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-   -   Kinect in auton allowed (http://www.chiefdelphi.com/forums/showthread.php?t=111460)

dellagd 17-01-2013 22:14

Re: Kinect in auton allowed
 
Were probably gonna use it for fun, but maybe for autonomous sequencing. Literally just like a button.

Raise/lower hand to proceed to the next item in your auton for spacing out when your alliance shoots.

Johnbot 17-01-2013 22:34

Re: Kinect in auton allowed
 
True autonomous is better than a Kinect-driven "Hybrid" mode, but it is definitely not something to always dismiss, because it can (read: has a small-ish chance of us considering it to) be useful.

Take our current plan for using it, for instance:

The SmartDashboard accesses the Kinect. It takes a photo of them, and then uses the Kinect bone coordinate data to turn said photo into a paper doll of the person using the Kinect.

Then, it keeps updating the drawn parts of the paper doll to match the driver. The SmartDashboard then draws a sword in the driver's paper doll's hand, and starts shooting bombs at the driver's paper doll. The driver must chop the bombs, or he/she will be hit and blow up. The goal will be to last through all of auton.

This works well, as now we can do something while we wait for field issues to be resolved :)

z_beeblebrox 18-01-2013 00:12

Re: Kinect in auton allowed
 
Quote:

Originally Posted by Cory (Post 1217548)
Phew, good news. We were worried we wouldn't be able to use it again :cool:

:D

I see no advantage to Kinect use over a good autonomous.

nighterfighter 18-01-2013 00:13

Re: Kinect in auton allowed
 
Quote:

Originally Posted by Johnbot (Post 1217642)
True autonomous is better than a Kinect-driven "Hybrid" mode, but it is definitely not something to always dismiss, because it can (read: has a small-ish chance of us considering it to) be useful.

Take our current plan for using it, for instance:

The SmartDashboard accesses the Kinect. It takes a photo of them, and then uses the Kinect bone coordinate data to turn said photo into a paper doll of the person using the Kinect.

Then, it keeps updating the drawn parts of the paper doll to match the driver. The SmartDashboard then draws a sword in the driver's paper doll's hand, and starts shooting bombs at the driver's paper doll. The driver must chop the bombs, or he/she will be hit and blow up. The goal will be to last through all of auton.

This works well, as now we can do something while we wait for field issues to be resolved :)

So a game within a game?

I like it. :D

Johnbot 18-01-2013 00:17

Re: Kinect in auton allowed
 
Quote:

Originally Posted by nighterfighter (Post 1217714)
So a game within a game?

I like it. :D

That's the idea :)

kmusa 18-01-2013 01:43

Re: Kinect in auton allowed
 
Quote:

Originally Posted by z_beeblebrox (Post 1217713)
:D

I see no advantage to Kinect use over a good autonomous.

At least in this case, there's the high entertainment value. :)

-Karlis

StevenB 18-01-2013 01:46

Re: Kinect in auton allowed
 
I thought the driver station and/or control system was designed so that no joystick inputs were sent during autonomous mode. Has it changed since my day?

engunneer 18-01-2013 10:58

Re: Kinect in auton allowed
 
I think they do allow data to pass from the driver station to the robot. One example is using the driver station to do vision processing off-board.

Johnbot 18-01-2013 11:40

Re: Kinect in auton allowed
 
Quote:

Originally Posted by StevenB (Post 1217746)
I thought the driver station and/or control system was designed so that no joystick inputs were sent during autonomous mode. Has it changed since my day?

I don't think joystick data is sent, but as the Kinect handled uniquely, it is still sent over.


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