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Re: Designing a climbing mechanism for 2013... a humbling experience
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As for adding levels... the changes wouldn't be non-trivial, but they would be direct and obvious. Of course, to go 10 levels we would need a much bigger frame perimeter :p There's an alternate concept that branched off from this one that would allow us to tackle any number of levels successfully - basically the same design with a few added tweaks that amount to a lot of control complexity. But limiting to 3 levels proved much easier in the design. |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
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We may just do a 10 easy or 20 hard over a 30 very hard and a lot of weight |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
We think we have a solution. Of course, I thought that a few days ago, also.
The challenge is significant, the answers will probably be subtle adjustments to a solid concept. The biggest problems are initial docking (we want it to be simple, quick, robust, and tolerant of poor angles of approach), transitioning from level 1 to level 2 (once you have that, 2-3 is rinse and repeat), and getting all the way up to the top of level 3, so that you are totally above level 2. Rolling off the post and flipping over backwards are certainly problems. CG will be critical in the climb. And you must really double check all the geometries out. Is it risky? Yes. Is the risk worth the reward? We think so. |
Re: Designing a climbing mechanism for 2013... a humbling experience
Another challenge for some may be the 54" radius. Unless I'm misreading from the Q&A, that is with respect to the floor - so if your robot inverts, it needs to do so inside of a 54" cylinder. They certainly didn't make this a trivial challenge this year.
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Re: Designing a climbing mechanism for 2013... a humbling experience
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One of the more challenging 'size' restrictions we've had. |
Re: Designing a climbing mechanism for 2013... a humbling experience
Here is our plan that we are trying to flesh out
https://docs.google.com/file/d/0B44TPv-TccPZTTVWLUV0Z0JlM1U/edit Hope it works |
Re: Designing a climbing mechanism for 2013... a humbling experience
Our concept it somewhat of a "Monkey Bar climbing" approach.
Here is a quick video I threw together yesterday to demonstrate the basic concept to our team. Please excuse the extra enthusiasm I exhibit towards it's potential success, I'm just excited we have something that might work. http://youtu.be/9kxMmYTVo0E |
Re: Designing a climbing mechanism for 2013... a humbling experience
How would you rotate/tilt the bottom half of the bot without applying torque to the horizontal pipe. Tilting or rotating the bottom half of the bot on a unfixed upper point would just change the c.o.g and swing it under the bar further. I think ???
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Re: Designing a climbing mechanism for 2013... a humbling experience
I think we've found a good solution. I'm especially excited about the possibility of integrating a shooter into the design. Early testing wasn't as awesome as I might have hoped, but I still feel like we have something that will work.
The GDC has done a very good job with this challenge. I've heard some top FIRSTers saying that only 20 or so teams in the world will be able to hang for 30. At first, I thought that was extreemely pessimistic. Now, I'm not so sure. |
Re: Designing a climbing mechanism for 2013... a humbling experience
After pounding our head at it a few days, we have 2 designs that we think are within our team's fabrication abilities. I would argue that only one of them is simple but that is an opinion. We're building prototypes of them now and won't know how truly well they work until probably Tuesday next week.
I think "simple" is a relative term for the 30 point climb. A "simple" mechanism for climbing could still have quite a bit of movement. |
Re: Designing a climbing mechanism for 2013... a humbling experience
Wwharrgarbl....
I thought we were working toward a doable design for corner climbing, but I was working from the 2011 robot relative right cylinder. Field relative makes things one heck of a lot more difficult for corner climbing. I'm glad we're designing and prototyping shooting mechanisms in tandem. Back to the drawing board and all that... |
Re: Designing a climbing mechanism for 2013... a humbling experience
is there a rule for going past the top of the tower with the top end of your robot?
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