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Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
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A consistent 30+ points sounds very appealing even if that's all we'll do. This is my 10th year in FIRST and I've only been involved with a robot that can score 30+ a match twice. That kind of score makes you an alliance captain at most regionals. |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
Our team is trying to figure out how to climb the corners, but it definitely does not seem simple. I agree that it is humbling.
We're looking at ways of sitting on the corner joints (the only decent place to sit in a transition between levels) and pulling up on the next corner joint. We have ideas (none simple), and at the stage we're at, I am looking at it more as a system where there are several little climbing subsystems that have to be designed and tweaked properly for the overall scheme to work. I see us slogging through all of the details and prototyping and testing and iterating as opposed to having a flash of insight that makes it twice as easy as we thought it would be. Our first regional is Kansas City. If we don't do a level 3 climber, I think we'll show up and see that 1625/1730/1986/etc have brought their L3 climbers that also shoot frisbees. If they do, good luck winning with a 10 point hanger. Hard or not, we really want to climb to the top. If we are forced to fall back on a 10 point climber, it won't be for lack of trying. |
Re: Designing a climbing mechanism for 2013... a humbling experience
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This is really the wrong way to think about this problem. It is oh-so-tempting to get into the "If they do it, we need to as well, or we are automatically worse than them" mentality. I only know this because my teams / I have done it time and time again before. First - you are never playing a 1v1 match. Yes, it's great if you can go frisbee for frisbee with the big guns, but as long as you have alliance partners you will be able to rely on those partners to achieve the tasks which you can't do. Second - if you throw 5 weeks into a 30 point hanger because "team X will do a 30 point hang AND shoot frisbees", and you don't use it, that's hundreds of man-hours you could have put into your shooter, your intake, or into drive practice in order to get your scoring rate up at or above their level! The jack of all trades really is the master of none for this game more than many others. And if 1625 matches you frisbee for frisbee and can 30 point hang: assemble a better alliance and the match is still in question. Three specialized robots will often beat one multi-function robot and two supporters. As anyone who has spent way too much time on the thirty point hang will tell you, getting a solid design that gets you up the tower is a massive undertaking. Every other feature of your robot will be potentially compromised to make this happen. I honestly think the above debate this year is mostly academic - fears of your local elite team being able to "do everything well" this year are going to be unfounded. The best frisbee shooters (in terms of scoring rate across the entire match) will not be teams that have reliable, working fast 30 point hangers. I predict there will be less than a dozen teams that can 30 point hang efficiently while being even 90% as effective as the top-tier frisbee scorers. |
Re: Designing a climbing mechanism for 2013... a humbling experience
Most important things in life are simple. Few of them are easy!
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Re: Designing a climbing mechanism for 2013... a humbling experience
Can i get an expert opinion on a design that uses a three stage arm which extends via a pulley system but retracts using a winch powered by a toughbox? The Stages are 27in long with 8in of overlap.
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Either way, we'd need a lot more information about the design. |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
So just to keep everyone in the thread updated, Team Update 1-15-2012 has suddenly made climbing a rather lot easier. The 54" cylinder is now robot relative while you're touching the pyramid. Which obviously makes many mechanisms and methods a lot more viable.
My condolences to those of you who have already locked in a more restricted, less robust design based on yesterday's rules.b |
Re: Designing a climbing mechanism for 2013... a humbling experience
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We can compromise to make it work, but it won't be nearly as pretty to watch. :( |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
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