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Re: Shooter Problem
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Re: Shooter Problem
We have plans to try several of the tricks mentioned here, and we'll try to report back with our findings.
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Re: Shooter Problem
Check and make sure the wheel is tighten to the axle and is not slipping
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Re: Shooter Problem
We found tread material to give us the most difference in performance. We use wedgetop wheel tread and it works well on a 6 inch wheel.
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Re: Shooter Problem
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As Ian Curtis mentioned, try some tape on the plexi. Then come back and tell me it didn't work, But not before you try it, all right? |
Re: Shooter Problem
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Re: Shooter Problem
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Re: Shooter Problem
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* this will mimic a bang-bang controller. |
Re: Shooter Problem
We know how we're going to shoot but how we're going to put the frisbees in to the robot or how will the robot going to pick it up????.
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Re: Shooter Problem
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If you get flack from your mechanical/fabricators for "slamming" the motor, do what I did, add a linear cushion within ~3% of your target speed. Ex. For a shooter wheel capable of 10,000RPM when you're over 300 RPM lower than your setpoint, you go 100% power, when you're 150 RPM Lower, 75%, Dead on 50%, 150RPM Higher 25%, 300RPM Higher 0%. This will mimic the PID you're trying to use, and unless you really know what you're doing when PID tuning, will be half the headache. |
Re: Shooter Problem
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If so, check the following and fix if necessary: - make sure the motor controller jumper is in the "coast" position (not "brake"). - make sure you are running the control loop fast enough (10 ms is good) - make sure your sensor is capable of giving an up-to-date speed reading faster than your control loop iteration rate |
Re: Shooter Problem
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