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-   -   Shooting Vs. Time hanging 30 (http://www.chiefdelphi.com/forums/showthread.php?t=111498)

RonnieS 17-01-2013 21:26

Shooting Vs. Time hanging 30
 
I am going through strategies and want YOUR opinion. Is it worth going for the 30 point hang if you have a great shooter? Considering space for shooter and climbing, what would YOU do???

MARS_James 17-01-2013 21:27

Re: Shooting Vs. Time hanging 30
 
If you have a great shooter and have space for an effective 30 point hanger I see no reason why you wouldn't

RonnieS 17-01-2013 21:31

Re: Shooting Vs. Time hanging 30
 
What would you consider a "good shooter"? You can easily go for a 10 pt hang and get it in under 2 seconds but if you go for a 30 point hang and it takes about 20 seconds, would it be better to shoot to match those points? Maybe auto coming into play?

waialua359 17-01-2013 21:33

Re: Shooting Vs. Time hanging 30
 
I would compare this to last season.
Do you try the 3 robot balance, or focus on shooting more baskets to try and win the match (with 1 or 2 robots balancing) during eliminations.

RonnieS 17-01-2013 21:35

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by waialua359 (Post 1217592)
I would compare this to last season.
Do you try the 3 robot balance, or focus on shooting more baskets to try and win the match (with 1 or 2 robots balancing) during eliminations.

Very true too, do you think there will be a large number of teams that can do a 30pt hang in under 15 seconds?

Brandon_L 17-01-2013 21:42

Re: Shooting Vs. Time hanging 30
 
Personal opinions and quick not-too-exact math:


4 shots in the 2 point = 8 points/unload @ 10 seconds/clip

120 seconds/(takes a robot @10fps 5 seconds to cross a field*2 field lengths+5 second human loading time = 15 sec+10 sec/clip=25 seconds)=4.8 trips (round to 4)

4 trips * 8 points/trip = 32 points

plus maybe a 2 disc 2 pointer/disk auton = 2*2=4 * 2 (auton bonus) = 8

Subtotal 32+8=40

+ quick 10 point hang

50 points

Not taking into account for floor pickup near the end of the match, which would boost your score (quicker "trips" to load up) and shooting only at the 2 point goal. 50 points/match ain't bad if you ask me, and with the amount of extra practice time you'd have by keeping it simple with a shooter you can probably boost it a bit more, compared to spending forever solving a 30 point robot with a probably eh/no shooter.

Then there's the "load the colored discs, climb to the top, dump them in, 50 points" strategy. 50 points for a robot that's a 9 or 10 on a 1-10 scale of difficulty, or 50 points on a robot that's maybe a 4 or a 5. Your choice.

I also believe that any 30 point climber, except for if someone manages to pull off one that climbs the 68 degree pole, would pretty much take up your entire robot.

RonnieS 17-01-2013 21:47

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Brandon_L (Post 1217598)
Personal opinions and quick not-too-exact math:


4 shots in the 2 point = 8 points/unload @ 10 seconds/clip

120 seconds/(takes a robot @10fps 5 seconds to cross a field*2 field lengths+5 second human loading time = 15 sec+10 sec/clip=25 seconds)=4.8 trips (round to 4)

4 trips * 8 points/trip = 32 points

plus maybe a 2 disc 2 pointer/disk auton = 2*2=4 * 2 (auton bonus) = 8

Subtotal 32+8=40

+ quick 10 point hang

50 points

Not taking into account for floor pickup near the end of the match, which would boost your score (quicker "trips" to load up) and shooting only at the 2 point goal. 50 points/match ain't bad if you ask me, and with the amount of extra practice time you'd have by keeping it simple with a shooter you can probably boost it a bit more, compared to spending forever solving a 30 point robot with a probably eh/no shooter.

Then there's the "load the colored discs, climb to the top, dump them in, 50 points" strategy. 50 points for a robot that's a 9 or 10 on a 1-10 scale of difficulty, or 50 points on a robot that's maybe a 4 or a 5. Your choice.

That is what I was looking at. Our shooter in 7-8 at 54 feet in 3 point goal right now, and 6-6 in the 2pt and 3pt goal at half court. I feel we have good shooter but i figure if we can score two in auto at 3pt goal and 4-5 cycles in 3 pt goal during tel(not counting if we stay back at feeder station and shoot from there) and a 2 second 10pt hang will be good.

z_beeblebrox 17-01-2013 21:49

Re: Shooting Vs. Time hanging 30
 
Last year (unless they were 1717), teams scored more by doing the endgame than by shooting. I expect this year to be similar.

RonnieS 17-01-2013 21:58

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by z_beeblebrox (Post 1217602)
Last year (unless they were 1717), teams scored more by doing the endgame than by shooting. I expect this year to be similar.

Also have to look at world final matches on Einstein. I cant recall a triple balance, teams went for 2 bots balancing or less and kept shooting.

Botwoon 17-01-2013 22:03

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217610)
Also have to look at world final matches on Einstein. I cant recall a triple balance, teams went for 2 bots balancing or less and kept shooting.

Three of those alliances did win their divisions tripling, to be fair.

Gregor 17-01-2013 22:07

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217610)
Also have to look at world final matches on Einstein. I cant recall a triple balance, teams went for 2 bots balancing or less and kept shooting.

