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-   -   Apple Pi with an excellent Strategy (http://www.chiefdelphi.com/forums/showthread.php?t=113787)

MooreteP 17-02-2013 16:04

Apple Pi with an excellent Strategy
 
Here is a video of Apple Pi at the Suffield Shakedown.
http://youtu.be/xN9IUKN0PBs

Team 2067 from Guilford Connecticut.
They have a nice compact robot design that can also pick up off of the floor.
This is their practice bot and the floor pick up needed work.

Nonetheless, if unmolested, they can score four cycles at 12 points each added to 18 in autonomous. Thats 60 points. We'll see if that can happen as they would be easy to block.

However......
If they get their floor pick up working and it is effective, It will easily get those four if not five cycles.
Since they can sit under their pyramid, you can't defend that.
It will beat any climbing robot.

I think this is one of the top strategies for this game.

PayneTrain 17-02-2013 17:42

Re: Apple Pi with an excellent Strategy
 
If the drive train can beat out defenders and it rests against the pyramid while shooting (as it did in the video), it will get the 4-5 cycles/match anyway.

Man, what a great strategy. Compact, nimble, accurate, uses wall feed as the primary... If only the robot also attempted a 10 point climb, I could probably compare it to a robot I am close to...

topgun 17-02-2013 17:55

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by MooreteP (Post 1235087)
Since they can sit under their pyramid, you can't defend that.

As long as they are touching the pyramid. Even then, a defending robot can be under the pyramid with them as long as the defender isn't touching the pyramid or their robot and still block their shots if it comes to that.

One advantage that the defending drivers have is that they are on that side of the field so they have a better line of sight.

PayneTrain 17-02-2013 18:01

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by topgun (Post 1235153)
As long as they are touching the pyramid. Even then, a defending robot can be under the pyramid with them as long as the defender isn't touching the pyramid or their robot and still block their shots if it comes to that.

One advantage that the defending drivers have is that they are on that side of the field so they have a better line of sight.

There is a lot of finesse required by defensive teams willing to risk massive penalty points for a move like that.

MooreteP 17-02-2013 18:13

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by topgun (Post 1235153)
As long as they are touching the pyramid. Even then, a defending robot can be under the pyramid with them as long as the defender isn't touching the pyramid or their robot and still block their shots if it comes to that.

One advantage that the defending drivers have is that they are on that side of the field so they have a better line of sight.

Very good point.

Referee judgement calls (The 50 point Penalty for contact during a climb) may affect this.

I am liking this game more and more.

synth3tk 17-02-2013 19:02

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by topgun (Post 1235153)
Even then, a defending robot can be under the pyramid with them as long as the defender isn't touching the pyramid or their robot and still block their shots if it comes to that.

Oh, is that all? That's easy. :rolleyes:

Jaxom 17-02-2013 19:26

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by MooreteP (Post 1235087)
Here is a video of Apple Pi at the Suffield Shakedown.

Very nice.

Quote:

Originally Posted by MooreteP (Post 1235087)
It will beat any climbing robot.

Any climbing robot? Including one that does that and climbs, too? :)

cmrnpizzo14 17-02-2013 20:11

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by MooreteP (Post 1235177)
Very good point.

Referee judgement calls (The 50 point Penalty for contact during a climb) may affect this.

I am liking this game more and more.

Is it 50 or is it just 30? I didn't think that it was a technical foul along with an automatic 30 point climb, I may be wrong though.

nikeairmancurry 17-02-2013 20:27

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by MooreteP (Post 1235087)
Here is a video of Apple Pi at the Suffield Shakedown.
http://youtu.be/xN9IUKN0PBs

Team 2067 from Guilford Connecticut.
They have a nice compact robot design that can also pick up off of the floor.
This is their practice bot and the floor pick up needed work.

Nonetheless, if unmolested, they can score four cycles at 12 points each added to 18 in autonomous. Thats 60 points. We'll see if that can happen as they would be easy to block.

However......
If they get their floor pick up working and it is effective, It will easily get those four if not five cycles.
Since they can sit under their pyramid, you can't defend that.
It will beat any climbing robot.

I think this is one of the top strategies for this game.

This was a strategy we have had planned since week 2. But with a 10 point hang.

MetalJacket 17-02-2013 20:32

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by cmrnpizzo14 (Post 1235239)
Is it 50 or is it just 30? I didn't think that it was a technical foul along with an automatic 30 point climb, I may be wrong though.

According to G16, the use of a strategy that uses discs to aid or inhibit climbing is a technical foul (20pts). If the climbing robot is affected by this strategy, that robot's alliance gets the points for a 30 point climb
Quote:

G16
TEAMS and/or ROBOTS may not employ strategies that use DISCS to either aid or inhibit a ROBOT CLIMB.

Violation: TECHNICAL FOUL. If the DISC(S) inhibits an opponent’s CLIMB attempt, the opponent ROBOT’S ALLIANCE is awarded points for a successful Level 3 CLIMB.
... So in theory, yes, it is possible to give your opponent's alliance 50pts by shooting a disc at a climbing robot.

cjl2625 17-02-2013 21:30

Re: Apple Pi with an excellent Strategy
 
We plan to also add a climber to the final robot (at least 10 point hang, but
possibly a 30 point one)

Yeah, floor pickup on this robot wasn't that good, so we didn't bother using it most of the time. But you might have noticed the harvester flopping up and down though; it wasn't staying up :P. Hopfully the final harvester will be better

The autonomous code is obviously going to be improved, and hopefully we'll be able to pull off 5 high goals for a 30 point autonomous. The autonomous was kinda buggy at Suffield Shakedown; the first shot was usually weak and the robot had to be rebooted every round in order for autonomous to even run. I couldn't fix that between matches because deploying new code just wouldn't work, so we we were stuck with a somewhat buggy autonomous (it's fixed now)

JohnSchneider 17-02-2013 21:38

Re: Apple Pi with an excellent Strategy
 
so the "strategy" is to play the game the way it was designed? :confused:

EricH 17-02-2013 21:47

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by cmrnpizzo14 (Post 1235239)
Is it 50 or is it just 30? I didn't think that it was a technical foul along with an automatic 30 point climb, I may be wrong though.

Try G30. It's a foul. However, if it's purposeful or consequential, make that a T-foul for 20. If a climb is affected, 30 for the climb, PLUS whatever CLIMB points the robot earns (Q141).

So, translation: If you brush an opponent contacting their pyramid, the best you can expect is 3 points for them. If it's obviously intentional (purposeful) or it moves them significantly (consequential), 20 points for them instead. If they are also trying a climb, 30-60 points depending on which level they end up at. (That's the penalty plus whatever climb points they get.)

Shorter translation: Do you REALLY want to even THINK about defending an opponent who is in contact with their pyramid, or could be at a second's notice? And if you do, then think a few times.

Please note that this is not necessarily a "use of discs to aid or inhibit a climb" situation, so any G16 penalties will be in addition to any G30 penalties assessed.

Donut 17-02-2013 23:02

Re: Apple Pi with an excellent Strategy
 
Impressive run in that video. Obviously I think they will get a little more harassed racing across the field if they continue to put up frisbee points like that, but it's definitely hard to defend at either end.

Brandon Zalinsky 17-02-2013 23:05

Re: Apple Pi with an excellent Strategy
 
Our (1058) strategy is very similar, except we have a 23" wide intake so we can pick up two side-by-side frisbees. This allows us to start with 2 at the back of the pyramid, pull up, pick up the 2 under the pyramid, pull up, shoot 4, pull up again, pick up the 2 in front of the pyramid, back up to the pyramid, and fire those two. Our shooter is built to be rapid-fire, so if all goes perfectly, we have a 36 point auton.

cjl2625 17-02-2013 23:15

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by Flak-Bait (Post 1235370)
Our (1058) strategy is very similar, except we have a 23" wide intake so we can pick up two side-by-side frisbees. This allows us to start with 2 at the back of the pyramid, pull up, pick up the 2 under the pyramid, pull up, shoot 4, pull up again, pick up the 2 in front of the pyramid, back up to the pyramid, and fire those two. Our shooter is built to be rapid-fire, so if all goes perfectly, we have a 36 point auton.

