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Shooting Vs. Time hanging 30
I am going through strategies and want YOUR opinion. Is it worth going for the 30 point hang if you have a great shooter? Considering space for shooter and climbing, what would YOU do???
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If you have a great shooter and have space for an effective 30 point hanger I see no reason why you wouldn't
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What would you consider a "good shooter"? You can easily go for a 10 pt hang and get it in under 2 seconds but if you go for a 30 point hang and it takes about 20 seconds, would it be better to shoot to match those points? Maybe auto coming into play?
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I would compare this to last season.
Do you try the 3 robot balance, or focus on shooting more baskets to try and win the match (with 1 or 2 robots balancing) during eliminations. |
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Personal opinions and quick not-too-exact math:
4 shots in the 2 point = 8 points/unload @ 10 seconds/clip 120 seconds/(takes a robot @10fps 5 seconds to cross a field*2 field lengths+5 second human loading time = 15 sec+10 sec/clip=25 seconds)=4.8 trips (round to 4) 4 trips * 8 points/trip = 32 points plus maybe a 2 disc 2 pointer/disk auton = 2*2=4 * 2 (auton bonus) = 8 Subtotal 32+8=40 + quick 10 point hang 50 points Not taking into account for floor pickup near the end of the match, which would boost your score (quicker "trips" to load up) and shooting only at the 2 point goal. 50 points/match ain't bad if you ask me, and with the amount of extra practice time you'd have by keeping it simple with a shooter you can probably boost it a bit more, compared to spending forever solving a 30 point robot with a probably eh/no shooter. Then there's the "load the colored discs, climb to the top, dump them in, 50 points" strategy. 50 points for a robot that's a 9 or 10 on a 1-10 scale of difficulty, or 50 points on a robot that's maybe a 4 or a 5. Your choice. I also believe that any 30 point climber, except for if someone manages to pull off one that climbs the 68 degree pole, would pretty much take up your entire robot. |
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Last year (unless they were 1717), teams scored more by doing the endgame than by shooting. I expect this year to be similar.
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My team decided that the thirty point climb was too consuming of match time and space on the robot, but more importantly, we decided it would consume to much of the build season and leave us with little to no practice time. So we decided to focus on the shooter and leave our programming team with enough time to perfect an autonomous mode and our drive team with plenty of time to reduce transition time during feeding.
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Very true on Einstein matches lol. But if your robot alone can get 50-80 points you are in good shape in my opinion. But we are in Michigan....States will for sure be interesting.
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B. Lots of teams will at least attempt the corner climb. |
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If you are climbing a side, you are climbing up at 68 degrees Having the angle on the pole's diagonal into the pyramid is different than the poles angle from a face of the pyramid. |
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Why would you attempt to climb from the side? especially with the bars on the outside.
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Last year if you had a drive train you could have balanced if someone let a bridge down for you... Yet in almost 60% of matches NO ONE balanced. |
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Not that they cant, they dont have the coaching to help and guide them towards that. Teams these days try to do the hardest tasks without realizing there ability might not go beyond the simple things.
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FIRST provides evidence that many of us are optimists. I predict matches in the single digits and low doubles for the majority of regional seeding matches.
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If it's any help, I think that less than less than 10% of FIRST teams will be able to outscore a 30pt hang using a 10 pt hang and disc pts accumulated during the last 30 seconds, and only 40% of teams will be able to outscore a 20pt hang during the last 30 seconds with discs and a 10pt.
If you can 30pt hang, (for most regions) that will automatically win you 60% of your qualifying matches. That's why it's so restrictive to 30pt hang this year; because it's so valuable. |
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[ATTACH]13553 Actually its 68°. Also I agree with your second statement. Our team is planing on climbing the side pole because we felt it would be easier. |
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I made a quick little spreadsheet for choosing where to hang. All you have to do is set how long you think it will take to hang on each level, and how long it would take to do a full cycle of picking up and shooting frisbees. http://ge.tt/37zgzjV/v/0?c It's really straightforward, it does assume you make all of your shots in the top goal with 100% accuracy. I don't know if it will be at all useful, but I already have it so here it is. |
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I ment that it would be easier than the face of the pyramid. Sorry for not clarifying.
I do think shooting would be easier than climbing to the 3rd level, but if you can climb to the 3rd level than you would be a valuable alliance member. If you can climb to the top and put four colored disks in the top goal than you would score 50 points. If partner with an accurate shooter then they can shoot while you play defense then hang. Since your robot would not use the white disks there would be more for your alliance members. I think the best alliances will be comprised of a climbing robot, a shooting robot, and a defense/feeder robot (to shoot disks to the shooter). |
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I think a 50 point climb robot and a very accurate shooter robot would be your primary scorers. If you have two shooting robots and no robot at the opposite end of the field that can feed the other two than they won't be able to put up too many points because they have to travel back and forth. My team was hoping to play the role of 50 point climb and feeder if we have enough time. The best alliance will have a dedicated climber, dedicated shooter, and dedicated feeder. This ensures that your feeder will have plenty of disks and can shoot often while the climbing robot scores 50. This theoretical alliance should easily clear 100 points if your climber doesn't mess up. |
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Here's a picture to help everyone out. This is the updated pyramid CAD after FIRST had Autodesk fix it. If you are climbing the outside of the corner (The first pic), this is the angle that really matters for you. You will be ascending at a 60 degree angle. If you climb a face of the pyramid (e.g. NOT the corner) then you will be ascending at a 68 degree angle (2nd pic) |
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I doubt many teams will be able to score 30 shooting points, even in all of teleop. On the other hand, almost no one will be able to climb for 30.
My analysis: if you can climb for 30 (ie, you are a powerhouse/strong team), it's worth considering. Most teams will not attempt to hang for 30, and that's ok. Some will be able to make up the difference by hanging for 10 and shooting well, but most will not. A bot that can hand and dump for 50 consistently will be effectively unbeatable in a 1v1 match against almost any other robot. A robot that can score in auto and can climb and dump would be hard pressed to lose a match. In short, climbing is worth it, but it's still very, very hard. |
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Both pure shooters and pure hangers have loads of strategic value in this game. I think teams should pick the one that plays best into their resources.
Can't wait to see the alliance selections for this year. I love games like this and 2012 where picking is so much more complex than "rank the robots in order of points scored". |
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There was at least one alliance able to perform triple balances on Einstein last year, but they were unable to complete a match with three working robots due to conditions far beyond their control. |
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I think you guys are missing something obvious (we missed it kickoff day too).
If a team's robot opts for a 10-pt hang over a 30-pt hang, nothing says that the 20-point differential has to be made up in the last 30 seconds. |
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a 30 pt climber that can also harvest discs from the ground in autonomous is certainly pretty silly for 99% of teams, but having a super simple wheel shooter that can only shoot 3 discs is pretty reasonable. Although I actually agree that the 20 pts will be able to be made up easily by great shooters. this year, I can see the possiblity of having 3 good shooters that don't get in each other's way that much, especially in elims after some practice. |
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Not attacking anyone but some people need to step back a second for climbing. Reading through this, a lot of people are doing weird 1v3 scenarios...I believe the OP was going for 1v1 climb vs shoot.
That in mind, a good shooter should be able to make up the thirty points with three in autonomous, and one trip of four. They can make up fifty with the in autonomous, and then three runs back to the feeder. The runs polls lining up is pushing it a little...you could do two runs and a hang but that's slightly more mechanical difficulty. |
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I believe auto will be the most important thing this year based in the fact that with a well executed auto u can score mega points, and if u can shoot/score in auto u more than likely can I teleoporated, only adding to your score. I have heard of too many teams who are focusing on climbing before shooting...I do not agree.
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If you add capabilities to each robot(dumper to lifter and 10pt lift to shooter) it gets a little bit more interesting. The dumper can now score 50 pts just by lifting and dumping + 6pts in auton(50+6=56). However the shooter can score 18pts in auton + 12 pts in the last 30 seconds of a match + 10 pt lift(18+12+10=40). The question is whether the risk of a 3lvl lift is worth the high risk, whether your team has the capability to build a lifter, and whether the extra time spent of lifting could be better utilized by shooting. For example, an intake(mainly for auton) has a huge benefit to a shooter. It potentially increases the score of a shooter by up to 24 pts(4 frisbees in auton). This game is truly about taking a side based on the capabilities of your team and the risk they are willing to take. |
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I think a large part of what a team should do depends on where it wants to be in the rankings. Because of the importance of Auto and Climbing points in the FMS, it would seem that focusing on those two aspects alone may be worth a good amount of time.
The debate on our team always centers around the difference between complex mechanisms and complex strategies. We are working on a shooter, 30 point climber, and floor/slot pickup. This sounds complex - but at the same time we are working on designing the most simplistic mechanisms that we can and working on items in order of importance. So - while our frame will be designed to allow for a floor pickup, it will be the last thing that we ultimately build. The first is the shooter/slot feeder, second is the climber, and last will be the floor. This will not leave us a lot of time of practice with our robot initially, but creating a post-build practice bot will. Its going to be interesting. |
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We will see a majority of teams who cannot consistently do either. I attribute this to the fact that a large number of teams are putting a lot of time into a level 3 climber that will not work in the end.
Many teams will show up to regionals with nothing more than a drive train and some hooks that don't work/fail/never get deployed. |
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Unfortunately, we're talking about FIRST here... so biting off more than you can chew is always expected. |
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Depends on your alliance partners, if they can't hang, but can shoot well, you should probably try to hang, but if they can't shoot, but can hang, let them hang. If they can't do either, I can probably guess who they are within 5 guesses, although your still out of luck.
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A large number of teams are also forgetting that the pyramids will more tha likely not be the sturdiest things and they will not have tons of room to manipulate.
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Right. I'm pretty comfortable hanging near-arbitrary FRC-scale weights off of welded 1.5" steel.
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Are there potentially 3 teams in the entire world who could band together to pull off 180 undeniable points? Probably -- but the selections process probably won't let that happen. I think the common elite alliance will be able to pull off roughly 120+ undeniable points at the more competitive events, depending on the tradeoffs the engineers had to make for hybrid vs specialized machines. After that it comes down to strategy and raw disc scoring ability. With that said, specializing and doing nothing else needs to be done on a team-by-team basis. It's probably the best option for most teams (bottom 4 sigmas of a Gaussian distribution), but alas, most of those "most teams" won't do it either. You never know, specializing could also fill the niche that 2 'powerhouse' robots need in order to get to 120+. |
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So which are we more likely to see first: Three teams hanging from the top or a pyramid collapse into a heap of scrap from all the weight?
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I agree with the specialization approach. And I also think that when we are evaluating what tasks most teams would be successful at specializing in, the order of tasks ends up prioritized like this:
3 pt shooting 10 pt hang 5 pt shooting Floor pickup and shooting in autonomous 20 pt hang 30 pt hang So the 30 pt hang should be at the bottom of the list....but maybe I just say that because I haven't figured out a way for our team to do it, after two weeks of thinking about it. |
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There are many reasons not to hang, but I do not think fear of the pyramid breaking should be one of them. |
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The pipe is not the problem, the steel pipe can hold plenty of weight. The joints where the couplings slide into each other, that is the weak point.
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But looking back it wouldn't be the first time they had to redesign game after launch, logo motion for example, the pegs for hanging tubes had to be fixed
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Ok I think we are getting off topic
I think if you have three robots that just get to the 10pt thats 30pt not including shooting and auto :yikes: |
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This is the way our team saw it.