Might be due to the fact that there were rarely 3 moving robots for a given alliance at a given time. 3 of the 4 Einstein alliances had consistant triple balances.

Darth Drew 17-01-2013 22:10

Re: Shooting Vs. Time hanging 30
 
My team decided that the thirty point climb was too consuming of match time and space on the robot, but more importantly, we decided it would consume to much of the build season and leave us with little to no practice time. So we decided to focus on the shooter and leave our programming team with enough time to perfect an autonomous mode and our drive team with plenty of time to reduce transition time during feeding.

RonnieS 17-01-2013 22:14

Re: Shooting Vs. Time hanging 30
 
Very true on Einstein matches lol. But if your robot alone can get 50-80 points you are in good shape in my opinion. But we are in Michigan....States will for sure be interesting.

mikemat 17-01-2013 22:25

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217625)
Very true on Einstein matches lol. But if your robot alone can get 50-80 points you are in good shape in my opinion. But we are in Michigan....States will for sure be interesting.

IMO if your robot can get 20 points it will be in good shape. I think 50 to 80 would make you the star of most regionals. If history is anything to go by, the answer to this question is probably hang. In the games I have been a part of, only the top robots have been able to outscore the endgame, and most choose to attempt it anyway.

pfreivald 17-01-2013 22:27

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Brandon_L (Post 1217598)
I also believe that any 30 point climber, except for if someone manages to pull off one that climbs the 68 degree pole, would pretty much take up your entire robot.

A. It's a 60-degree pole.
B. Lots of teams will at least attempt the corner climb.

RonnieS 17-01-2013 22:30

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by mikemat (Post 1217636)
IMO if your robot can get 20 points it will be in good shape. I think 50 to 80 would make you the star of most regionals. If history is anything to go by, the answer to this question is probably hang. In the games I have been a part of, only the top robots have been able to outscore the endgame, and most choose to attempt it anyway.

100% correct! I think for most teams, they need to be able to secure a 10pt hang, very easy, can do it without any moving parts. Auto will be huge too! If teams can pick up off floor and score lets say 4-5(HOT, Simbotics, etc..) they will have a huge advantage.

Andrew Schreiber 17-01-2013 22:33

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217593)
Very true too, do you think there will be a large number of teams that can do a 30pt hang in under 15 seconds?

If the last several years of FRC games is any indicator - The overwhelming majority won't hang for 10 points let alone 30.

EricLeifermann 17-01-2013 22:36

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by pfreivald (Post 1217637)
A. It's a 60-degree pole.
B. Lots of teams will at least attempt the corner climb.

The manual says 68 degrees not 60....

RonnieS 17-01-2013 22:36

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Andrew Schreiber (Post 1217641)
If the last several years of FRC games is any indicator - The overwhelming majority won't hang for 10 points let alone 30.

I feel like i remember your name for some reason, it is really sticking in my head! But a lot of teams might not attempt but really a 10pt hang will be the easiest thing in this game if you do it right, beside for just driving around of course.

cgmv123 17-01-2013 22:43

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by EricLeifermann (Post 1217643)
The manual says 68 degrees not 60....

Depends on how you look at it. ;)

Quote:

Originally Posted by Andrew Schreiber (Post 1217641)
If the last several years of FRC games is any indicator - The overwhelming majority won't hang for 10 points let alone 30.

I disagree considering how easy it is to climb the first level.

TheOtherGuy 17-01-2013 22:43

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by EricLeifermann (Post 1217643)
The manual says 68 degrees not 60....

What happens when you rotate the pyramid 45 degrees about the vertical axis?

dellagd 17-01-2013 22:45

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by EricLeifermann (Post 1217643)
The manual says 68 degrees not 60....

If your climbing the corner, the angle you are climbing up at is 60 degrees

If you are climbing a side, you are climbing up at 68 degrees

Having the angle on the pole's diagonal into the pyramid is different than the poles angle from a face of the pyramid.

RonnieS 17-01-2013 22:53

Re: Shooting Vs. Time hanging 30
 
Why would you attempt to climb from the side? especially with the bars on the outside.

Andrew Schreiber 17-01-2013 23:02

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217644)
I feel like i remember your name for some reason, it is really sticking in my head! But a lot of teams might not attempt but really a 10pt hang will be the easiest thing in this game if you do it right, beside for just driving around of course.

Might be http://d.pr/i/zwM ;)

Last year if you had a drive train you could have balanced if someone let a bridge down for you... Yet in almost 60% of matches NO ONE balanced.

pfreivald 17-01-2013 23:04

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Andrew Schreiber (Post 1217664)
Might be http://d.pr/i/zwM ;)

Last year if you had a drive train you could have balanced if someone let a bridge down for you... Yet in almost 60% of matches NO ONE balanced.

...and yet we let bridges down for lots of people and didn't get a balance with them at Buckeye...

Andrew Schreiber 17-01-2013 23:07

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by pfreivald (Post 1217666)
...and yet we let bridges down for lots of people and didn't get a balance with them at Buckeye...

Proving my point that teams seem to have this lack of ability to do even the simplest tasks reliably.

RonnieS 17-01-2013 23:11

Re: Shooting Vs. Time hanging 30
 
Not that they cant, they dont have the coaching to help and guide them towards that. Teams these days try to do the hardest tasks without realizing there ability might not go beyond the simple things.

mrnoble 17-01-2013 23:11

Re: Shooting Vs. Time hanging 30
 
FIRST provides evidence that many of us are optimists. I predict matches in the single digits and low doubles for the majority of regional seeding matches.

RonnieS 17-01-2013 23:18

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by mrnoble (Post 1217674)
FIRST provides evidence that many of us are optimists. I predict matches in the single digits and low doubles for the majority of regional seeding matches.

Ya our districts will be the same more than likely. Michigan is hard though!

Zebra_Fact_Man 17-01-2013 23:20

Re: Shooting Vs. Time hanging 30
 
If it's any help, I think that less than less than 10% of FIRST teams will be able to outscore a 30pt hang using a 10 pt hang and disc pts accumulated during the last 30 seconds, and only 40% of teams will be able to outscore a 20pt hang during the last 30 seconds with discs and a 10pt.

If you can 30pt hang, (for most regions) that will automatically win you 60% of your qualifying matches. That's why it's so restrictive to 30pt hang this year; because it's so valuable.

Andrew Schreiber 17-01-2013 23:21

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217678)
Ya our districts will be the same more than likely. Michigan is hard though!

Anecdotally I want to agree with you but numerically the difference is not very big. The scoring distribution shifts to the right by a tiny amount.

RonnieS 17-01-2013 23:37

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Zebra_Fact_Man (Post 1217681)
If it's any help, I think that less than less than 10% of FIRST teams will be able to outscore a 30pt hang using a 10 pt hang and disc pts accumulated during the last 30 seconds, and only 40% of teams will be able to outscore a 20pt hang during the last 30 seconds with discs and a 10pt.

If you can 30pt hang, (for most regions) that will automatically win you 60% of your qualifying matches. That's why it's so restrictive to 30pt hang this year; because it's so valuable.

You don't have to necessarily outscore them in the last 30 seconds if they can only shoot 2 Frisbee and the rest of the time they focus on lining up for hanging or defense and in that time you can score 4-5 loads of 4 disc in the 3 pt goal, 2 during auto in 3pt goal, and a 10 point hang in last couple seconds that is a max of 82 points.

camalex3999 17-01-2013 23:44

Re: Shooting Vs. Time hanging 30
 
1 Attachment(s)
[/ATTACH]
Quote:

Originally Posted by pfreivald (Post 1217637)
A. It's a 60-degree pole.
B. Lots of teams will at least attempt the corner climb.


[ATTACH]13553

Actually its 68°.

Also I agree with your second statement. Our team is planing on climbing the side pole because we felt it would be easier.

Gray Adams 17-01-2013 23:57

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by camalex3999 (Post 1217693)
[/ATTACH]


[ATTACH]13553

Actually its 68°.

Also I agree with your second statement. Our team is planing on climbing the side pole because we felt it would be easier.

http://www.chiefdelphi.com/forums/sh...hlight=pyramid

I made a quick little spreadsheet for choosing where to hang. All you have to do is set how long you think it will take to hang on each level, and how long it would take to do a full cycle of picking up and shooting frisbees.

http://ge.tt/37zgzjV/v/0?c

It's really straightforward, it does assume you make all of your shots in the top goal with 100% accuracy. I don't know if it will be at all useful, but I already have it so here it is.

camalex3999 18-01-2013 00:18

Re: Shooting Vs. Time hanging 30
 
I ment that it would be easier than the face of the pyramid. Sorry for not clarifying.

I do think shooting would be easier than climbing to the 3rd level, but if you can climb to the 3rd level than you would be a valuable alliance member. If you can climb to the top and put four colored disks in the top goal than you would score 50 points. If partner with an accurate shooter then they can shoot while you play defense then hang. Since your robot would not use the white disks there would be more for your alliance members.

I think the best alliances will be comprised of a climbing robot, a shooting robot, and a defense/feeder robot (to shoot disks to the shooter).

PayneTrain 18-01-2013 00:24

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by camalex3999 (Post 1217718)
I ment that it would be easier than the face of the pyramid. Sorry for not clarifying.

I do think shooting would be easier than climbing to the 3rd level, but if you can climb to the 3rd level than you would be a valuable alliance member. If you can climb to the top and put four colored disks in the top goal than you would score 50 points. If partner with an accurate shooter then they can shoot while you play defense then hang. Since your robot would not use the white disks there would be more for your alliance members.

I think the best alliances will be comprised of a climbing robot, a shooting robot, and a defense/feeder robot (to shoot disks to the shooter).

I don't think there has ever been a true/effective "defense/feeding robot". The best teams are usually the two best primary scorers that can team up with the best defense/secondary objective specialist left on the board.

camalex3999 18-01-2013 00:35

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by PayneTrain (Post 1217721)
I don't think there has ever been a true/effective "defense/feeding robot". The best teams are usually the two best primary scorers that can team up with the best defense/secondary objective specialist left on the board.


I think a 50 point climb robot and a very accurate shooter robot would be your primary scorers. If you have two shooting robots and no robot at the opposite end of the field that can feed the other two than they won't be able to put up too many points because they have to travel back and forth. My team was hoping to play the role of 50 point climb and feeder if we have enough time. The best alliance will have a dedicated climber, dedicated shooter, and dedicated feeder. This ensures that your feeder will have plenty of disks and can shoot often while the climbing robot scores 50. This theoretical alliance should easily clear 100 points if your climber doesn't mess up.

dellagd 18-01-2013 00:36

Re: Shooting Vs. Time hanging 30
 
2 Attachment(s)
Quote:

Originally Posted by camalex3999 (Post 1217693)
[/ATTACH]


[ATTACH]13553

Actually its 68°.

Also I agree with your second statement. Our team is planing on climbing the side pole because we felt it would be easier.

Saying as how you were quoting a corner climb post, no.

Here's a picture to help everyone out. This is the updated pyramid CAD after FIRST had Autodesk fix it.

If you are climbing the outside of the corner (The first pic), this is the angle that really matters for you. You will be ascending at a 60 degree angle.

If you climb a face of the pyramid (e.g. NOT the corner) then you will be ascending at a 68 degree angle (2nd pic)

DampRobot 18-01-2013 01:24

Re: Shooting Vs. Time hanging 30
 
I doubt many teams will be able to score 30 shooting points, even in all of teleop. On the other hand, almost no one will be able to climb for 30.

My analysis: if you can climb for 30 (ie, you are a powerhouse/strong team), it's worth considering. Most teams will not attempt to hang for 30, and that's ok. Some will be able to make up the difference by hanging for 10 and shooting well, but most will not. A bot that can hand and dump for 50 consistently will be effectively unbeatable in a 1v1 match against almost any other robot. A robot that can score in auto and can climb and dump would be hard pressed to lose a match.

In short, climbing is worth it, but it's still very, very hard.

Chris is me 18-01-2013 01:50

Re: Shooting Vs. Time hanging 30
 
Both pure shooters and pure hangers have loads of strategic value in this game. I think teams should pick the one that plays best into their resources.

Can't wait to see the alliance selections for this year. I love games like this and 2012 where picking is so much more complex than "rank the robots in order of points scored".

Undertones 18-01-2013 02:12

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217610)
Also have to look at world final matches on Einstein. I cant recall a triple balance, teams went for 2 bots balancing or less and kept shooting.


There was at least one alliance able to perform triple balances on Einstein last year, but they were unable to complete a match with three working robots due to conditions far beyond their control.

JesseK 18-01-2013 06:31

Re: Shooting Vs. Time hanging 30
 
I think you guys are missing something obvious (we missed it kickoff day too).

If a team's robot opts for a 10-pt hang over a 30-pt hang, nothing says that the 20-point differential has to be made up in the last 30 seconds.

RonnieS 18-01-2013 06:51

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by JesseK (Post 1217781)
I think you guys are missing something obvious (we missed it kickoff day too).

If a team's robot opts for a 10-pt hang over a 30-pt hang, nothing says that the 20-point differential has to be made up in the last 30 seconds.

That is what I was getting at, you can make up for over half that in auto then one circuit and ur good!

JesseK 18-01-2013 06:53

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217785)
That is what I was getting at, you can make up for over half that in auto...

Or all of it plus change (well, one robot on the alliance can...).

RonnieS 18-01-2013 07:07

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by JesseK (Post 1217786)
Or all of it plus change (well, one robot on the alliance can...).

Ya if u have an alliance where u all can shoot and all hang for 10 in under 3 seconds and u have good autos u will beat any robot that just hangs and dumps in 5 pt goal

Bill_B 18-01-2013 07:39

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Andrew Schreiber (Post 1217670)
Proving my point that teams seem to have this lack of ability to do even the simplest tasks reliably.

This is a quite pervasive characteristic of teenagers in general. Reliable behavior is not highly valued as being too predictable. "Who? Me? Conform to the norm? Get outta here, Grandpa!" A primary value of FRC is providing an activity that demonstrates that reliability and predictability are worthwhile goals.

lcoreyl 18-01-2013 08:15

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by JesseK (Post 1217786)
Or all of it plus change (well, one robot on the alliance can...).

Assuming that the 30 pt climber can't score in auto...
a 30 pt climber that can also harvest discs from the ground in autonomous is certainly pretty silly for 99% of teams, but having a super simple wheel shooter that can only shoot 3 discs is pretty reasonable.

Although I actually agree that the 20 pts will be able to be made up easily by great shooters.

this year, I can see the possiblity of having 3 good shooters that don't get in each other's way that much, especially in elims after some practice.

CalTran 18-01-2013 08:16

Re: Shooting Vs. Time hanging 30
 
Not attacking anyone but some people need to step back a second for climbing. Reading through this, a lot of people are doing weird 1v3 scenarios...I believe the OP was going for 1v1 climb vs shoot.
That in mind, a good shooter should be able to make up the thirty points with three in autonomous, and one trip of four. They can make up fifty with the in autonomous, and then three runs back to the feeder. The runs polls lining up is pushing it a little...you could do two runs and a hang but that's slightly more mechanical difficulty.

RonnieS 18-01-2013 08:53

Re: Shooting Vs. Time hanging 30
 
I believe auto will be the most important thing this year based in the fact that with a well executed auto u can score mega points, and if u can shoot/score in auto u more than likely can I teleoporated, only adding to your score. I have heard of too many teams who are focusing on climbing before shooting...I do not agree.

pfreivald 18-01-2013 08:53

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by camalex3999 (Post 1217693)
Actually its 68°.

