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Re: Designing a climbing mechanism for 2013... a humbling experience
After much hair pulling and uncertainty, I'm confident that we have a working solution that is reliable and will not accidentally drop our robot. We stay within the 54" cylinder with inches to spare and the mechanism looks like it will integrate smoothly with our shooting/pickup mechanisms. Now it is just a matter of detailing the parts.
This is definitely the most challenging thing I've ever had a part in designing in FRC. I'm hoping that the GDC doesn't expand the size limits mid-season like they did in 2011, I think the current rules force teams to come up with extremely innovative designs. |
Re: Designing a climbing mechanism for 2013... a humbling experience
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We are now thinking of slaloming up the corner powered by a couple CIMS at 43:3, a modified rack & pinion setup and something looking like skis with a hook on the end. |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Peyton |
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Re: Designing a climbing mechanism for 2013... a humbling experience
The 30 point climb is a challenge. Almost to where the points should go 5-20-40 for the three different levels. While I'm delighted to see teams "going for it", remember that it is only part of the game... chasing that last ten or twenty points might cost you more elsewhere. Consider...
Is it a better return on investment to figure out how to score all the discs into the 5 point goal and only do a level 1 hang? It it a better return on investment to practice autonomous and have a pick-up system to allow you to score five extra discs during auto and only do a level 1 hang? Is it a better return on investment to finish a week early and get copious amounts of driver practice in? I'd never say don't go for it... but never lose sight of what else you could be doing with the time and resources available to you. From personal experience our "best" years were the ones where we decided to be good at one thing rather than so-so at everything. Jason P.S. To those looking at pneumatics... remember that you can use surgical tubing/springs in parallel with your cylinder. Start the match with the cylinder extended, and then retract it... you'll only need about half the air for that first pull... maybe none at all if you do it right. |
Re: Designing a climbing mechanism for 2013... a humbling experience
We have had some major design breakthroughs that are as of yet semi-tested. We have confidence in our ability to not fall off. Also, I'd like to think that it is innovative, and as the lead student CAD designer for the team, I'm psyched for all the work. I cannot wait to see all the teams' ideas.
We haven't been having so many worries on the actual climbing mechanism. However, our pyramid construction was a bit rough, since the specific U-bolts we are supposed to use aren't exactly abundant on the Island, and we started off pretty racked, but we fixed it. Expect teasers post-build season. After so many ideas going through our heads, I cannot wait to see what everybody does, and how they make it work. Good luck to everybody else, and remember to be super careful while testing your climbing mechanisms. |
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I just wish we had the parts to actually build it right now. |
Re: Designing a climbing mechanism for 2013... a humbling experience
I worked on the problem all day with mentors and students. My hope was to decide "not gona happen" vs "can be done" so we can decode where to put effort. I think we have a solid 10 AND a viable 20. With effort the 20 may translate into a 30. If so, its a matter of team resource plus risk/reward in the game.
My feeling is that 100% of teams could do 10, but 80-90% will actually make it. 5-10% will attempt or make 20. Less than 1% of teams (who said 20 teams) will make 30. I also believe that a climb ONLY robot can't make it all the way. I will be as excited as everyone else EVERY TIME I see a 30 point climb. This is a really hard one. |
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Re: Designing a climbing mechanism for 2013... a humbling experience
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-Nick |
Re: Designing a climbing mechanism for 2013... a humbling experience
I don't see thirty point hangers being added on mid season. To design them, you basically have to integrate it into every aspect of your robot design. It's one of the most challenging design problems in years.
I think it's more likely that you see teams show up to events as pure hangers and then add on frisbee mechanisms over time rather than the other way around. Though I do expect to see a lot of copied 10 point gravity hangers. |
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Re: Designing a climbing mechanism for 2013... a humbling experience
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- Sunny G. |
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