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Re: Plans for hanging
Originally planned a 30 point climb but due to focusing a lot of attention on getting our shooter dialed in, we've come to realize the 30 point may be hard to accomplish with what time we have. We're still trying to find a work around for it but we at least know we can make a 10-point climb relatively quickly if all else fails.
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Re: Plans for hanging
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Re: Plans for hanging
Truthfully, everyone should be able to 10 pt hang. You can do it with a passive mechanism that requires nothing more than a functional drivetrain.
I'll even go so far as to say if your team's OPR < 10 this year, I'm probably not interested in having you on my alliance. EDIT: Also, stop to think of it... This year is probably the single best year for OPR as a metric since 2008 when it was popularized. |
Re: Plans for hanging
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Which is why we have a shooter but no floor pickup. We figured out pretty quickly that we couldn't do it all, so we shot for three tasks: Drive. Shoot. Climb to 30. Our top priority in designing a climbing mechanism is to maintain stable contact with the pyramid at all times, so in case of a power failure or some such we just freeze in place and nothing... unduly exciting and gravity-related occurs. |
Re: Plans for hanging
Last year how many teams were confident that they could shoot and how many could? How many teams could hit over 50% of their shots, how many 80% and that was a much easier task.
I see a lot of heartbreak this year and also a lot of robots that won't even pass inspection. |
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Re: Plans for hanging
I honestly think that for mid level teams it mostly boils down to either have a good shooter or climbing for 30 pts. I find it hard to actually accomplish both... I not saying it won't happen... It will happen but for a small percentage of team. My team is a mid level team that is why we are focused on building a robot that climbs for 30 pts. If we could add a frisbee dumper that would awesome but it is not our goal.
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Re: Plans for hanging
Our original design was a corner climber with a dumper mechanism. The problem is the dumper mechanism simply didn't fit over our climber in a position that it could also get over the corner of the pyramid in the 30 pt position to dump the colored discs.
Our final design is a corner climber with a small linear shooter at a fixed steep angle. It shoots the discs into the pyramid goal with a very little force that causes them to pop up and fall backward. Ideally the shooter will also be able to make it into the top goal during autonomous. We'll see how much of this actually comes together. At this point, I'm most confident in the climb and less in everything else :) -Mike |
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As of a few days ago, we're going for 10. Best effort to reward ratio by far.
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Re: Plans for hanging
I can tell you team 25 2013 robot will be the most complex we have ever done. Cad drawings look great but we are still in a wait and see. We will be going for 30 but physics might have another plan for us.
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Every time we thought we had it, we found another place where we would run into a bar, get caught on our bumpers, hit the "ceiling" under the pyramid goal, interfer with our shooter, violate the frame parameter, and so on. As of last night, we think we finally have a working solution. Dispite this, we still may not have the ability to hit the 3rd level at our week one regional. The complexity of the mechanism is going to require a lot of programming support to make it work. 10 pts, no problem. 20 pts, probably. 30 pts, possibly not until our week 5 event, if at all. Despite what this poll says, I'm going to have to agree with what I believe PC said a couple of weeks ago - there will be regionals where no one can make this climb. My prediction: 2% - 3% of the teams will be able to do this. This has to be the hardest, most complicated game I've ever seen the GDC develop - that's what makes it so much fun! |
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As some reporter once said, "The people who are talking don't know what's going on, and the people who know what's going on aren't talking". Maybe we won't see anything until after bag day. |
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3.1.5.2 ... "If a CLIMB is considered unacceptable (e.g. a ROBOT has touched non-adjacent Levels or more than two (2) Levels at a time), a Referee will indicate a rejected CLIMB by turning the offending ROBOT’S PLAYER STATION LED strings yellow. The ROBOT will be ineligible for CLIMB points unless and until it begins a new CLIMB from the floor, Level 0. " Quote:
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