Also I agree with your second statement. Our team is planing on climbing the side pole because we felt it would be easier.

No, the faces are 68° to each other, but the corners are 60° to the floor, and if your team is building a corner-climber, you'd better figure this out quick.

MichaelBick 18-01-2013 08:58

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by CalTran (Post 1217819)
Not attacking anyone but some people need to step back a second for climbing. Reading through this, a lot of people are doing weird 1v3 scenarios...I believe the OP was going for 1v1 climb vs shoot.
That in mind, a good shooter should be able to make up the thirty points with three in autonomous, and one trip of four. They can make up fifty with the in autonomous, and then three runs back to the feeder. The runs polls lining up is pushing it a little...you could do two runs and a hang but that's slightly more mechanical difficulty.

With lifting you can score 30 pts alone.If you concentrate on shooting instead of hanging, I think it is quite easy to get to the point where you are making all you auton shots in the top basket. Add to this 1 4 frisbee run during the last 30 seconds of a match and you are equal to the pts scored by a lifter.

If you add capabilities to each robot(dumper to lifter and 10pt lift to shooter) it gets a little bit more interesting. The dumper can now score 50 pts just by lifting and dumping + 6pts in auton(50+6=56). However the shooter can score 18pts in auton + 12 pts in the last 30 seconds of a match + 10 pt lift(18+12+10=40). The question is whether the risk of a 3lvl lift is worth the high risk, whether your team has the capability to build a lifter, and whether the extra time spent of lifting could be better utilized by shooting.

For example, an intake(mainly for auton) has a huge benefit to a shooter. It potentially increases the score of a shooter by up to 24 pts(4 frisbees in auton). This game is truly about taking a side based on the capabilities of your team and the risk they are willing to take.

RonnieS 18-01-2013 09:05

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by MICHAELABICK (Post 1217840)
With lifting you can score 30 pts alone.If you concentrate on shooting instead of hanging, I think it is quite easy to get to the point where you are making all you auton shots in the top basket. Add to this 1 4 frisbee run during the last 30 seconds of a match and you are equal to the pts scored by a lifter.

If you add capabilities to each robot(dumper to lifter and 10pt lift to shooter) it gets a little bit more interesting. The dumper can now score 50 pts just by lifting and dumping + 6pts in auton(50+6=56). However the shooter can score 18pts in auton + 12 pts in the last 30 seconds of a match + 10 pt lift(18+12+10=40). The question is whether the risk of a 3lvl lift is worth the high risk, whether your team has the capability to build a lifter, and whether the extra time spent of lifting could be better utilized by shooting.

For example, an intake(mainly for auton) has a huge benefit to a shooter. It potentially increases the score of a shooter by up to 24 pts(4 frisbees in auton). This game is truly about taking a side based on the capabilities of your team and the risk they are willing to take.

In this game your robot could have the best functions that never work because of poor drivers, and good driver will make a bad robot better like always but I believe this year it will be a lot about your teams driver practice and how good they really are.

MysterE 18-01-2013 09:14

Re: Shooting Vs. Time hanging 30
 
I think a large part of what a team should do depends on where it wants to be in the rankings. Because of the importance of Auto and Climbing points in the FMS, it would seem that focusing on those two aspects alone may be worth a good amount of time.

The debate on our team always centers around the difference between complex mechanisms and complex strategies. We are working on a shooter, 30 point climber, and floor/slot pickup. This sounds complex - but at the same time we are working on designing the most simplistic mechanisms that we can and working on items in order of importance. So - while our frame will be designed to allow for a floor pickup, it will be the last thing that we ultimately build. The first is the shooter/slot feeder, second is the climber, and last will be the floor.

This will not leave us a lot of time of practice with our robot initially, but creating a post-build practice bot will. Its going to be interesting.

Sean Raia 18-01-2013 09:40

Re: Shooting Vs. Time hanging 30
 
We will see a majority of teams who cannot consistently do either. I attribute this to the fact that a large number of teams are putting a lot of time into a level 3 climber that will not work in the end.

Many teams will show up to regionals with nothing more than a drive train and some hooks that don't work/fail/never get deployed.

dodar 18-01-2013 09:44

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Sean Raia (Post 1217861)
We will see a majority of teams who cannot consistently do either. I attribute this to the fact that a large number of teams are putting a lot of time into a level 3 climber that will not work in the end.

Many teams will show up to regionals with nothing more than a drive train and some hooks that don't work/fail/never get deployed.

That's why I said for a team's first regional you should plan to have the absolute best shooter you can have and get your drivers as much experience as you can using it and then go for a 10pt hang. Then for the 2nd regional you have more practice and refinement in shooting/feeding and then plan for a 20pt hang. Then, if possible, go to championships with the perfected version of your shooter/feeder and the best driver your team can muster and, possibly, a 30pt hang or a perfected/super fast 20pt hang.

Sean Raia 18-01-2013 09:48

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by dodar (Post 1217864)
That's why I said for a team's first regional you should plan to have the absolute best shooter you can have and get your drivers as much experience as you can using it and then go for a 10pt hang. Then for the 2nd regional you have more practice and refinement in shooting/feeding and then plan for a 20pt hang. Then, if possible, go to championships with the perfected version of your shooter/feeder and the best driver your team can muster and, possibly, a 30pt hang or a perfected/super fast 20pt hang.

That's the ideal plan for most mid-level teams.
Unfortunately, we're talking about FIRST here... so biting off more than you can chew is always expected.

karomata 18-01-2013 10:22

Re: Shooting Vs. Time hanging 30
 
Depends on your alliance partners, if they can't hang, but can shoot well, you should probably try to hang, but if they can't shoot, but can hang, let them hang. If they can't do either, I can probably guess who they are within 5 guesses, although your still out of luck.

pfreivald 18-01-2013 10:33

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Sean Raia (Post 1217867)
That's the ideal plan for most mid-level teams.
Unfortunately, we're talking about FIRST here... so biting off more than you can chew is always expected.

1551 is omnomnomming a big mouthful at the moment. We'll see how that turns out!

RonnieS 18-01-2013 10:37

Re: Shooting Vs. Time hanging 30
 
A large number of teams are also forgetting that the pyramids will more tha likely not be the sturdiest things and they will not have tons of room to manipulate.

pfreivald 18-01-2013 10:39

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217891)
A large number of teams are also forgetting that the pyramids will more tha likely not be the sturdiest things and they will not have tons of room to manipulate.

I don't at all understand what you mean.

Koko Ed 18-01-2013 11:01

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Sean Raia (Post 1217861)
We will see a majority of teams who cannot consistently do either. I attribute this to the fact that a large number of teams are putting a lot of time into a level 3 climber that will not work in the end.

Many teams will show up to regionals with nothing more than a drive train and some hooks that don't work/fail/never get deployed.

Teams need to take a long hard look at themselves in the mirror and make a realistic assessment of what they are capable of.

RonnieS 18-01-2013 11:04

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by pfreivald (Post 1217895)
I don't at all understand what you mean.

First had never texted actual robots on the pyramid, and when a team built the pyramid and put a old robot at around 150 pounds on it, the slide in joints at the corners started to flex and actually twist the pyramid, not so it broke but twisted in the extra space in all of the joints. I just feel like until the release something after week 1 that will strengthen the pyramid, I don wants to risk putting my robot that high in the air.

CalTran 18-01-2013 11:08

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217911)
First had never texted actual robots on the pyramid, and when a team built the pyramid and put a old robot at around 150 pounds on it, the slide in joints at the corners started to flex and actually twist the pyramid, not so it broke but twisted in the extra space in all of the joints. I just feel like until the release something after week 1 that will strengthen the pyramid, I don wants to risk putting my robot that high in the air.

Are you talking about the team pyramid our the actual pyramid? I think the actual pyramids is one of, if not the strongest FIELD elements ever designed by FIRST

pfreivald 18-01-2013 11:21

Re: Shooting Vs. Time hanging 30
 
Right. I'm pretty comfortable hanging near-arbitrary FRC-scale weights off of welded 1.5" steel.

JesseK 18-01-2013 11:21

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by lcoreyl (Post 1217818)
Assuming that the 30 pt climber can't score in auto...
a 30 pt climber that can also harvest discs from the ground in autonomous is certainly pretty silly for 99% of teams, but having a super simple wheel shooter that can only shoot 3 discs is pretty reasonable.

Although I actually agree that the 20 pts will be able to be made up easily by great shooters.

this year, I can see the possiblity of having 3 good shooters that don't get in each other's way that much, especially in elims after some practice.

Eh, there's a way to look at it which assumes equal teleop scoring between the alliances. Do you think it's just a coincidence that a perfect autonomous (15-discs) is worth just as much as a perfect triple-30 climb? It's also not a coincidence that both are [mostly] undeniable points -- that is, there's very little that can be done defensively to deny an opponent those points. IMO, they're both equally difficult too.

Are there potentially 3 teams in the entire world who could band together to pull off 180 undeniable points? Probably -- but the selections process probably won't let that happen. I think the common elite alliance will be able to pull off roughly 120+ undeniable points at the more competitive events, depending on the tradeoffs the engineers had to make for hybrid vs specialized machines. After that it comes down to strategy and raw disc scoring ability.

With that said, specializing and doing nothing else needs to be done on a team-by-team basis. It's probably the best option for most teams (bottom 4 sigmas of a Gaussian distribution), but alas, most of those "most teams" won't do it either. You never know, specializing could also fill the niche that 2 'powerhouse' robots need in order to get to 120+.

Koko Ed 18-01-2013 11:23

Re: Shooting Vs. Time hanging 30
 
So which are we more likely to see first: Three teams hanging from the top or a pyramid collapse into a heap of scrap from all the weight?

MrForbes 18-01-2013 11:26

Re: Shooting Vs. Time hanging 30
 
I agree with the specialization approach. And I also think that when we are evaluating what tasks most teams would be successful at specializing in, the order of tasks ends up prioritized like this:

3 pt shooting

10 pt hang

5 pt shooting

Floor pickup and shooting in autonomous

20 pt hang

30 pt hang

So the 30 pt hang should be at the bottom of the list....but maybe I just say that because I haven't figured out a way for our team to do it, after two weeks of thinking about it.

XaulZan11 18-01-2013 11:29

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217911)
First had never texted actual robots on the pyramid.

Please cite your source for this. They may not have tested robots built by teams, but I would be amazed if they did not build their own robots to test the game and ensure the pyramid was strong enough.

There are many reasons not to hang, but I do not think fear of the pyramid breaking should be one of them.

Chris is me 18-01-2013 11:45

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217911)
First had never texted actual robots on the pyramid, and when a team built the pyramid and put a old robot at around 150 pounds on it, the slide in joints at the corners started to flex and actually twist the pyramid, not so it broke but twisted in the extra space in all of the joints. I just feel like until the release something after week 1 that will strengthen the pyramid, I don wants to risk putting my robot that high in the air.

You didn't build the actual pyramid, you built the team pyramid. The actual pyramid is welded together and doesn't have wood and U-bolts holding it together.

cgmv123 18-01-2013 11:45

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Koko Ed (Post 1217932)
So which are we more likely to see first: Three teams hanging from the top or a pyramid collapse into a heap of scrap from all the weight?

Definitely the former. No way something built like that collapses.

CalTran 18-01-2013 11:48

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by XaulZan11 (Post 1217936)
Please cite your source for this. They may not have tested robots built by teams, but I would be amazed if they did not build their own robots to test the game and ensure the pyramid was strong enough.

There are many reasons not to hang, but I do not think fear of the pyramid breaking should be one of them.

I'd be willing to bet that they hung more than three competition weights on it. A steel wielded structure with the specific purpose of hanging robots on it has probably been designed, redesigned, and overdesigned.

RonnieS 18-01-2013 12:59

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by XaulZan11 (Post 1217936)
Please cite your source for this. They may not have tested robots built by teams, but I would be amazed if they did not build their own robots to test the game and ensure the pyramid was strong enough.

There are many reasons not to hang, but I do not think fear of the pyramid breaking should be one of them.

It was not from an online source, it was a FIRST FTA.

RonnieS 18-01-2013 13:03

Re: Shooting Vs. Time hanging 30
 
The pipe is not the problem, the steel pipe can hold plenty of weight. The joints where the couplings slide into each other, that is the weak point.

RonnieS 18-01-2013 13:43

Re: Shooting Vs. Time hanging 30
 
But looking back it wouldn't be the first time they had to redesign game after launch, logo motion for example, the pegs for hanging tubes had to be fixed

hunterteam3476 18-01-2013 15:03

Re: Shooting Vs. Time hanging 30
 
Ok I think we are getting off topic

I think if you have three robots that just get to the 10pt thats 30pt not including shooting and auto :yikes:

dellagd 18-01-2013 15:58

Re: Shooting Vs. Time hanging 30
 
This is the way our team saw it.

Last year, we were pretty lacking on strategy and baiscally went right into design.

Are we shooting? Yes. Are we cooperating? Yes. 3 pt hoop? Yes. Play defense? Yes. Play offence? Yes.

Anyway, we took the more specialized approach this year. We didnt have much success as a shooter in 2012. Yes, we could shoot the threes and twos, but not on a level that made us competitive. Shooting is a variable thing. Lots of things change while you're shooting. Your surrounding change. Your position will change (Even if we think we're at the same spot, its easy to be off). The discs themselves will change. To what extent is unknown, but game pieces will change match to match.

What wont change? The pyramid. Our robot. There's a lot less variables in climbing.

From another angle, how may actions of shooting does it take to get 30 points? Well, you have to get discs, grab them, shoot them, and do that at least 10 times.

Climbing the pyramid is a repeatable, reliable, one time action. It works or it doesn't. We go to the pyramid and do our climbing. Not having to worry about all these factors (some of them we may not even fully understand) made us go for the pyramid.

JesseK 18-01-2013 16:04

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by dellagd (Post 1218088)
From another angle, how may actions of shooting does it take to get 30 points? Well, you have to get discs, grab them, shoot them, and do that at least 10 times.

Climbing the pyramid is a repeatable, reliable, one time action. It works or it doesn't. We go to the pyramid and do our climbing. Not having to worry about all these factors (some of them we may not even fully understand) made us go for the pyramid.

I like your thought process (it's how we did it too, to an extent) and think you have a great strategy. Yet consider that 5 scored autonomous discs are just as repeatable, reliable and quick as pyramid climbing. The only variable is disc warping, but we have a design that accounts for that. Food for thought next year (the GDC has become very good at designing tradeoffs into their games).

dellagd 18-01-2013 17:02

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by JesseK (Post 1218093)
I like your thought process (it's how we did it too, to an extent) and think you have a great strategy. Yet consider that 5 scored autonomous discs are just as repeatable, reliable and quick as pyramid climbing. The only variable is disc warping, but we have a design that accounts for that. Food for thought next year (the GDC has become very good at designing tradeoffs into their games).

We saw this as well, but our lack of success with shooting projectiles last year made us wary of going off and trying to score the big points with that again.

PS Im intrigued on this "accounting for warp" you sneaked in there.

Davis Racing 18-01-2013 17:14

Re: Shooting Vs. Time hanging 30
 
On the pyramid climb: The top zone of the pyramid gets pretty space restrictive, making it seemingly difficult for multiple inside climbers. Three 20 point inside climbers will be tight.