Last year, we were pretty lacking on strategy and baiscally went right into design. Are we shooting? Yes. Are we cooperating? Yes. 3 pt hoop? Yes. Play defense? Yes. Play offence? Yes. Anyway, we took the more specialized approach this year. We didnt have much success as a shooter in 2012. Yes, we could shoot the threes and twos, but not on a level that made us competitive. Shooting is a variable thing. Lots of things change while you're shooting. Your surrounding change. Your position will change (Even if we think we're at the same spot, its easy to be off). The discs themselves will change. To what extent is unknown, but game pieces will change match to match. What wont change? The pyramid. Our robot. There's a lot less variables in climbing. From another angle, how may actions of shooting does it take to get 30 points? Well, you have to get discs, grab them, shoot them, and do that at least 10 times. Climbing the pyramid is a repeatable, reliable, one time action. It works or it doesn't. We go to the pyramid and do our climbing. Not having to worry about all these factors (some of them we may not even fully understand) made us go for the pyramid. |
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PS Im intrigued on this "accounting for warp" you sneaked in there. |
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On the pyramid climb: The top zone of the pyramid gets pretty space restrictive, making it seemingly difficult for multiple inside climbers. Three 20 point inside climbers will be tight.
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I'd argue that a 10 point hang plus shooting is a faster way to score than just shooting given how achievable the 10 point hang is. I'd compare 30 vs 10 + score 7, not 30 vs score 10.
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Our analysis on kickoff was:
A 30-second climb with 20 point dump is acceptable. A 20-second climb with 20 point dump is good. A 10-second climb with 20 point dump is great. A 30-second climb with no dump is okay-ish. A 20-second climb with no dump is acceptable. A 10-second climb with no dump is good. As a great hanger in 2010, it didn't occur to us until reading CD later that other people wouldn't be clambering for a climb. Our specific capabilities lend themselves more to climbing than autonomous programming -- something we're working on, of course, because we always want to be better than we are -- so as far as priorities we are tending in that direction even though skill-independent strategy leans us the other way. |
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Consider how big of a swing a minibot was in 2011, and then realize that it takes 2 teleop scores in 2013 to equal 1 in 2011. (I realize shooting discs & placing tubes are not equally as hard, but the average alliance shot 2 balls in the middle goal in 2012...) As always, I would love to be wrong. :o |
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You may be right. We climbed with no issues (beyond a slipping set screw, from which we've learned our lesson) in 2010--indeed our 2013 lift isn't a whole lot different than our 2010 lifter... So in that sense I look at it and say, "gee, that's hard, but not *so* hard--and once you've got it, you're nails."
Part of me thinks that every regional will have a dozen or more robots that 30+20 climb, and part of me feels that one or two robots at most will do so, and despite our confidence we're not going to be one of them... I'm having a hard time picking apart this game. I know how it should be played, but how it will be played still eludes me. |
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EDIT: I stand corrected: http://youtu.be/MFRCiEeyjDU |
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If teams are concerned about disc warping, I quickly learned this year that it will be almost a non-issue.
http://www.chiefdelphi.com/forums/sh...66&postcount=9 http://www.chiefdelphi.com/forums/sh...7&postcount=13 http://www.chiefdelphi.com/forums/sh...3&postcount=15 I made this assumption on another thread and was quickly corrected. After receiving several replies, I do not believe that this will be an issue..... I think that a 30 pt hang is completely worth it if it can be accomplished. Teams just need to consider what they can do. The bottom line in all robot designs is that the best designs are the ones that work. I'm guessing, based off of Rebound Fumble, that if a team just developed a dumper and 10 point hanger that works reliably every time, they could win a fair amount of qualifying matches and be picked for elims at most regionals. |
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Many CDenizens have a bad habit of conjectures that are only based in thought. Don't change your mind solely on account of them. |
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