![]() |
Disc Lauching Velocity
We're looking to find the exiting velocity of a disc from a launcher. Please provide the basis for your calculation. Thanks~!
From MOE 365 |
Re: Disc Lauching Velocity
Its a dynamics problem but the calculations can change based on how your device is set up. A description of your shooter should be enough to figure out the equations and what variables you'll need to plug in though.
|
Re: Disc Launching Velocity
Quote:
Thanks. |
Re: Disc Lauching Velocity
Measuring B velocity and wheel RPM this weekend. Will post results
|
Re: Disc Launching Velocity
Quote:
It would be a service to the CD community. |
Re: Disc Lauching Velocity
Here is a neat device that can help you out with your velocity numbers.
http://www.bhphotovideo.com/bnh/cont...G&A=details&Q= I good video analysis program is UberSense on a Ipad or Iphone http://www.ubersense.com/ |
Re: Disc Lauching Velocity
Quote:
This does not give you the "muzzle" velocity, but it does give you the average velocity, and you know you should probably target faster than that at the muzzle. If you simultaneously take times at teh 25' mark, then you will have the average velocity for that distance as well, and you can use the 3 points to see the trend for speed (total time give total average velocty, timing at 25' mark allows for 25' average as well as the 25-50 foot average by subtracting the two. |
Re: Disc Lauching Velocity
I have an Arduino Sketch that you are free to use to create a Chronometer. All you need is a couple of sensors to attach that can sense when the disk passes. You may have to change the Interrupt type from "RISING" to "FALLING" depending on the sensors you use.
Just edit the distance value in the code to match the separation distance between the sensors and it will spit out the velocity in ft/sec whenever the two sensors are triggered by a passing object. Code:
/******************************************************************************************* |
Re: Disc Lauching Velocity
Quote:
|
Re: Disc Lauching Velocity
Quote:
You can see a video of our shooter here; http://www.youtube.com/watch?v=ThZCOtjVJmw |
Re: Disc Lauching Velocity
I've "refined" my Chronometer sketch (read that as "I now have it working correctly"). After testing it, I found it wasn't quite what I wanted, so I fixed it.
Please enjoy! Code:
/******************************************************************************************* |
Re: Disc Lauching Velocity
With our latest shooter setup, we measured frisbee exit velocity very roughly with a 60fps camera as well as launch surface speed (under no load) with an optical tachometer. When making 3pters from 30" directly above the auto line, we measured an exit speed of roughly 2400 ft/min (+/- a few hundred), with the launch surface going about 6000 ft/min under no load (one-sided with no noticable slip, so you can see there is some spin down in our implementation, but it spun back up within a second). These numbers are lower than we had previously been estimating, but hey that's why we test.
|
Re: Disc Lauching Velocity
Quote:
Quote:
|
Re: Disc Lauching Velocity
There is a nice software package for the I phone. "Vernier Physics."
Take a video of the frisbee launching past some landmarks of known separation, mark those spots, and you can get the time in between. |
Re: Disc Lauching Velocity
Quote:
We had about 12in of contact with the belt. To measure exit velocity, we took several 60fps videos of the launch, and measured a 4ft travel out of the shooter in 6 or 7 frames, averaging about 2400 ft/min. The low frame count of course makes the uncertainty on this figure substantial (about 300ft/min per measurement, 100ft/min over 10 measurements). |
Re: Disc Lauching Velocity
This is a great open source package to track movement of objects and such:
http://www.cabrillo.edu/~dbrown/tracker/ We used it last year with good success. It's very easy to use and works great. -Mike |
Re: Disc Lauching Velocity
Quote:
1) could you post the tach values at 3, 6, & 9 please 2) was this measurement done with the belt in place and tensioned? Quote:
|
Re: Disc Lauching Velocity
3V - 800rpm
6V - 2300rpm 9V - 3500rpm with belt in place, tight, and backed by delrin |
Re: Disc Lauching Velocity
1 Attachment(s)
Check out this spreadsheet that I made to roughly calculate the resulting linear and angular velocity of a disc based on the shooter wheel size and speed.
