![]() |
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
1 Attachment(s)
[/ATTACH]
Quote:
[ATTACH]13553 Actually its 68°. Also I agree with your second statement. Our team is planing on climbing the side pole because we felt it would be easier. |
Re: Shooting Vs. Time hanging 30
Quote:
I made a quick little spreadsheet for choosing where to hang. All you have to do is set how long you think it will take to hang on each level, and how long it would take to do a full cycle of picking up and shooting frisbees. http://ge.tt/37zgzjV/v/0?c It's really straightforward, it does assume you make all of your shots in the top goal with 100% accuracy. I don't know if it will be at all useful, but I already have it so here it is. |
Re: Shooting Vs. Time hanging 30
I ment that it would be easier than the face of the pyramid. Sorry for not clarifying.
I do think shooting would be easier than climbing to the 3rd level, but if you can climb to the 3rd level than you would be a valuable alliance member. If you can climb to the top and put four colored disks in the top goal than you would score 50 points. If partner with an accurate shooter then they can shoot while you play defense then hang. Since your robot would not use the white disks there would be more for your alliance members. I think the best alliances will be comprised of a climbing robot, a shooting robot, and a defense/feeder robot (to shoot disks to the shooter). |
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
Quote:
I think a 50 point climb robot and a very accurate shooter robot would be your primary scorers. If you have two shooting robots and no robot at the opposite end of the field that can feed the other two than they won't be able to put up too many points because they have to travel back and forth. My team was hoping to play the role of 50 point climb and feeder if we have enough time. The best alliance will have a dedicated climber, dedicated shooter, and dedicated feeder. This ensures that your feeder will have plenty of disks and can shoot often while the climbing robot scores 50. This theoretical alliance should easily clear 100 points if your climber doesn't mess up. |
Re: Shooting Vs. Time hanging 30
2 Attachment(s)
Quote:
Here's a picture to help everyone out. This is the updated pyramid CAD after FIRST had Autodesk fix it. If you are climbing the outside of the corner (The first pic), this is the angle that really matters for you. You will be ascending at a 60 degree angle. If you climb a face of the pyramid (e.g. NOT the corner) then you will be ascending at a 68 degree angle (2nd pic) |
Re: Shooting Vs. Time hanging 30
I doubt many teams will be able to score 30 shooting points, even in all of teleop. On the other hand, almost no one will be able to climb for 30.
My analysis: if you can climb for 30 (ie, you are a powerhouse/strong team), it's worth considering. Most teams will not attempt to hang for 30, and that's ok. Some will be able to make up the difference by hanging for 10 and shooting well, but most will not. A bot that can hand and dump for 50 consistently will be effectively unbeatable in a 1v1 match against almost any other robot. A robot that can score in auto and can climb and dump would be hard pressed to lose a match. In short, climbing is worth it, but it's still very, very hard. |
Re: Shooting Vs. Time hanging 30
Both pure shooters and pure hangers have loads of strategic value in this game. I think teams should pick the one that plays best into their resources.
Can't wait to see the alliance selections for this year. I love games like this and 2012 where picking is so much more complex than "rank the robots in order of points scored". |
Re: Shooting Vs. Time hanging 30
Quote:
There was at least one alliance able to perform triple balances on Einstein last year, but they were unable to complete a match with three working robots due to conditions far beyond their control. |
Re: Shooting Vs. Time hanging 30
I think you guys are missing something obvious (we missed it kickoff day too).
If a team's robot opts for a 10-pt hang over a 30-pt hang, nothing says that the 20-point differential has to be made up in the last 30 seconds. |
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
Quote:
|
| All times are GMT -5. The time now is 13:36. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi