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-   -   Shooting full-court: The uprising of the human-loader shooters (http://www.chiefdelphi.com/forums/showthread.php?t=113820)

dodar 19-02-2013 17:51

Re: Shooting full-court: The uprising of the human-loader shooters
 
Quote:

Originally Posted by EricLeifermann (Post 1236545)
I can almost guarantee that it will be called the same way it was last year with the lanes and the key. If you are touching the pyramid or loading zone and someone is playing defense close enough by that you can touch them while still touching the loading zone or pyramid, they will get a penalty every time as long you don't abuse it and hit them repeatedly over and over in a short time span, that is when G18-1 will come into play and not a second sooner.

Exactly.

JohnFogarty 19-02-2013 23:16

I enjoy the fact that I spawned a lot of speculation by what I meant in the "taking advantage of the protected zone rule." But I'll make it simple. No robot will be able to get within 23" of the shooting part of our robot within the protected zone. Speculate away.

JesseK 20-02-2013 10:03

Re: Shooting full-court: The uprising of the human-loader shooters
 
air pushers > slot loaded stationary disc shooters

All it takes is a waft of a strong breeze to throw the disc off just enough in its trajectory enough to be too high for a goal.

Oh yea, I almost forgot. Air pushers can be made compact enough to fit on robots which can also drive under the pyramid.

I suppose we'll see if any air pushing robots show up :rolleyes:

JohnFogarty 20-02-2013 10:08

Re: Shooting full-court: The uprising of the human-loader shooters
 
I'll wait until I see it happen, before I take your word for it. I figure it's possible, but I don't think I'll see one next weekend.

EricLeifermann 20-02-2013 10:13

Re: Shooting full-court: The uprising of the human-loader shooters
 
Quote:

Originally Posted by JesseK (Post 1237118)
air pushers > slot loaded stationary disc shooters

All it takes is a waft of a strong breeze to throw the disc off just enough in its trajectory enough to be too high for a goal.

Oh yea, I almost forgot. Air pushers can be made compact enough to fit on robots which can also drive under the pyramid.

I suppose we'll see if any air pushing robots show up :rolleyes:

It looks like 2771 has a large fan on their robot.

ablatner 21-02-2013 00:13

Re: Shooting full-court: The uprising of the human-loader shooters
 
Something that some people seem to be missing is that it's only worth having one full court shooter per alliance. If you have two, then... the second one doesn't have a real job unless it has floor pickup or can play effective defense. During alliance selection, only one will be picked per alliance, and the other two may be dedicated to defense, floor pickup, and/or climbing. In essence, full court shooting only works for 1/3 of the teams. Same thing with climbing on the inside of the pyramid. Only one team per alliance can climb on the inside.

EricLeifermann 21-02-2013 09:34

Re: Shooting full-court: The uprising of the human-loader shooters
 
Quote:

Originally Posted by ablatner (Post 1237691)
Something that some people seem to be missing is that it's only worth having one full court shooter per alliance. If you have two, then... the second one doesn't have a real job unless it has floor pickup or can play effective defense. During alliance selection, only one will be picked per alliance, and the other two may be dedicated to defense, floor pickup, and/or climbing. In essence, full court shooting only works for 1/3 of the teams. Same thing with climbing on the inside of the pyramid. Only one team per alliance can climb on the inside.

I don't agree. There are feeder stations on both sides of the field. If there are 2 full court shooters on an alliance put them on each side of the field and have the other alliance chose who to try and stop.

cmrnpizzo14 21-02-2013 09:39

Re: Shooting full-court: The uprising of the human-loader shooters
 
Quote:

Originally Posted by EricLeifermann (Post 1237772)
I don't agree. There are feeder stations on both sides of the field. If there are 2 full court shooters on an alliance put them on each side of the field and have the other alliance chose who to try and stop.

Only one is protected though, the other alliance will definitely stop the one that they can just bash into....

EricLeifermann 21-02-2013 09:45

Re: Shooting full-court: The uprising of the human-loader shooters
 
Quote:

Originally Posted by cmrnpizzo14 (Post 1237775)
Only one is protected though, the other alliance will definitely stop the one that they can just bash into....

Thats fine, then they are wasting their time on that robot while the other robot is free to shoot. Are you really going to send 2 robots to play defense?

cmrnpizzo14 21-02-2013 10:04

Re: Shooting full-court: The uprising of the human-loader shooters
 
If there are 2 possible full court shooters, yes. Send both of the weaker offensive robots out to play defense and you leave yourself with only 1 robot that you have to beat to score.

cmrnpizzo14 21-02-2013 10:05

Re: Shooting full-court: The uprising of the human-loader shooters
 
Quote:

Originally Posted by EricLeifermann (Post 1237779)
Thats fine, then they are wasting their time on that robot while the other robot is free to shoot. Are you really going to send 2 robots to play defense?

If there are 2 potential full court shooters, yes. Send both of the weaker offensive robots to go play defense and you free yourself up to take the last 'bot one on one and score.

sircedric4 21-02-2013 11:54

Re: Shooting full-court: The uprising of the human-loader shooters
 
Quote:

Originally Posted by EricLeifermann (Post 1237772)
I don't agree. There are feeder stations on both sides of the field. If there are 2 full court shooters on an alliance put them on each side of the field and have the other alliance chose who to try and stop.

How does that work with the allotted frisbees? By splitting the court up and blocking one of the full court shooters did I just cut your score in half? I haven't looked at the frisbee rules much since it isn't really a big strategy concern in our case, but do can you run the remaining frisbees around to the other shooter?

If so, my blocking robot can tire out your human player by swapping to the other robot as soon as he sees them trying to move frisbess over there.

c-sechrist94 27-02-2013 10:56

Re: Shooting full-court: The uprising of the human-loader shooters
 
Amidst all the talk about full court shooters, how to defend against them, and how to counter that defense, I have also seen people mentioning that these shooters are quite powerful. On another thread, it was mentioned that a shooter could dent drywall significantly at 20 feet away, and that catching one at 75 feet stung somebody's hands.

Are any of you worried that your shooter could be so powerful that the Frisbee will contact the chains during the game and simply bounce back out, especially once they start swinging?

EricLeifermann 27-02-2013 11:04

Re: Shooting full-court: The uprising of the human-loader shooters
 
Quote:

Originally Posted by c-sechrist94 (Post 1241067)
Amidst all the talk about full court shooters, how to defend against them, and how to counter that defense, I have also seen people mentioning that these shooters are quite powerful. On another thread, it was mentioned that a shooter could dent drywall significantly at 20 feet away, and that catching one at 75 feet stung somebody's hands.

Are any of you worried that your shooter could be so powerful that the Frisbee will contact the chains during the game and simply bounce back out, especially once they start swinging?

Haven't had any problem with the chains as of yet. However I would be more worried of breaking a robot trying block our shots...

Lil' Lavery 27-02-2013 11:05

Re: Shooting full-court: The uprising of the human-loader shooters
 
So, what full court shooters can we watch during week 1?


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