currently measuring Frisbee velocity over a 1 foot span and seeing maximum velocities in the 40ft/sec range. 40ft/sec is a measurement of approx 25,000us. Therefore, an error of 11us only yields a velocity error of .044%. In the FRC world, that is negligible. I also have to believe that much of the latency in the interrupts is negated by the way we are triggering them. The majority of the error is introduced by the "micros" command resolution of 4us. In this case, the max error is in the neighborhood of 8us or .032%. Again, close enough for FRC. |
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