![]() |
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
Right. I'm pretty comfortable hanging near-arbitrary FRC-scale weights off of welded 1.5" steel.
|
Re: Shooting Vs. Time hanging 30
Quote:
Are there potentially 3 teams in the entire world who could band together to pull off 180 undeniable points? Probably -- but the selections process probably won't let that happen. I think the common elite alliance will be able to pull off roughly 120+ undeniable points at the more competitive events, depending on the tradeoffs the engineers had to make for hybrid vs specialized machines. After that it comes down to strategy and raw disc scoring ability. With that said, specializing and doing nothing else needs to be done on a team-by-team basis. It's probably the best option for most teams (bottom 4 sigmas of a Gaussian distribution), but alas, most of those "most teams" won't do it either. You never know, specializing could also fill the niche that 2 'powerhouse' robots need in order to get to 120+. |
Re: Shooting Vs. Time hanging 30
So which are we more likely to see first: Three teams hanging from the top or a pyramid collapse into a heap of scrap from all the weight?
|
Re: Shooting Vs. Time hanging 30
I agree with the specialization approach. And I also think that when we are evaluating what tasks most teams would be successful at specializing in, the order of tasks ends up prioritized like this:
3 pt shooting 10 pt hang 5 pt shooting Floor pickup and shooting in autonomous 20 pt hang 30 pt hang So the 30 pt hang should be at the bottom of the list....but maybe I just say that because I haven't figured out a way for our team to do it, after two weeks of thinking about it. |
Re: Shooting Vs. Time hanging 30
Quote:
There are many reasons not to hang, but I do not think fear of the pyramid breaking should be one of them. |
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
Quote:
|
Re: Shooting Vs. Time hanging 30
The pipe is not the problem, the steel pipe can hold plenty of weight. The joints where the couplings slide into each other, that is the weak point.
|
Re: Shooting Vs. Time hanging 30
But looking back it wouldn't be the first time they had to redesign game after launch, logo motion for example, the pegs for hanging tubes had to be fixed
|
Re: Shooting Vs. Time hanging 30
Ok I think we are getting off topic
I think if you have three robots that just get to the 10pt thats 30pt not including shooting and auto :yikes: |
| All times are GMT -5. The time now is 13:36. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi