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Re: Designing a climbing mechanism for 2013... a humbling experience
So, would anyone care to explain what kind of gearboxes were used in 2010 for the "Grab and twist" method?
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Keep in mind you should only be using these for reference. The 54" rule complicates these designs a lot this year, and the reduction/motor(s) you'll need will be entirely dependent on your climbing design. |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
Question for you regarding the robot in 3 days. It's climbing is legal or not ? It seemsthat because in touch the floor (level 0) and grog the first horizontal bar (level 1 and 2) it would not be a legal climbing.
Can someone answers ? |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
We gave up on the design of a 30-point hanger yesterday. We have had plenty of 'visions' for how to do it, yet they all interfere with our desire for disc scoring. So we're scrapping it and instead will focus on disc launching, chute loading, and floor loading with a 10-point hang at the end.
We also plan to drive under the opponents' pyramids to steal their 2 discs in teleop, if all of their robots are too tall. [maniacal laugh] |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
Greetings,
After reading about this "Stinger" idea that extended BELOW the robot frame and wheels years past, I have a question. Is it legal to have a climbing mast and winch, were the mast would end up extending below the robot as well? Keeping in mind an overall height of 84 inches and the cylinder diameter of 54. I read the rules and see I nothing against it. Thanks, and good luck to all. Troy |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
I feel everyone's pain. Our team uses community voting to choose which design we are going to build, and the community overwhelmingly selected the robot that climbs the pyramid...We have run into one nightmare after another each which required an almost complete redesign. Our current solution will hopefully work, but it counts on a number of subsystems working relatively perfectly so that the whole thing doesn't just bind up.
The new perimeter constraints coupled with the high level of complexity in our design men we are pushing the limits on what our team is capable of on a number of different levels. Here is to having it all come together. Edoga |
Re: Designing a climbing mechanism for 2013... a humbling experience
I believe we have a design that can climb the pyramid reliably 100% of the time (baring mechanical breakdown). It's relatively simple but fabricating it to be reliable is certainly quite hard. Right now turning the mechanical design into something we can fabricate is the big concern. One thing that's proven essential to getting the design working is that we have to build the robot around it. This isn't a component that can simply bolt onto a basic chassis like we typically do.
-Mike |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
I wonder how many of the 'simple' ideas people profess to have were things we considered and dismissed as being too unreliable, too unpredictable or not simple at all.
We have shied away from anything that relies on the machine's center of mass being in a known, good location or from manipulating that center of mass to encourage the robot to swing into some other orientation. There are too many unknowns there for me to be comfortable putting considerable effort into such a system. We have some ideas for climbing up the corner that do not require manipulating our CoM, but they have their own challenges. We are likely going to focus instead on frisbee manipulation -- the potential for incremental improvement in that aspect of the game seems more promising to us than the potential, fixed 30/50 pt. contribution. |
Re: Designing a climbing mechanism for 2013... a humbling experience
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There are so many dependencies that affect every aspect of your robot. This is the hardest task we've ever been asked to do and I will bet money there are no more than 30 teams in all of FIRST that do it in an official match. |
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