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50 POINTS
Do 50 points in every game in the qualifiers is a good score?
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Actually achieving such a score in every qualifying match is another challenge altogether :) |
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Per robot ! |
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50 points per team would be a very formidable alliance. Without the pyramid that would be 50 disks in the 3 point goal. Keep in mind the diminishing returns of only having 6 colored disks per alliance.
Also, consistency is a huge factor. If you can reliably contribute 50 points per match, your robot would be very valuable to any alliance. Finally, whether or not it's a good score depends on the quality of the competition. If no other robot can score, 5 points per match is a good score. I predict at more competitive tournaments 100 points by a single robot is not only feasible, it (is in some cases) expected. |
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Well seeing as the ideal maximum points scored per alliance is
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Auton: 9*6 + 6*6 = 90 |
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Last year; the average qualification score was less then 25 points, a lot less in fact but I don't have the exact numbers in front of me. This year, I could see 40-50 being the average score, Assuming a decent number of 10 point hangers. Scoring 50 points all by yourself by climbing to the 30 and dumping 4 colored disks in would already be the average score, so you'd win 50% of your matches, add on your partners scores and you have a robot that will win most of its qualification matches, and either be an alliance captain or a high 1st pick.
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If you're scoring it as most people assume, with a 30 point climb and 20 point dump, then I would say that it may not be enough. While most likely a consistent method of scoring, potentially has the issue of being capped at 50 points. Possibly more if you can dump in autonomous and during the match, but you'd be hard pressed to break 65-70 points per robot. If you're scoring the 50 points by shooting and a 10 point hang, it may be better than a 50 point climb/dump. Reasoning: The 18 points in autonomous should be a given. As well, a 10 point hang should also be a given, especially with designs like Spectrum 3847's simple passive hanger. That leaves 22 points to be scored by a shooter. Which is three full hoppers of frisbees to the top goal. Entirely do able in a minute and thirty seconds. Why this is better: This robot would be easily improvable to surpass 50 points by either making more trips to the feeding station (Driving practice = ability to dodge defenders or ability to change drive ratio for faster drive train.) OR the ability to add a floor pick up system and VASTLY cut down on trip time whitch would easily make 4 or 5 full hoppers feasible. TL;DR a 50 point shooter could be improved upon. A 50 point climber is essentially capped at 50 points. You won't know until competition whether 50 points is a lot or a little. You may get there and teams "bluffed" their accuracy in their videos. You may get there and find out that all the shooters are bats out of hell and dang accurate. |
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My prediction?
Both are important strategies, both in quals and elims. It's the difference between scoring a lot of points fast vs. scoring a lot of points over a longer time. If you can pick up discs in autonomous and make 5 in the high goal, which is a lot more realistic this year compared to last (balls on the bridges). Most good shooters will be low to the ground and able to hp and floor collect, meaning that those additional white discs will be easy to get under the pyramid. As people pointed out earlier, you can score a lot of points shooting +10pt hang. Now consider the other strategy. Usually by week three of the season someone has posted a video of their robot completing a game task. It is now week 4 and by my count this is one of perhaps only a handful of videos of a robot completing the task. I'm not trying to offend anyone, I understand it is an exceedingly difficult task and a lot of teams are still perfecting their systems. Most of the other designs I have seen have not inspired me with a lot of confidence. As I'm sure a lot of people have realized, designing a 30 pt hanging mechanism is really difficult. It's probably gonna weigh a lot and take up a lot of space. So shooting ability might be compromised. If you do pull off climb+dump and you do it quickly, like 15~20s, and you can score in auto +18 that's 68 points and it leaves most of the match open to focus on stopping the other alliance. Assuming most good shooters are low to the ground and shoot at 45~30 so degrees it should be pretty easy for a tall 30pt climber to block them (especially if it has a net) without actually pushing them. Even more so if they are shooting from under the pyramid where they are protected. It shouldn't be too hard to deny the other alliance at least 15 pts using defense. 2 out of 3 times a great shooter+10hang would probably beat a great hang+dump. But an average shooter+10hang? A great shooter+10hang vs. a hang+dump+auto? If your team is capable of building a great shooter+30hang+auto+pickup then you probably shouldn't be stress'n bout winning :D |
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