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-   -   Apple Pi with an excellent Strategy (http://www.chiefdelphi.com/forums/showthread.php?t=113787)

cjl2625 17-02-2013 23:15

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by Flak-Bait (Post 1235370)
Our (1058) strategy is very similar, except we have a 23" wide intake so we can pick up two side-by-side frisbees. This allows us to start with 2 at the back of the pyramid, pull up, pick up the 2 under the pyramid, pull up, shoot 4, pull up again, pick up the 2 in front of the pyramid, back up to the pyramid, and fire those two. Our shooter is built to be rapid-fire, so if all goes perfectly, we have a 36 point auton.

A double wide intake, that's pretty cool. I honestly don't know how we're going to grab the two under the pyramid with our smaller intake. Unless we just grab one under the pyramid, then grab one in front of the pyramid.

dodar 17-02-2013 23:17

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by MooreteP (Post 1235087)
Here is a video of Apple Pi at the Suffield Shakedown.
http://youtu.be/xN9IUKN0PBs

Team 2067 from Guilford Connecticut.
They have a nice compact robot design that can also pick up off of the floor.
This is their practice bot and the floor pick up needed work.

Nonetheless, if unmolested, they can score four cycles at 12 points each added to 18 in autonomous. Thats 60 points. We'll see if that can happen as they would be easy to block.

However......
If they get their floor pick up working and it is effective, It will easily get those four if not five cycles.
Since they can sit under their pyramid, you can't defend that.
It will beat any climbing robot.

I think this is one of the top strategies for this game.

I'm not understanding what goal these are being scored in... If each cylce was 12 points, thats only 48 points not 60.

cjl2625 17-02-2013 23:21

Re: Apple Pi with an excellent Strategy
 
Theres the four 12 point cycles, and also the 18 point autonomous here.
(Actually that would be 66 :P)

dodar 17-02-2013 23:25

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by cjl2625 (Post 1235385)
Theres the four 12 point cycles, and also the 18 point autonomous here.
(Actually that would be 66 :P)

So you guys were shooting 2's?

cjl2625 17-02-2013 23:26

Re: Apple Pi with an excellent Strategy
 
Huh? Those were 3 point shots: 3 points * 4 disks * 4 cycles = 48 teleop points

dodar 17-02-2013 23:30

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by cjl2625 (Post 1235390)
Huh? Those were 3 point shots: 3 points * 4 disks * 4 cycles = 48 teleop points

Oh, when I was watching the video I only say you guys shooting 3 at the time, must have been like blocked views for the 4th shots. It was a really good showing for you guys.

Brandon Zalinsky 18-02-2013 08:56

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by cjl2625 (Post 1235380)
A double wide intake, that's pretty cool. I honestly don't know how we're going to grab the two under the pyramid with our smaller intake. Unless we just grab one under the pyramid, then grab one in front of the pyramid.

Yeah, the problem with it is that we have to fit our electronics in nonexistent space, haha. If you wanted to pick up the 2 under the pyramid in auton, what you could do is start at the side of the pyramid facing in. Then, you could drive in, pick up the two, turn 90 degrees, and fire them.

midway78224 18-02-2013 10:53

Re: Apple Pi with an excellent Strategy
 
This is awesome. This is the exact gameplan we are going with. We only get 3-4 cycles of 3. 18 in auto and a 10 point hang at the end.

At home with no defense we are avg. 50-60 points in an match. Hopefully we can come near that in a competition setting.

MooreteP 19-02-2013 08:00

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by dodar (Post 1235383)
I'm not understanding what goal these are being scored in... If each cylce was 12 points, thats only 48 points not 60.

WIth their autonomous 18 points, I meant to say 66 points. My bad.

The tradeoff between scoring discs and climbing will be interesting.
Hanging will take at least 30 seconds, and scoring the colored discs in the goal another 20.
During that time, a shooter could score two cycles worth 24 points, especially if they have floor pickup.

It's going to be an exciting end game.

Jeffy 19-02-2013 13:15

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by MooreteP (Post 1236171)
The tradeoff between scoring discs and climbing will be interesting.
Hanging will take at least 30 seconds, and scoring the colored discs in the goal another 20.
During that time, a shooter could score two cycles worth 24 points, especially if they have floor pickup.

A 30 point climb may take upwards of 30 seconds, even with a very well designed mechanism. (Preparing to eat my words)
But, a 10 point climb can be near instantaneous.
A 20 point climb, I guess we will see.

As is the answer to most problems, the best answer is a balance.

As per two cycles in 30 seconds, dream on. 2067 does cycles at 30 seconds each without any hindrance from defense. Granted, I'm sure they have a plan to speed up this process, but to cut the time in half is a bit optimistic.


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