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-   -   Programming an arcade drive for joysicks (http://www.chiefdelphi.com/forums/showthread.php?t=112608)

Gmercer 02-02-2013 14:48

Programming an arcade drive for joysicks
 
I'm having a lot of trouble coming up with an algorithm on programming an arcade drive on a single joysick. We're using one joystick for our shooter, so our other one must drive the entire robot, here is what i know:

For both(joysticks):

Y values:
Up is -1
Down is 1

X values:
Left is -1
Right is 1

i know there is something to do with triangles, but i'm not quite sure. Any help / links are really appreciated, thanks!

Ether 02-02-2013 14:55

Re: Programming an arcade drive for joysicks
 
Quote:

Originally Posted by Gmercer (Post 1226470)
I'm having a lot of trouble coming up with an algorithm on programming an arcade drive on a single joysick. We're using one joystick for our shooter, so our other one must drive the entire robot, here is what i know:

For both(joysticks):

Y values:
Up is -1
Down is 1

X values:
Left is -1
Right is 1

i know there is something to do with triangles, but i'm not quite sure. Any help / links are really appreciated, thanks!


You don't need to invent your own algorithm (unless you want to).

The Java WPILib already has a ready-made Arcade Drive object.

It's in the file "RobotDrive.java"


Gmercer 02-02-2013 15:07

Re: Programming an arcade drive for joysicks
 
Thank you very much! do you know where i can find an example of this class in action? i seems a bit confusing to me, i'm not sure where to place the robotDrive code(in a move function or when initialized?).

Ether 02-02-2013 15:30

Re: Programming an arcade drive for joysicks
 
Quote:

Originally Posted by Gmercer (Post 1226481)
Thank you very much! do you know where i can find an example of this class in action? i seems a bit confusing to me, i'm not sure where to place the robotDrive code(in a move function or when initialized?).

Doesn't your FRC Java installation come with a complete example project, complete with drive code, which shows where everything goes?



Gmercer 02-02-2013 15:36

Re: Programming an arcade drive for joysicks
 
It includes a sample project on how to pick up reflective tape and aim, but nothing on the arcadeDrive object


EDIT: got it working! thanks for the help, though i came across another problem when i got the arcade drive working....
I had to remove my calls to the jaguars to initialize the arcade drive object, so i need to also modify my shoot function. it WAS like this:

Code:

if(gShoot.getAngle < finalAngle) {
    //slowly turns motors until angle is reached
    jag1.set(.15);
    jag2.set(.15);
    jag3.set(.15);
    jag4.set(.15);
}

i tried using arcadeDrive(0.0, .15) but the robot just stood still, should i use the drive functin instead?
//function goes on...

Arhowk 02-02-2013 17:46

Re: Programming an arcade drive for joysicks
 
Quote:

Originally Posted by Gmercer (Post 1226503)
It includes a sample project on how to pick up reflective tape and aim, but nothing on the arcadeDrive object


EDIT: got it working! thanks for the help, though i came across another problem when i got the arcade drive working....
I had to remove my calls to the jaguars to initialize the arcade drive object, so i need to also modify my shoot function. it WAS like this:

Code:

if(gShoot.getAngle < finalAngle) {
    //slowly turns motors until angle is reached
    jag1.set(.15);
    jag2.set(.15);
    jag3.set(.15);
    jag4.set(.15);
}

i tried using arcadeDrive(0.0, .15) but the robot just stood still, should i use the drive functin instead?
//function goes on...

use

arcadeDrive(0,0.15)

though 0.15 is hardly ANYTHING, i cant get my robot to move (due to jaguars not putting enough force) without a 0.25 move


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