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30pt climb under 15 seconds
Everyone is saying how they have developed a 30 point hanging mechanism, but realistically how fast can u actually climb? Please share!
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Re: 30pt climb under 15 seconds
This mech. could do 15 seconds easy if geared right!
http://www.chiefdelphi.com/forums/sh...hreadid=111773 |
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one minute? we'll see pretty soon.
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about 40 inches
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(best thing about being at MSC) |
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In 2012, we decided to try a shooter, and spent ~4 weeks prototyping our shooter. at competition, for more reasons than one, we ended up being a less than average shooter, and scored most of our points by balancing, and ended up not playing in eliminations. Then, at Cow Town Throw Down, after we had tried to renovate our shooter, we ended up placing nearly dead last, with only 1 win. This influenced our strategy this year. We determined that if we built a shooter than we would be a 'vanilla' robot, and not be playing in elims, just like last year. So we decided if we could do this one thing, climb, than we could do better than many robots at STL regional and maybe have a chance at playing in eliminations. With new materials and sponsors this year, we think we can do it. tl:dr: bad previous experience made us re-evaluate our game plan, and determine that a 30pt climb was our best chances at eliminations play. |
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We learned last year that we shouldn't rule out parts of the game that seemed like they weren't worth going for. It kind of killed us at champs when all the short robots were balancing 3 on a bridge.
We will be doing the 30 point hang and it will be under 10 seconds. We may even bring up 4 of those colored disks at the end for bonus points. There's no turning back now, we're pretty dedicated. |
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40 vs 42 (not counting the 4 Bonus disks) |
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From a pure work / energy perspective, it should be very feasible.
Tossing out a few rough numbers: 200 lbs * 10 feet * 32 (feet / second^2) / (15 seconds * 12 volts) = 15 amps. YMMV. |
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(and I'm sure Team Titanium is going to have an insane climber, and a great shooter. You guys always put out a kick-a** robot, but always seem to go under the radar.) |
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Now, if it's a NASA team we're talking about ... all bets are off. If it's a team who had great success in previous years at doing all aspects of the game, then it's worthy of a raised eyebrow. Yet until we see 'bots in action, it's 'probably' a safe assumption for most robots who do a 30-pt climb that they can't also do a 7-disc autonomous. |
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We decided that it would be better for us to focus on a great shooter and feeder first which we not have done. we left room for a floor intake(being proto typed) and climbing mechanism. i guess we are looking at things too much of a 1 V 1 robot match. It will be great to have two bots that can climb 30 and do auto and then one robot that has an amazing shooter, good auto(3-7 disk), 12-16 disk in teleop in 3pt goal, and a quick 10-20 pt climb (under 5 seconds). Now that is a great alliance. Granted there will be a few that all can climb 30 in under 10 seconds and shoot like crazy.
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Our climber design is significantly faster than 15 seconds in it's raw form. In practice, we will likely slow it down to be closer to 15 seconds so it doesn't beat up the robot so much. It also takes up a lot of space on the robot so all our other components need to be well positioned.
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-Mike |
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-Mike |
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We entertained the idea of a climbing-only 50-point robot that did everything with stored elastic energy. It's well doable given the design constraints, but we want to be able to shoot, too... |
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One thing to note. The new tiny compressor gets VERY hot and we blew an air line on the high-side (120 PSI) due to the hot air softening the tube. Pretty loud POP when it's 18" from your head. We also had another line blow out of the little quick disconnect fitting unexpectedly due to it being warm and a little bit of wiggling. This has made us gear the design in such a way as to reduce the amount of tubing as much as possible. Anyone interested in pneumatics should look at McMaster-Carr, they have some very nice fittings rated high enough for what we are doing that will also reduce the number of parts needed. -Mike |
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How much room will your climber take? Does it still leave you room for a good shooter, feeder and/or ground pick up?
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-Mike |
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-Mike |
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What makes people think that auton is more important than last year? (I ask because I dont remember people saying as much about auton last year) |
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Speed and space aside for a moment, how much out of the robot total weight do these 30 pt. climbers take? (only parts\mechanisms relevant in climbing)
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There were 5+ ball autonomous last year, sometimes even 6. 7 discs this year is hard, because you immediately limit your starting configuration to under 30in, then you have to vision target the Frisbees if you want any sort of constancy, have a variable angle shooter to shoot immediately, and do all this on 15 seconds
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I thought what would be really neat is if a team got a running start at the bottommost rung, snagged it with a hook, then used their forward momentum to swing the robot all the way around to inverted to catch a hook on the next rung, release the first hook, and continue rotation until the robot is again upright and hanging from the first hook - sort of like one of those toys that gracefully tumble down a window in reverse. Running the numbers, you'd only have to be going about 13 mph to pull it off (assuming 100% efficiency), and it would look so totally awesome. Plus, way under 15 seconds.
Sparks |
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You might want to look into getting one of the older compressors. While they are heavier, I understand they're better rated for long duty cycles than the small ones.
Good luck, can't wait to see the video! |
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We actually have two of the older compressors, and got the and one new off of FIRST choice. The reason we picked out was the thing is so much lighter than the other, at the cost of exactly what prevents this on the old design.
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Just a note to people designing 30 point climbers and plan to dumb in the low goal. Make it a priority to pick those discs up off of the floor. There are going to lots of discs on the floor from when (yes... when) the powerful shooting teams miss their shots. It's also a very good strategy to rob discs from the opposite side to disable an opponent who can pick up off of the floor. Trips back and forth from the feeding station are going to KILL your efficiency (think 2011) so they'll also kill your opponent's efficiency. |
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I am 90% sure that the entire reason for the frame perimeter size change was to keep teams from doing everything well. The powerhouse teams are the the same boat as everyone else. They don't have space, and they have to make a choice: Climb or Shoot. |
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I think one thing that needs to be pointed out is that robots are not allowed to shoot in pyramid goal in auto. So max points from auto is 18
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Yes i know that you can pick disc up but with time constraints it'll be more rare to see a team score more then 18 in auto then a 30 pt climb.
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Where are you guys getting 42?
You can start by holding 3 and pick up 6 from the ground. 3+6=9 9*6=54 |
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There's also a chance that there will be more frisbees in the middle due to teams not reading the manual properly = more possible points. |
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Realistically, I doubt that any single team will be able to score more than 30 points. |
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2011: 2 tube auto's. 233 even had a 3 tube auto. 2012: 4-5 ball autos. Teams would get the balls off the center bridge. Some teams could even do the side bridge by the end of the season. 2013: ??? |
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2014: Profit!
Sorry had to... :) |
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Then again maybe I'm just a pessimist. |
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got a 30 point climb in 25 seconds in raw form :)
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http://video.adultswim.com/family-gu...-han-solo.html |
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Is anybody thinking about an unpowered climbing mechanism? There are five seconds after the buzzer before the match is scored...
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7 discs will be hard just by dead reckoning -- there isn't much room for error in the left/right direction in order to simultaneously pick up 2 side-by-side discs, given the sizing constraints this year. If the robot is too wide, then it will be short length-wise -- meaning not only will the bot risk tipping under high acceleration, there becomes a threshold where it's difficult to touch both the center of the pyramid rung and the autozone line while also being able to drive under the rung. In our design, the 54" cylinder hasn't been an issue; but maybe it is with others'. Thus, I think robots will at least need encoders &/or a gyro for some good old fashioned drive-straight code.
9-discs will be very tough to do. I've come up with 2 concepts and 1 high-level bot design that could do it, yet they limited the rest of the robot enough (for our abilities) that we went down a different path. The bigger issue with a 9-disc autonomous is that it might not be pragmatic in every qualification match depending on the alliance setup. Essentially both alliance partners would need to be out of the way enough that the 9-disc bot has some margin of error when it re-crosses its starting position point at the back of the pyramid. Since the pyramid is only ~7.8' across the base, it may limit the dead-reckoning ability of an alliance partner if they want to start at the back of the pyramid. I think that some eliminations may have a few 5-disc mid field autonomous bots available such that a 9-disc autonomous isn't necessary (but having it as a backup plan is a plus). However, at the more elite events where there are some non-moving autonomous partners, a 9-disc autonomous may make the difference in seeding #1 vs #2/3. Thus, the 9-disc bot is quite valuable yet should also have an alternative autonomous, IMO. A 7-disc or 9-disc autonomous with a 10-pt hang totally trumps a 30-point hang with a 18-pt autonomous in any situation -- more than just by raw point values. The autonomous-leaning bots don't need to take the extra time to hang in teleop (ours is < 1 second and can be done while driving forward at full speed) and thus can probably score at least 1 hopper of discs in the final 15 seconds. This hopper alone doesn't make up for the teleop gap of a 30-point climb: the tradeoff of doing autonomous instead of climbing makes up for the gap. Even with all of that said, a full alliance will need some combination of both abilities -- so it's not like anyone should scramble to change their robot to fit the other strategy. That's what makes this year quite fun for a strategist -- the game will require serious engineering tradeoffs for 99% of teams, meaning there will be a wide array of strategies to choose from when doing alliance picks. Quote:
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Re: 30pt climb under 15 seconds
How about a 10 point climber that doesn't use any stored energy.
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