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50 POINTS
Do 50 points in every game in the qualifiers is a good score?
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Actually achieving such a score in every qualifying match is another challenge altogether :) |
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Per robot ! |
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50 points per team would be a very formidable alliance. Without the pyramid that would be 50 disks in the 3 point goal. Keep in mind the diminishing returns of only having 6 colored disks per alliance.
Also, consistency is a huge factor. If you can reliably contribute 50 points per match, your robot would be very valuable to any alliance. Finally, whether or not it's a good score depends on the quality of the competition. If no other robot can score, 5 points per match is a good score. I predict at more competitive tournaments 100 points by a single robot is not only feasible, it (is in some cases) expected. |
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Well seeing as the ideal maximum points scored per alliance is
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Auton: 9*6 + 6*6 = 90 |
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Last year; the average qualification score was less then 25 points, a lot less in fact but I don't have the exact numbers in front of me. This year, I could see 40-50 being the average score, Assuming a decent number of 10 point hangers. Scoring 50 points all by yourself by climbing to the 30 and dumping 4 colored disks in would already be the average score, so you'd win 50% of your matches, add on your partners scores and you have a robot that will win most of its qualification matches, and either be an alliance captain or a high 1st pick.
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If you're scoring it as most people assume, with a 30 point climb and 20 point dump, then I would say that it may not be enough. While most likely a consistent method of scoring, potentially has the issue of being capped at 50 points. Possibly more if you can dump in autonomous and during the match, but you'd be hard pressed to break 65-70 points per robot. If you're scoring the 50 points by shooting and a 10 point hang, it may be better than a 50 point climb/dump. Reasoning: The 18 points in autonomous should be a given. As well, a 10 point hang should also be a given, especially with designs like Spectrum 3847's simple passive hanger. That leaves 22 points to be scored by a shooter. Which is three full hoppers of frisbees to the top goal. Entirely do able in a minute and thirty seconds. Why this is better: This robot would be easily improvable to surpass 50 points by either making more trips to the feeding station (Driving practice = ability to dodge defenders or ability to change drive ratio for faster drive train.) OR the ability to add a floor pick up system and VASTLY cut down on trip time whitch would easily make 4 or 5 full hoppers feasible. TL;DR a 50 point shooter could be improved upon. A 50 point climber is essentially capped at 50 points. You won't know until competition whether 50 points is a lot or a little. You may get there and teams "bluffed" their accuracy in their videos. You may get there and find out that all the shooters are bats out of hell and dang accurate. |
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My prediction?
Both are important strategies, both in quals and elims. It's the difference between scoring a lot of points fast vs. scoring a lot of points over a longer time. If you can pick up discs in autonomous and make 5 in the high goal, which is a lot more realistic this year compared to last (balls on the bridges). Most good shooters will be low to the ground and able to hp and floor collect, meaning that those additional white discs will be easy to get under the pyramid. As people pointed out earlier, you can score a lot of points shooting +10pt hang. Now consider the other strategy. Usually by week three of the season someone has posted a video of their robot completing a game task. It is now week 4 and by my count this is one of perhaps only a handful of videos of a robot completing the task. I'm not trying to offend anyone, I understand it is an exceedingly difficult task and a lot of teams are still perfecting their systems. Most of the other designs I have seen have not inspired me with a lot of confidence. As I'm sure a lot of people have realized, designing a 30 pt hanging mechanism is really difficult. It's probably gonna weigh a lot and take up a lot of space. So shooting ability might be compromised. If you do pull off climb+dump and you do it quickly, like 15~20s, and you can score in auto +18 that's 68 points and it leaves most of the match open to focus on stopping the other alliance. Assuming most good shooters are low to the ground and shoot at 45~30 so degrees it should be pretty easy for a tall 30pt climber to block them (especially if it has a net) without actually pushing them. Even more so if they are shooting from under the pyramid where they are protected. It shouldn't be too hard to deny the other alliance at least 15 pts using defense. 2 out of 3 times a great shooter+10hang would probably beat a great hang+dump. But an average shooter+10hang? A great shooter+10hang vs. a hang+dump+auto? If your team is capable of building a great shooter+30hang+auto+pickup then you probably shouldn't be stress'n bout winning :D |
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A robot climber is limited? depends on your point of view .... you are considering that the frisbees will be dragged pills etc ... or do you think every game will put 118 new frisbees? is taking into consideration that the kickers will always be shooting in the same place? the first to the last game? A robot climber who can in 30 seconds to be on top of the pyramid will have approximately 60 seconds to make your strategy, help your alliance? hinder another alliance? this will be in charge of its strategy and its alliance. I think a robot that can do various strategies during the game, not a robot limited... |
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If you can score 50pts by yourself you will be a top 5 robot at almost every regional/district event unless you have really bad scheduling in which case you will be a first round pick.
Most people will claim they can score 50 pts or better but very few will truely succeed. My belief is that less the 70% teams will even score 20 points more than once, yet people will fixate on what is possible by the top 5% and think that the round team XXX scored 80 points is reasonable or normal as they do every year. What we always look at is what is theoretically possible, but the reality for most teams is far lower because it is hard to aim a shooter and many teams will have little if any stick time on their robots before their first/only regional so the driving will be a lower quality than the later events. In their minds people always think of the elimination matches at later regionals/districts or the championship where many teams are on their second or third event and the caliber of play is far better, but your average qualification match is generally low scoring and pretty aweful to watch. I would set the over under of the average robot at 15.5 points this year. That said just climbing and dumping to get 50pts is not a Championship winning strategy. It will probably work at a week 1 or 2 regional at most but the strategy has too many flaws particullary if that is how you play every match. |
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In short, if you're a 50-point climber and want to play valuable defense as well (particularly in elims), you better start preparing yourself to be an actual defender. Unprepared robots on D is rough enough; doing it unprepared with a target on your back is nuts. TL;DR: Seriously, climbers -- I know at least half a dozen teams at my first event alone who would be more than happy to make you spend the entire match just struggling to get to those colored disks and back to the pyramid. |
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Many people seem to forget, as we often do on CD, is that we are not all powerhouses, nor should every team aim to build a powerhouse robot. (Don't try to build beyond your means, etc.) A team that fields a robot that scores 50 points in every match that it plays will, without a doubt, be in the upper middle tier at MOST regional and or district events. For those of you that haven't been following twentyfour, I suggest that you read into some of the posts. To continue on with the 50pt discussion, if a team were to score 50pts by doing a Z3 climb, and then scoring 4 colored discs into the pyramid goal and do nothing else, this is what a robot would have to do in the same time to offset the points(assuming Z3 Climb and score has no auton): - Score 2 Discs in Auton in the High goal, and score an additional 9 discs in the high goal during teleop along with a Z1 Climb. - Score 2 Discs in Auton in the High goal, and score an additional 6 discs in the high goal during teleop along with a Z2 Climb. - Score 2 Discs in Auton in the High goal, and score an additional 13 disks in the high goal without any climbing. And the list goes on... Notice how each of those alternate methods of scoring points rely on a few key things, notably autonomous scoring, the ability to reload at least THREE times during teleop and to be able to reliably climb. Using previous years as a guideline, I highly doubt 50% of teams will be able to do the above consistently. Also, it's worth noting, that all of the above, assumes the Z3 Climb and Score Robot takes 2 minutes to do so. If they can get the total time down to 30 or even 45 seconds, they have more than half of the match to play defense - which, depending on how you look at it, is just as good as scoring points... (PS: to the Z3 climb and dump teams, you can actually score 60 points with this method - if you're willing to take 6 foul points while doing it... Just sayin'.) |
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We built our robot short so it could drive under the pyramids and not have to worry about "dead zones" and we only have to make the trip across the field one time. A defender or two has to concentrate the entire game to not let us by, and which is easier, them getting lucky the whole match, or us getting lucky and across the field ONE time? The pinning rules and safe loading zones should easily allow one round trip. And we seriously hope you try and defend us when we are touching our pyramid since that awards a 30 pt climb automatically which will add to the 30 pt actual climb of the robot and 20 pt dump. (Our 50pt robot just became an 80 pt one) I think any 30pt climber, 20 pt dumper will be difficult to just lock out of the entire match without occuring penalties or tying up 2 of the other teams robots. And those two robots defending are not scoring themselves still giving your alliance an advantage. It's a team game, and if my one robot focuses your attention so much that my other teammates can score enough to win then I still come out ahead. That's just how we saw it when we did our strategy meetings. YMMV. :-) |
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Good is an understatement.
You would win most week 1 and 2 regionals if you can score 50 points by yourself EVERY MATCH. I'm not at all surprised at the serious optimism in some of the score predicitons on this thread, this is business as usual. Sean Raia has spoken. |
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It will be good to learn from teams who attempt this at week 1 regionals and see what the ramifications are, if any. |
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This ambiguity and the very low reward of taking a penalty dissuaded my team from pursuing a six disc strategy. If one disc misses, it's not worth it. That doesn't' mean there's anything ethically wrong with it. |
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I'm confused as to how you skipped from shooters 'can be defended while trying to shoot' to 'I hope you defend us while touching our pyramid'. Regardless, main scorers (at least as the game matures) shouldn't have to go anywhere particularly defensible to get disks, not even once. Of course, this goes both ways, so if you're ready you can flip the dynamic of the defense against you. Anyway, defending at the pyramid isn't just a terrible idea because it's illegal--if they waited that long, they should really be doing something else with their time anyway. To clarify, I'm not saying a 50-point climb is a bad idea. We're designed as a 50 point climber. My point is that teams need to put significant thought into what they'll (intend) do the rest of the match, and how the opposing alliance will react. I expect prepared 50-pointers will be able to make the circuit in acceptable time, even under defense. Obviously we intend to do so. (Though as I said, I know a few defense specialists that'd just enjoy quals trying.) In elims, there aren't many situations where even trying to change that is useful. (Though there are some with qual-style carryover) On the contrary, I'd much rather make the opportunity cost of you doing any other significant play unacceptably high. That's what would need to be countered. *I've never played in Louisiana @Auto45, if you were kidding, I think you're missing a traffic option. (If not, well then yeah, basically.) |
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Intentionally taking a penalty in order to gain some sort of benefit is something that should always be kept in mind. In the 'real' world, decisions like this come up all of the time, take for instance delivering something behind schedule but increasing the quality - or taking the more expensive route while making something with the intent of never having to make it again. It's a life lesson. In this case, taking 6 discs up the pyramid with you in an attempt to score a net 24 points instead of 20 exists in a grey area. The GDC clearly says that it 'may be' considered egregious behavior, which implies that the action is up to interpretation - so it could be legal at one event and not another, who knows? Regardless, the rules are written in such a way that the intent seems to be to punish teams that consistently break a rule in order to gain some sort of strategic advantage. Odds are, if you're going to risk a net gain of 4 points by carrying two additional discs, you REALLY need those 4 points... I can't forsee this happening to often, but should you need them, it's good to know how to get them. Anyway, it's not THAT hard to add an additional 2 discs of capacity to a system, especially if you're just doing a climb and dump. And who knows, that 2 discs of capacity might be the difference between going home with a banner and not. (Also, yes, I am saying that there are some instances where it's okay to break rules in order to gain a strategic advantage when there is no harm done.) |
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To score 90 points in autonomous the alliance has to pick up 6 discs off of the floor. So on your first point (autonomous) the robot feature "floor pickup" is required. Now taking a look at the few pictures/descriptions of 3rd level climbing mechanisms coupled with my (and other) team's brainstorming results, most 3rd level climbing mechanisms are mounted on the bottom of the robot (from front to back) or take up a huge portion of the top of the robot. Coincidentally the bottom of the robot is where a pickup mechanism needs to be mounted and the top is where a shooter needs to be mounted (there will be exceptions but this is a generalization). So, basically I'm saying that a robot will be able to achieve a 30 point climb AND be able to shoot OR pickup (they could dumb in the 1 point goal) but not all three. That reduces the autonomous score hugely. You can have three robots that shoot 3s (6 points each) but can't pick up more, you have three robots that pick up all 15 available discs and dump them in the 1 point goal (2 points each), or some combination of the above. That gives you a range from 30-54 (approximately) points in autonomous mode. Do I think there will be outliers that can do all three? Yes, I do. You could take a mechanism like 3847's and put a climber on it and have all three. I think someONE will do it. But the chances (much less the probability) of three such robots making it onto one alliance (in eliminations) are so astronomically huge that I wouldn't even consider it a possibility. Now, using that model lets move on to teleop. I can't speculate as much here because this period of the game depends more on drivers, strategy, presence of defense, and other factors more than how your robot is built. I think your figure is pretty accurate (I think three robots could score all 45 discs in the alliance station) except that I don't think three 3rd level climbers could do it. Now all we have left is endgame. If you were to have three robots climb to the top level they would all need to climb on the outside of the pyramid (probably on the corners) which limits your options slightly. If you could have two or three robots up there then it wouldn't be a stretch to dump all six colored discs in the goal. So my conclusion is that 315 points isn't possible for an alliance to score. I think we will see some teams score 100+ points by themselves, but the structure of the competition doesn't allow three such robots to function to their full potential on the same alliance. Also, to answer the original question, I think that you will be able to win a regional with 50 points per match, but I don't think you will be able to go anywhere at St Louis without some improvement. I think 50 points is getting close to where to need to be but not enough to go all the way. |
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I'm curious to see what division depth will look like at champs and where these 50 point robots might wind up in seedings and alliance selections in St Louis. Climb time, defensive capabilities, autonomous modes, and ability to dump colored disks are all factors that will determine the overall contribution these robots might have at champs. Scouting will be crucial, especially with increased depth at a competition, to determine what robots are contributing the most points. While 50 points in the bag sounds nice, it may be a great defensive robot with a 10 point hang that makes a larger contribution to an alliance. |
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