A double wide intake, that's pretty cool. I honestly don't know how we're going to grab the two under the pyramid with our smaller intake. Unless we just grab one under the pyramid, then grab one in front of the pyramid.

dodar 17-02-2013 23:17

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by MooreteP (Post 1235087)
Here is a video of Apple Pi at the Suffield Shakedown.
http://youtu.be/xN9IUKN0PBs

Team 2067 from Guilford Connecticut.
They have a nice compact robot design that can also pick up off of the floor.
This is their practice bot and the floor pick up needed work.

Nonetheless, if unmolested, they can score four cycles at 12 points each added to 18 in autonomous. Thats 60 points. We'll see if that can happen as they would be easy to block.

However......
If they get their floor pick up working and it is effective, It will easily get those four if not five cycles.
Since they can sit under their pyramid, you can't defend that.
It will beat any climbing robot.

I think this is one of the top strategies for this game.

I'm not understanding what goal these are being scored in... If each cylce was 12 points, thats only 48 points not 60.

cjl2625 17-02-2013 23:21

Re: Apple Pi with an excellent Strategy
 
Theres the four 12 point cycles, and also the 18 point autonomous here.
(Actually that would be 66 :P)

dodar 17-02-2013 23:25

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by cjl2625 (Post 1235385)
Theres the four 12 point cycles, and also the 18 point autonomous here.
(Actually that would be 66 :P)

So you guys were shooting 2's?

cjl2625 17-02-2013 23:26

Re: Apple Pi with an excellent Strategy
 
Huh? Those were 3 point shots: 3 points * 4 disks * 4 cycles = 48 teleop points

dodar 17-02-2013 23:30

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by cjl2625 (Post 1235390)
Huh? Those were 3 point shots: 3 points * 4 disks * 4 cycles = 48 teleop points

Oh, when I was watching the video I only say you guys shooting 3 at the time, must have been like blocked views for the 4th shots. It was a really good showing for you guys.

Brandon Zalinsky 18-02-2013 08:56

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by cjl2625 (Post 1235380)
A double wide intake, that's pretty cool. I honestly don't know how we're going to grab the two under the pyramid with our smaller intake. Unless we just grab one under the pyramid, then grab one in front of the pyramid.

Yeah, the problem with it is that we have to fit our electronics in nonexistent space, haha. If you wanted to pick up the 2 under the pyramid in auton, what you could do is start at the side of the pyramid facing in. Then, you could drive in, pick up the two, turn 90 degrees, and fire them.

midway78224 18-02-2013 10:53

Re: Apple Pi with an excellent Strategy
 
This is awesome. This is the exact gameplan we are going with. We only get 3-4 cycles of 3. 18 in auto and a 10 point hang at the end.

At home with no defense we are avg. 50-60 points in an match. Hopefully we can come near that in a competition setting.

MooreteP 19-02-2013 08:00

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by dodar (Post 1235383)
I'm not understanding what goal these are being scored in... If each cylce was 12 points, thats only 48 points not 60.

WIth their autonomous 18 points, I meant to say 66 points. My bad.

The tradeoff between scoring discs and climbing will be interesting.
Hanging will take at least 30 seconds, and scoring the colored discs in the goal another 20.
During that time, a shooter could score two cycles worth 24 points, especially if they have floor pickup.

It's going to be an exciting end game.

Jeffy 19-02-2013 13:15

Re: Apple Pi with an excellent Strategy
 
Quote:

Originally Posted by MooreteP (Post 1236171)
The tradeoff between scoring discs and climbing will be interesting.
Hanging will take at least 30 seconds, and scoring the colored discs in the goal another 20.
During that time, a shooter could score two cycles worth 24 points, especially if they have floor pickup.

A 30 point climb may take upwards of 30 seconds, even with a very well designed mechanism. (Preparing to eat my words)
But, a 10 point climb can be near instantaneous.
A 20 point climb, I guess we will see.

As is the answer to most problems, the best answer is a balance.

As per two cycles in 30 seconds, dream on. 2067 does cycles at 30 seconds each without any hindrance from defense. Granted, I'm sure they have a plan to speed up this process, but to cut the time in half is a bit optimistic.


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