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-   -   Import Inventor files into Labview Robot Sim (http://www.chiefdelphi.com/forums/showthread.php?t=111748)

ProgrammerJoe 21-01-2013 17:00

Import Inventor files into Labview Robot Sim
 
Does anyone on the boards have experience with importing Autodesk Inventor mockups of Robot Parts into the new Robot Simulator for Labview? I spend all weekend trying to covert something of value through Blender or Sketchup or Autodesk's internal converter, and the closest I've gotten is a Autodesk (DWG) file into Blender, then out as a .dae, but it crashes Labview when attempting to import. Any ideas so I can stop chasing my tail?

Greg McKaskle 21-01-2013 19:07

Re: Import Inventor files into Labview Robot Sim
 
It can be done. I've seen the author of the tool do it. I've also struggled doing it myself, which is one of the reasons that the tool was targeted at learning to program rather than playing the game in the simulator.

I would encourage you to approach the support folks so that issues with importing are well documented so that it can improve. The support links are on the Getting Started window.

Greg McKaskle

ProgrammerJoe 23-01-2013 11:55

Re: Import Inventor files into Labview Robot Sim
 
NI folks seem to be under the impression that the Robot Simulator was only meant to run prerendered robots, so it's either manually reformat the XML into something the program can recognize and run, or make do. Any backwards workarounds with the STL Format for mesh import, since that would seem to be the best bet without getting into a re parser.

Greg McKaskle 23-01-2013 20:03

Re: Import Inventor files into Labview Robot Sim
 
Being one of those NI folks, I was expressing that the importing and configuring the physics relationship is a bit time consuming and it is yet another editor to learn. At this point we want folks to become great at programming the robots that were included. More can certainly be added, even Aibos and Naos, but that would likely server more of a distraction during build season.

Greg McKaskle

ProgrammerJoe 26-01-2013 16:23

Alright, thanks. I'll see if I can work something out with Blender or Unity to interpret drawings into a 3d model that responds to Joysticks, since I'm not quite ready to let sleeping dogs lie on this one. Thanks again for your help though.


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