Let me know if you have any questions about it. |
Re: Disc Lauching Velocity
1 Attachment(s)
Quote:
|
Re: Disc Lauching Velocity
Quote:
|
Re: Disc Lauching Velocity
Quote:
|
Re: Disc Lauching Velocity
3 Attachment(s)
Quote:
I was trying to help you understand the mystery behind your earlier comment: Quote:
If you plot the 3 points for which you actually have data, two things are clear: 1) the graph's 2nd derivative is negative (it's concave down), and 2) the X intercept is not trending toward zero. These two observations comport well with what would be expected based on the system that's being modeled: it takes some non-zero voltage to move the belt, and the losses are greater at greater speeds. So to get a good extrapolation you need to take the above two things into account. Forcing a zero-intercept and fitting a quadratic gives a trendline which clearly violates those two observations, and gives a misleading answer. If you fit a quadratic to your actual data (without forcing it to go through zero), the quadratic will be concave down (as expected) and will extrapolate nicely to 4400 rpm at 12 volts. If you run 4400 through your calculations, you'll see it agrees much more closely with your observed frisbee speed. |
Re: Disc Lauching Velocity
Quote:
We have prior experience (Aim High 2006 and Lunacy 2009) with a horizontal layout two-wheel shooter with one wheel on either side of the game piece and had pretty good success both years. In Rebound Rumble 2012 we used a single-wheel (vertical orientation) shooter because it imparts huge spin, which was helpful for shots using the backboard of the goal. Anybody else trying a two-wheel (one on either side) frisbee shooter? |
Re: Disc Lauching Velocity
Quote:
1) my understanding of our system tells me that the load due to friction should be constant (once you get going), so a fixed load under increasing voltage will be a decreasing percentage of stall, so you approach 100% of free speed linearly as voltage increase, while the free speed itself increases linearly with voltage (all loose approximations). Under this model I was expecting a positive concavity, which in fact the data has if 2) you include the origin as a data point (we regularly observe no speed at no voltage) However, I claim no particular authority in the assumptions about the system I based this on, so if in fact the load increases with speed enough to change concavity, your figure would be more appropriate. Thanks for the explanation. In any case, for the benefit of others, the 4400 rpm figure Ether has arrived at would give a belt speed of 5200 ft/min and thus an expected exit speed of 2600 ft/min, compared to our measured 2400 ft/min (+/- 100), showing much less spin down. |
Re: Disc Lauching Velocity
Quote:
|
Re: Disc Lauching Velocity
Here's a quick video of some testing with a Chronograph taking direct measurements of the Frisbee as it leaves the shooter. The values being called out in the 8-10 range are the voltage applied to the Mini CIM driving the 8in wheel. The numbers being called out in the 18-20 range are the feet per second being measured.
http://www.youtube.com/watch?v=Ue3QB...ature=youtu.be If there is one thing we discovered, the consistency with which the disc is pushed into the launcher is more important to repeatability than just about any other factor. Here's part two. http://www.youtube.com/watch?v=1uAov...ature=youtu.be We modified the code on the Chronograph and set it up to use retro tape, as is the original design of these sensors. We then suspended it over the flight path . [EDIT] I just discovered I had not set the distance between the sensors in the Arduino code properly. It was still at 6" while we were videoing, but the sensors were 12" apart. So, the velocities I was calling out were half the actual velocity of the disks. [\EDIT] |
Re: Disc Lauching Velocity
Quote:
|
Re: Disc Lauching Velocity
Quote:
|
Re: Disc Lauching Velocity
Quote:
Now, we are currently measuring Frisbee velocity over a 1 foot span and seeing maximum velocities in the 40ft/sec range. 40ft/sec is a measurement of approx 25,000us. Therefore, an error of 11us only yields a velocity error of .044%. In the FRC world, that is negligible. I also have to believe that much of the latency in the interrupts is negated by the way we are triggering them. The majority of the error is introduced by the "micros" command resolution of 4us. In this case, the max error is in the neighborhood of 8us or .032%. Again, close enough for FRC. |
Re: Disc Lauching Velocity
Quote:
*5,300 RPM |
Re: Disc Lauching Velocity
Quote:
I was wondering if you could achieve a similar result using only one sensor instead of two by interrupting on both rising and falling edges of that sensor (using the diameter of the frisbee as the distance). |
Re: Disc Lauching Velocity
Quote:
Quote:
Although, given the timing measurements we are seeing for this year's challenge, that should not be too much of an issue. |
Re: Disc Lauching Velocity
Quote:
|
Re: Disc Lauching Velocity
Quote:
So as you said, since the frisbee speed is plenty slow, it's not a concern. The reason I brought this up is, using the single-sensor approach it might be easier to set up to measure the speed of the frisbee as it is passing thru the shooter at various locations. This might produce some very revealing data about slippage. |
Re: Disc Lauching Velocity
Quote:
I'm not certain it would give any useful information that the off board Chronograph couldn't supply, but it would always be present and available for measurement. Real time feedback during a shot may not be possible, but by no means impossible. We plan on using our free standing unit to profile our system. We will also make it available at the Sacramento Regional to any team that would like to test with it. Now, you have piqued interest. I just HAVE to write the code for a single sensor Chronograph!! Stay tuned for code. |
Re: Disc Lauching Velocity
Quote:
This "should" work for a single sensor It is untested, but based off a working two sensor version. I left the original code in place but commented out. BTW. it is already set up to print it's data to an I2C connected LCD. Modifying it to send data to the cRio would be quite simple. Code:
/******************************************************************************************* |
Re: Disc Lauching Velocity
Quote:
If this alignment is not possible, or convenient, a simple modification to "DISK_DIAMETER" is required. Just enter the chord length of the Frisbee where the sample will be taken. Two digit precision is all that is needed. |
Re: Disc Lauching Velocity
Quote:
You've inspired me. For teams on a really tight budget that can't afford an Arduino, I wrote a small app that will run on any Pentium-based laptop or PC1 with a parallel port. It uses that port's status pins2 to get the elapsed time between rising and falling edges of a single sensor, or between the rising edges of two separate sensors, with +/- 2 μs accuracy. If there's enough interest3, I'll clean it up and post a white paper. 1especially on the old junker ones with 133MHz Pentium 2these are pulled up to +3.3 volts on most parallel ports and need only be grounded to generate a signal. 3PM me if you'd be interested. |
| All times are GMT -5. The time now is 05:35. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi