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-   -   Team 2359 - 30 pt Climb Prototype (http://www.chiefdelphi.com/forums/showthread.php?t=113165)

Cory 10-02-2013 06:45

Re: Team 2359 - 30 pt Climb Prototype
 
Quote:

Originally Posted by Andrew Lawrence (Post 1230866)
Including Autonomous, a decent amount.

If teams score 2 discs in the top hoop in auton, that's 12 points. 18 left. That requires 3 top discs in teleop and a 10 point hang. I think any last place team can do that.

I think you are fatally optimistic.

I don't think there's ever been a season in which you could average out the last picked robot's performance and see them scoring 30+ points, or whatever ratio you want to use to account for differences in top scores.

Akash Rastogi 10-02-2013 06:52

Re: Team 2359 - 30 pt Climb Prototype
 
Great climber, do you guys have a method of stabilizing yourselves on the bars a bit more?

blackwood 10-02-2013 08:28

Re: Team 2359 - 30 pt Climb Prototype
 
Thanks for the many compliments. The kids have worked very hard thinking this thing out, and I believe they are just about there.

A couple of comments. The robot is not suppose to swing in the breeze like it did on the second bar, that was mainly operator error, (it did the right thing on the top bar) hopefully with some practice, some sensors, etc we will be less likely to let go too early and swing. Someone asked about the motor on the roller. This is to allow us to adjust the robot once we start climbing, just in case we haven't centered ourselves well enough for the top of the pyramid.

With respect to game strategy, and whether you can score more shooting vs. climbing, I'll leave that debate to someone else. The point of this video was to show off what our team has been able to accomplish. I'm not going to reveal what other things we have in the works, but suffice it to say, since the model you see in the video has 2x4s for "wheels" you are looking at a model not the robot.

Our team this year chose to make the end-game their priority, and I believe they have been successful in getting this accomplished. Something we haven't done that well at in our past.

dricks 10-02-2013 09:01

Re: Team 2359 - 30 pt Climb Prototype
 
Great Climber. You should be proud. This is what FIRST is all about. Determine your goals, engineer your solution, and make it work. This is an elegant design.

Karthik 10-02-2013 11:18

Re: Team 2359 - 30 pt Climb Prototype
 
Quote:

Originally Posted by Kevin Sevcik (Post 1230838)
Plus I prefer the Dixie Chicks version anyways.

I don't think I've ever disagreed with anything this vehemently on Chief Delphi. :p It's all about Fleetwood Mac.

OZ_341 10-02-2013 11:51

Re: Team 2359 - 30 pt Climb Prototype
 
Quote:

Originally Posted by blackwood (Post 1230902)
............Our team this year chose to make the end-game their priority, and I believe they have been successful in getting this accomplished. Something we haven't done that well at in our past.

If you finish off your robot as well as you have thought out your prototype, you will be a very popular team during alliance selections. Nice work!

Jeffy 10-02-2013 12:10

Re: Team 2359 - 30 pt Climb Prototype
 
All these climbers have so many different moving pieces. I can't wait for someone to post a climber with only one actuation.

Djur 10-02-2013 12:25

Re: Team 2359 - 30 pt Climb Prototype
 
Quote:

Originally Posted by Jeffy (Post 1230963)
All these climbers have so many different moving pieces. I can't wait for someone to post a climber with only one actuation.

We flip up the pyramid. Does that count?

Kevin Sevcik 10-02-2013 12:59

Re: Team 2359 - 30 pt Climb Prototype
 
Quote:

Originally Posted by Karthik (Post 1230947)
I don't think I've ever disagreed with anything this vehemently on Chief Delphi. :p It's all about Fleetwood Mac.

I'm only surprised it took to the second page for someone to disagree with me on this.
Quote:

Originally Posted by Djur (Post 1230971)
We flip up the pyramid. Does that count?

No, we're looking for LESS complicated here. Not more complicated and terrifying.