ThirteenOfTwo 18-01-2013 17:29

Re: Shooting Vs. Time hanging 30
 
I'd argue that a 10 point hang plus shooting is a faster way to score than just shooting given how achievable the 10 point hang is. I'd compare 30 vs 10 + score 7, not 30 vs score 10.

pfreivald 18-01-2013 17:57

Re: Shooting Vs. Time hanging 30
 
Our analysis on kickoff was:

A 30-second climb with 20 point dump is acceptable.
A 20-second climb with 20 point dump is good.
A 10-second climb with 20 point dump is great.

A 30-second climb with no dump is okay-ish.
A 20-second climb with no dump is acceptable.
A 10-second climb with no dump is good.

As a great hanger in 2010, it didn't occur to us until reading CD later that other people wouldn't be clambering for a climb. Our specific capabilities lend themselves more to climbing than autonomous programming -- something we're working on, of course, because we always want to be better than we are -- so as far as priorities we are tending in that direction even though skill-independent strategy leans us the other way.

Ian Curtis 18-01-2013 19:40

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by pfreivald (Post 1218151)
A 30-second climb with no dump is okay-ish.

I would be surprised if there is reliable 30 point climber all season long that is not at least a regional semifinalist. At most regionals such a robot is probably at least a finalist. Sames goes for a reliable 30 second climb with a frisbee dump, except you shift it up to regional finalist and winner. In my opinion that puts them far above "okay-ish" and "acceptable".

Consider how big of a swing a minibot was in 2011, and then realize that it takes 2 teleop scores in 2013 to equal 1 in 2011. (I realize shooting discs & placing tubes are not equally as hard, but the average alliance shot 2 balls in the middle goal in 2012...)

As always, I would love to be wrong. :o

pfreivald 18-01-2013 20:09

Re: Shooting Vs. Time hanging 30
 
You may be right. We climbed with no issues (beyond a slipping set screw, from which we've learned our lesson) in 2010--indeed our 2013 lift isn't a whole lot different than our 2010 lifter... So in that sense I look at it and say, "gee, that's hard, but not *so* hard--and once you've got it, you're nails."

Part of me thinks that every regional will have a dozen or more robots that 30+20 climb, and part of me feels that one or two robots at most will do so, and despite our confidence we're not going to be one of them...

I'm having a hard time picking apart this game. I know how it should be played, but how it will be played still eludes me.

ohrly? 19-01-2013 16:36

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by Ronnie314 (Post 1217639)
100% correct! I think for most teams, they need to be able to secure a 10pt hang, very easy, can do it without any moving parts. Auto will be huge too! If teams can pick up off floor and score lets say 4-5(HOT, Simbotics, etc..) they will have a huge advantage.

Woah, hold on there! How do you climb without any moving parts? Lifting yourself off the ground requires doing work, which necessitates moving parts... (unless you use straight kinetic energy, but then you have to stay above the ground for 5 seconds before it is scored)

EDIT: I stand corrected: http://youtu.be/MFRCiEeyjDU

z_beeblebrox 19-01-2013 16:39

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by ohrly? (Post 1218672)
Woah, hold on there! How do you climb without any moving parts? Lifting yourself off the ground requires doing work, which necessitates moving parts... (unless you use straight kinetic energy, but then you have to stay above the ground for 5 seconds before it is scored)

http://3847.blogspot.com/2013/01/day...ck-around.html

lcoreyl 19-01-2013 19:08

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by z_beeblebrox (Post 1218675)

that's fantastic!

cmrnpizzo14 20-01-2013 21:52

Re: Shooting Vs. Time hanging 30
 
If teams are concerned about disc warping, I quickly learned this year that it will be almost a non-issue.

http://www.chiefdelphi.com/forums/sh...66&postcount=9
http://www.chiefdelphi.com/forums/sh...7&postcount=13
http://www.chiefdelphi.com/forums/sh...3&postcount=15

I made this assumption on another thread and was quickly corrected. After receiving several replies, I do not believe that this will be an issue.....

I think that a 30 pt hang is completely worth it if it can be accomplished. Teams just need to consider what they can do. The bottom line in all robot designs is that the best designs are the ones that work. I'm guessing, based off of Rebound Fumble, that if a team just developed a dumper and 10 point hanger that works reliably every time, they could win a fair amount of qualifying matches and be picked for elims at most regionals.

JesseK 21-01-2013 09:51

Re: Shooting Vs. Time hanging 30
 
Quote:

Originally Posted by cmrnpizzo14 (Post 1219266)
If teams are concerned about disc warping, I quickly learned this year that it will be almost a non-issue.

http://www.chiefdelphi.com/forums/sh...66&postcount=9
http://www.chiefdelphi.com/forums/sh...7&postcount=13
http://www.chiefdelphi.com/forums/sh...3&postcount=15

I made this assumption on another thread and was quickly corrected. After receiving several replies, I do not believe that this will be an issue....

Don't take anyone's word for it. Take some of your own discs, put them through your prototype shooter at max speed with the exit pointed straight at a wall that's only a few feet away. Take some of of your other discs and drive last year's robot over them, bot right-side-up and up-side-down. Then make your own decision as to whether or not the dsics can warp. Then perhaps listen to CD about probabilities of occurance (or run the simulation to figure out how often things happen -- either way).

Many CDenizens have a bad habit of conjectures that are only based in thought. Don't change your mind solely on account of them.


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