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Apple Pi with an excellent Strategy
Here is a video of Apple Pi at the Suffield Shakedown.
http://youtu.be/xN9IUKN0PBs Team 2067 from Guilford Connecticut. They have a nice compact robot design that can also pick up off of the floor. This is their practice bot and the floor pick up needed work. Nonetheless, if unmolested, they can score four cycles at 12 points each added to 18 in autonomous. Thats 60 points. We'll see if that can happen as they would be easy to block. However...... If they get their floor pick up working and it is effective, It will easily get those four if not five cycles. Since they can sit under their pyramid, you can't defend that. It will beat any climbing robot. I think this is one of the top strategies for this game. |
Re: Apple Pi with an excellent Strategy
If the drive train can beat out defenders and it rests against the pyramid while shooting (as it did in the video), it will get the 4-5 cycles/match anyway.
Man, what a great strategy. Compact, nimble, accurate, uses wall feed as the primary... If only the robot also attempted a 10 point climb, I could probably compare it to a robot I am close to... |
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One advantage that the defending drivers have is that they are on that side of the field so they have a better line of sight. |
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Referee judgement calls (The 50 point Penalty for contact during a climb) may affect this. I am liking this game more and more. |
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We plan to also add a climber to the final robot (at least 10 point hang, but
possibly a 30 point one) Yeah, floor pickup on this robot wasn't that good, so we didn't bother using it most of the time. But you might have noticed the harvester flopping up and down though; it wasn't staying up :P. Hopfully the final harvester will be better The autonomous code is obviously going to be improved, and hopefully we'll be able to pull off 5 high goals for a 30 point autonomous. The autonomous was kinda buggy at Suffield Shakedown; the first shot was usually weak and the robot had to be rebooted every round in order for autonomous to even run. I couldn't fix that between matches because deploying new code just wouldn't work, so we we were stuck with a somewhat buggy autonomous (it's fixed now) |
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so the "strategy" is to play the game the way it was designed? :confused:
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So, translation: If you brush an opponent contacting their pyramid, the best you can expect is 3 points for them. If it's obviously intentional (purposeful) or it moves them significantly (consequential), 20 points for them instead. If they are also trying a climb, 30-60 points depending on which level they end up at. (That's the penalty plus whatever climb points they get.) Shorter translation: Do you REALLY want to even THINK about defending an opponent who is in contact with their pyramid, or could be at a second's notice? And if you do, then think a few times. Please note that this is not necessarily a "use of discs to aid or inhibit a climb" situation, so any G16 penalties will be in addition to any G30 penalties assessed. |
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Impressive run in that video. Obviously I think they will get a little more harassed racing across the field if they continue to put up frisbee points like that, but it's definitely hard to defend at either end.
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Our (1058) strategy is very similar, except we have a 23" wide intake so we can pick up two side-by-side frisbees. This allows us to start with 2 at the back of the pyramid, pull up, pick up the 2 under the pyramid, pull up, shoot 4, pull up again, pick up the 2 in front of the pyramid, back up to the pyramid, and fire those two. Our shooter is built to be rapid-fire, so if all goes perfectly, we have a 36 point auton.
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Theres the four 12 point cycles, and also the 18 point autonomous here.
(Actually that would be 66 :P) |
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Huh? Those were 3 point shots: 3 points * 4 disks * 4 cycles = 48 teleop points
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This is awesome. This is the exact gameplan we are going with. We only get 3-4 cycles of 3. 18 in auto and a 10 point hang at the end.
At home with no defense we are avg. 50-60 points in an match. Hopefully we can come near that in a competition setting. |
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The tradeoff between scoring discs and climbing will be interesting. Hanging will take at least 30 seconds, and scoring the colored discs in the goal another 20. During that time, a shooter could score two cycles worth 24 points, especially if they have floor pickup. It's going to be an exciting end game. |
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But, a 10 point climb can be near instantaneous. A 20 point climb, I guess we will see. As is the answer to most problems, the best answer is a balance. As per two cycles in 30 seconds, dream on. 2067 does cycles at 30 seconds each without any hindrance from defense. Granted, I'm sure they have a plan to speed up this process, but to cut the time in half is a bit optimistic. |
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