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Re: Designing a climbing mechanism for 2013... a humbling experience
Don't think that there isn't an easy way to do something without compromising something in a big way. Our team has developed an easy way to climb 3 lvls and have a shooter that can consistently shoot 3 points. Sunday night the weekend of the kick-off, I had an epiphany of a simple design that takes up little space and uses just 3 motors. The first week we prototyped and have been celebrating at the success since. The one thing we did decide to lose is the frisbee pick up for an unrelated reason. Just keep trying.
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Not to mention you better latch on before the timer reaches 0 and they disable all the motors. Though I would seriously love to see a robot try this. :P |
Re: Designing a climbing mechanism for 2013... a humbling experience
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Re: Designing a climbing mechanism for 2013... a humbling experience
Oh it happened! We just don't want to give out details just yet ;)
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Re: Designing a climbing mechanism for 2013... a humbling experience
We have developed a one-motor three-level climber, with a secondary motor for weight distribution. Will keep you updated.
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Nothing bad ever comes from sharing a design. Someone may think of an improvement for it, or a real reason why it may be illegal. |
Re: Designing a climbing mechanism for 2013... a humbling experience
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I was kidding of course (about the quad copter) ... our climber goes up the corner (we hope) using 2 CIMS configured something like a cog train. And the design effort is humbling, especially for a EE! |
Re: Designing a climbing mechanism for 2013... a humbling experience
Our team has developed a way to score 18 in auto. Up to 42 in teleop. Climb to 30. Dump 20 in top goal. It is important to remember that you can not score in the pyramid during auto. Also you can only posses 4 disc, ever. That includes when climbing and dumping!!! I predict that at championships we will see 200-300 point matches. I also predict our robot will score 110 at best and rarely bellow 68.
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Good luck Justin |
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