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Re: Designing a climbing mechanism for 2013... a humbling experience
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Than again, I have been known to miss some ingenious stuff in bots that just seemed to work for other teams. (2010 climbers, 2008 shooters/collectors, 2012 stingers...) |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
I believe someone on CD posted a Q&A answer stating that Level 3 went effectively to infinity. I would take that to imply that you could go past the top of the tower (to the point where you started being unreasonable, so don't take off for the moon with your robot).
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Re: Designing a climbing mechanism for 2013... a humbling experience
You still have to be in contact with the tower to get points. So you are actually limited to 84" or so. :]
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Seriously, I don't see that anywhere. I've got Q's in to address whether a hoisted robot that's only ever touched Level 0 gets climb points, and whether driving on someone else's 2" tall ramp gets you 10 points. |
Re: Designing a climbing mechanism for 2013... a humbling experience
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At the very least, i'd say the intent is clear. |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Hoisting without sequential contact will not net any points... as soon as a robot goes above the first level the referee would push the button and the lights in the driver station would indicate a bad climb. Good question about whether a robot that is above the floor and supported by another robot would get 10 points. My guess is that the rule will change to read "fully supported by the pyramid" unless they want to move to more coopertition. In that case you could score two robots by simply having a piece of lexan flop down on either side of your robot that would fit a robot Would not even have to be 2" tall... any height above 0 would work. |
Re: Designing a climbing mechanism for 2013... a humbling experience
I asked a question on the Q&A and you can grab on the center post, the one in the middle of the pyramid goal too if you dont damage it.
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Also, there is a possibility that after the first competitions when bots fall off they may change the rules, or does the people who make the rules intend this to happen or oblivious to it? |
Re: Designing a climbing mechanism for 2013... a humbling experience
We have been wrestling with this since we got the challenge. Because we are concentrating on the climb aspect of the game, we want it to be safe and reliable. Two days ago we came up with a workable design. We prototyped it yesterday, and will be ordering parts from Bimba on Monday.
Let's just say that this idea has some air under it's wings ;) I'll show myself out. We'll probably release a video later in the season once we have it working... hopefully. Good luck. It's a great challenge and I can't wait to see what people come up with. |
Re: Designing a climbing mechanism for 2013... a humbling experience
You're not alone. Every year I wonder how the GDC will come up with a unique challenge, and every year they seem to figure it out.
We got out our telescopes to try and figure out a solution... |
Re: Designing a climbing mechanism for 2013... a humbling experience
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We may switch to the heavier pneumatics later if we have to, but since we are not going to drive or ever leave the pyramid, our initial plan is to go for minimum possible weight approach first. -Dick Ledford |
Re: Designing a climbing mechanism for 2013... a humbling experience
To answer the OP's question, yes we do have a scheme for reaching 30 pts, both by going up the diagonal, and by climbing "hand over hand." However, we are probably not going to do either 30pt scheme, instead aiming for a 20pt scheme.
I'd have to agree that only a few teams will score 30 pts every game. However, it doesn't have to be because they don't have a good idea, but because they don't even want to chance their robot falling from the 30 pt zone. Our team is deciding to be safe rather than sorry, and only reach the 20pt zone. Maybe we'll utilize the full spare parts limit after all... |
Re: Designing a climbing mechanism for 2013... a humbling experience
I'd be curious to see a pneumatic solution. It seems to me that the air charge necessary -- even with mechanical assist -- is prohibitive. (That said, I'm a particle physicist by training, not a mechanical engineer, and every year I'm amazed at some (much) of the things I see in FIRST.)
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