![]() |
Re: Apple Pi with an excellent Strategy
Quote:
|
Re: Apple Pi with an excellent Strategy
Quote:
|
Re: Apple Pi with an excellent Strategy
Theres the four 12 point cycles, and also the 18 point autonomous here.
(Actually that would be 66 :P) |
Re: Apple Pi with an excellent Strategy
Quote:
|
Re: Apple Pi with an excellent Strategy
Huh? Those were 3 point shots: 3 points * 4 disks * 4 cycles = 48 teleop points
|
Re: Apple Pi with an excellent Strategy
Quote:
|
Re: Apple Pi with an excellent Strategy
Quote:
|
Re: Apple Pi with an excellent Strategy
This is awesome. This is the exact gameplan we are going with. We only get 3-4 cycles of 3. 18 in auto and a 10 point hang at the end.
At home with no defense we are avg. 50-60 points in an match. Hopefully we can come near that in a competition setting. |
Re: Apple Pi with an excellent Strategy
Quote:
The tradeoff between scoring discs and climbing will be interesting. Hanging will take at least 30 seconds, and scoring the colored discs in the goal another 20. During that time, a shooter could score two cycles worth 24 points, especially if they have floor pickup. It's going to be an exciting end game. |
Re: Apple Pi with an excellent Strategy
Quote:
But, a 10 point climb can be near instantaneous. A 20 point climb, I guess we will see. As is the answer to most problems, the best answer is a balance. As per two cycles in 30 seconds, dream on. 2067 does cycles at 30 seconds each without any hindrance from defense. Granted, I'm sure they have a plan to speed up this process, but to cut the time in half is a bit optimistic. |
| All times are GMT -5. The time now is 02:18. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi