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4 Wheel Drive Too Much Traction
Our robot is using a 4 wheel arcade drive using the wheels given in the kit of parts. However, we are experiencing a hard time turning the robot due to friction opposing the wheels. How should we address this problem?
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Re: 4 Wheel Drive Too Much Traction
Can you post a picture of your robot, or give more details. It's hard to find a universal solution. You can search and find lots of threads on this but a picture will get you more useful advice.
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Re: 4 Wheel Drive Too Much Traction
6 wheel dropped center drive :cool:
Or you can switch the back or front to omins which is what we did rookie season and it worked wonderfully. And a photo would help :P |
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That's an interesting setup.
Going to 6 wheel dropped center will help but your current problem is that your drive train is geared way to high. Those look like CIMpleboxes when paired with the kit belts and pulleys don't provide enough of a reduction for the motors. (EDIT: on second glance those aren't the kit pulleys so you might be running 1:1 which is even faster) I would recommend adding a center wheel that is about 3/16" lower than the current wheels and moving to sprockets and chain. 12 to 26 or 12 to 32 would probably be good. Though those are just guesses. You can use a design calculator to figure out your actual speeds; something around 8-12ft/s should be what you are aiming for with a 6 CIM drive. You would want to power the center wheel off of both of your gearboxes so that all three wheels will be linked and spinning at the same speed. That will also allow you to maintain all your driver train power to the ground even when some wheels are lifted off the ground. AndyMark and VEX both sell sprockets and chain that would allow this fix for around $100. Omni wheels will work but they cure the symptom not the cause of the problem. |
Re: 4 Wheel Drive Too Much Traction
The problem is that the combination of the length of your drive train and the friction of your wheels on the driving surface is not allowing you to turn effectively. To solve this you can shorten the steering base. Which is what is being suggested by the recommendations for six wheel drive with a raised center wheel. You could also move your four wheels closer together, but this may give you stability problems.
Another option is to reduce the friction by changing 2 or all 4 wheels to wheels with less friction. You could replace two of your wheels with slicker wheels or Omni wheels. Obviously this option surrenders a little traction. Changing from arcade drive to tank drive( controlling each side of the drive train with a different joy stick) would not solve the problem but it might give your driver a little more control. If your speed controllers are set to coast, you may be able to improve control slightly by setting them to brake. You have to evaluate what will work best for you with the time, space and material constraints your team has. Good Luck! |
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There are several things wrong with this drive train setup, and there are multiple ways to remedy it. The root cause is pointed to by David, and the result is that your entire robot is current limited while turning (pulls more than 120A while turning @ 12V...which causes battery voltage to drop*). I can confirm Mr. Gregory's gear ratios because last year that's exactly what we ran (12:32) using higher traction 6" wheels and no issue with turning (though our wheelbase was MUCH wider than it was long...).
Start by examining the attached photo that was created with this tool (not to toot my own horn -- but there are a couple of tools on CD that should come on a KOP CD or something ... namely, JVN's to start with). In no particular order, you could do one or more of the following:
*One day I'll get around to updating my sheet to model this, now that I understand it better |
Re: 4 Wheel Drive Too Much Traction
I know this is a little off topic, but is your robot made out of aluminum? It doesn't look like aluminum to me. :confused:
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Re: 4 Wheel Drive Too Much Traction
Find your center of mass and (looks like it is toward the right side in the picture) and shrink your wheelbase by moving either your front or back wheels closer to the center mass.
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I think we're going to see alot of robots with this approximate design (chute with indexer, dropping into a linear shooter at a ~30deg angle).
This particular robot seems much heavier than it needs to be though... Why two gearboxes to a side unless you were putting mecanums on it? The whole chassis appears to be steel tube and bent sheet steel, which, might be more viable this year than ever before, with the reduced perimeter, but still. |
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I'm curious as to how those pneumatic wheels/hubs are fixed to the output shafts on the CIMs. Care to share the details?
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For the robot pictured, if you make the following simplifying assumptions: 1) all four wheels identical and driven independently with the same torque... then the analysis becomes straightforward: http://www.chiefdelphi.com/forums/sh...ad.php?t=99089 JesseK's advice is good though: Quote:
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The easiest fix is to put tape on your wheels and leave it there so that the tape is what contacts the ground, the won't be able to push anyone but you will be able to turn, we did this a few years ago wrapping our wheels in duct tape at the competition when we realized it was becoming a really big issue
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Re: 4 Wheel Drive Too Much Traction
Running through the JVN calculator, your current drive train has an overall reduction of 4.67:1. It yields a top speed of 24.13 ft/sec. You need to at least twice that amount of reduction.
My I suggest swapping out the belt drive to chain with the following sprockets. 12 tooth on the transmissions and a 30 tooth on the wheels. That will increase your reduction to 11.67:1, drop your top speed to 9.65 ft./sec, and give you enough torque to turn. The sprockets you want are available from both AndyMarh and VexPro. |
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They're also likely to have chain and sprockets around from years passed. They may not have other wheel options and moving gearboxes or CoM around is a ton of work. |
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I assumed the Center of Mass was at the Center of Geometry of the wheelsUsing Billbo911's 11.7:1 gear ratio, I calculated ~180 oz-in torque required at each motor. |
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Instead of being offended by your tone, I think I'll build on your point. Jesse's post will lead you to determining the root cause of the problem. It will teach you how to analyze a drivetrain and design it better in the future. That said, the solution it would lead you to at this point in the season would be impracticable to implement. It is correct, but not necessarily an optimal solution for your current situation. You really should learn to use the analyses tools he is giving for future designs. In the mean time, what I gave you will get you going in the shortest amount of time and least amount effort, something that is needed with the amount of time you have left. And, if you apply the information I gave you to Jesse's approach, you will see that it works, too. Please give it a try once you get the drive working to your satisfaction. |
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Replacing the belt pulley on the gearbox with a 12-16T pulley has the same net effect (the robot turns) at potentially less expense -- time & money wise. |
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Re: 4 Wheel Drive Too Much Traction
We solved the problem by using free spinning low traction wheels in the front and doubling up the motors in the back for more drive power. Although the robot still struggles to turn sometimes, it is a noticeable improvement to before. We can even turn in one spot. Thanks for the help everyone!
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Re: 4 Wheel Drive Too Much Traction
As a quick fix, i'd recommend putting all four motors on the rear wheels and swapping the fronts for omnis - just a shaft, no gearbox.
its hard to tweak four independent motors and gearboxes, especially without encoders etc. and definetly you need to gear down to about 11-12 fps max, maybe sprockets? |
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