TonyRobertiello 10-02-2013 22:09

Re: Team 2359 - 30 pt Climb Prototype
 
Quote:

Originally Posted by animenerdjohn (Post 1230845)
While not expecting you to divulge your full strategy, I am curious, Do you have a method for scoring colored disks from the inside of the pyramid?

yes. whether it can be implemented in time is another story... :)

fb39ca4 10-02-2013 22:32

Re: Team 2359 - 30 pt Climb Prototype
 
Quote:

Originally Posted by Jeffy (Post 1230963)
All these climbers have so many different moving pieces. I can't wait for someone to post a climber with only one actuation.

We're working on that...

Donut 10-02-2013 22:57

Re: Team 2359 - 30 pt Climb Prototype
 
Quote:

Originally Posted by Andrew Lawrence (Post 1230866)
Including Autonomous, a decent amount.

If teams score 2 discs in the top hoop in auton, that's 12 points. 18 left. That requires 3 top discs in teleop and a 10 point hang. I think any last place team can do that.

I'm skewed by the regionals I've attended but at some events half of the robots chosen to be a 3rd alliance partner are incapable of scoring any game pieces effectively. They are primarily picked because of a strong drive train and usually just play defense, only scoring as a lap runner/bot on a bridge/bot behind the line/etc. when that year's game allows for it.

Just as an example, we were the 13th seed at Wisconsin last year (which was a relatively strong regional by OPR from what I remember). We did not get picked in alliance selection but came in as a substitute for the #1 alliance when a robot failed in the first quaterfinal match. I don't think we scored more than 24 points in a match by ourselves the entire regional, and had an OPR of 12.6 for the regional (which was very close in ranking to our actual qualification ranking, I believe around 15th for the event).

If you can consistently score 30 you're in line to be a lower seeded alliance captain at most events. Definitely a 1st round pick outside of the district systems.


To get back to this original thread, this climber is quite entertaining to watch. The rollers remind me of 330's bot in 2004, with the ability to crawl sideways on the bar to block opponents.

Libby K 10-02-2013 23:02

Re: Team 2359 - 30 pt Climb Prototype
 
Quote:

Originally Posted by Karthik (Post 1230947)
I don't think I've ever disagreed with anything this vehemently on Chief Delphi. :p It's all about Fleetwood Mac.

"You must spread some reputation around before giving it to Karthik again."

Cool lookin' climb, guys.

vhcook 11-02-2013 01:02

Re: Team 2359 - 30 pt Climb Prototype
 
Impressive, if a bit heart-stopping. I'm definitely looking forward to seeing this up close at Kansas City.

runneals 11-02-2013 01:20

Re: Team 2359 - 30 pt Climb Prototype
 
Quote:

Originally Posted by blackwood (Post 1230902)
Thanks for the many compliments. The kids have worked very hard thinking this thing out, and I believe they are just about there.

A couple of comments. The robot is not suppose to swing in the breeze like it did on the second bar, that was mainly operator error, (it did the right thing on the top bar) hopefully with some practice, some sensors, etc we will be less likely to let go too early and swing. Someone asked about the motor on the roller. This is to allow us to adjust the robot once we start climbing, just in case we haven't centered ourselves well enough for the top of the pyramid.

With respect to game strategy, and whether you can score more shooting vs. climbing, I'll leave that debate to someone else. The point of this video was to show off what our team has been able to accomplish. I'm not going to reveal what other things we have in the works, but suffice it to say, since the model you see in the video has 2x4s for "wheels" you are looking at a model not the robot.

Our team this year chose to make the end-game their priority, and I believe they have been successful in getting this accomplished. Something we haven't done that well at in our past.

Something that makes me smile about your video is how the robot is designed. I can tell that the mentors didn't help out much with the design, leaving the students to do most of the design. I have LOVED the concept of student-based learning ever since I started FLL in 06. While many teams use aluminum and have the mentors help with the design and machining of parts, it appears as if the students designed and built the robot themselves! When I think of FIRST, THIS is what I think of! :) Tell the kids to keep up the great work!


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