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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
They wrote a rule that allowed human players to throw a large quantity of frisbees at goals 50' away -- but only in a limited time frame -- and they're surprised that .. they do? I don't understand how you could ever imagine that the last 30 seconds was going to play out any other way.
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
While the timing of this decision is extremely unfortunate, I don't think you can argue much with the rationale. The nets are several feet back from the field, meant to protect the crowd and venue. Inside the nets are refs, scorers, field reset, etc. The refs in particular have to work right next to the field to properly ref the game. Particularly in the end game when they need to make calls on the legality of climbs. The GDC had to make the call of whether to let the rules stand or let the refs decide between properly observing and calling a match or getting clocked in the head by errant HP frisbees.
I think the call is the right one from a safety and game management standpoint, I just think it should have been blindingly obvious to the GDC from the start that the original rules were going to result in this. Give a HP even a small chance at a scoring a point, and they're going to take it. You only have to look at the cross court shooting attempts from last year to see that. EDIT: My mistake, nets are right on the guard rails. On the other hand, the nets don't cover the area over the goals. Which means lots of frisbees flying over the player stations, which is presumably what they're worried about. So trade clocking a ref with clocking a queued team/robot instead. |
Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
Well our human players are gonna be bummed...
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
Wow... the day of stop build. That seriously stinks and changes our whole outlook on our success this season.
I'm sure many others are in our boat too. As IndySam indicated, we went against the norm and opted for an efficient pick-up instead of a climb. We anticipated this "blizzard" from day 1 of build, why couldn't the GDC. With this in mind we thought in 25 seconds we could score at least 6-8 discs for 18-24 points with a 3 second 10 point hang to effectively beat or match a standard 30 pt hang thanks to the 30 second nemo storm. And with that our season is enormously affected. Such a shame. Oh well, best of luck to the rest of the teams that went with this strategy. |
Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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This will certainly make matches less exciting though. Why didn't they discuss taller netting instead of eliminating part of the game? |
Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
While I can understand how this can be devastating for teams who planned on amazing group pickup, there are still great uses for ground-pickup bots.
-Not every frisbee is going to be scored on its first try. This is for both alliances. Discs will miss, and in a match where there is a full-court shooter on each alliance, I think every missed frisbee, on both alliance sides, will be the difference between loosing a match. I think a ground pickup bot that utilizes the frisbees missed by an opponent can easily change the tide of the match. Instead of 45 frisbees for each team, suddenly the team with the ground pickup bot gets 60 frisbees, and the other team gets 30. -Autonomous mode is the second-highest ranking factor next to qualification scores. Teams who can get the frisbees from the ground are not only going to score a major lead for their team, but also rank higher. All is not lost. |
Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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Overall, I'm not sure how to feel about this; again, it makes floor pickup feel more like something we could have possibly given up, but I'm confident it's importance isn't TOTALLY diminished now...I guess my opinion will depend on how our climbing mechanism goes... |
Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
NOOO!!!
I really wanted to score some discs into the top goal, but I agree that the GDC made the right choice. There were just too many discs being thrown. Now to start practicing on the nearly impossible pyramid goal! This decision does help my team, and all other teams with a full court shooter. Now that there is no fury of discs in the last 30 seconds, teams with ground pickup are going to need some quick supply of discs across the field. |
Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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We sacrificed a high climb mechanism based on the math of a floor pickup with readily available discs, and what we could do in 30 seconds. I'm pretty angry about this. |
Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
Now they should lower the climb points to 5,10,15 to even it out! :-)
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
Youre still going to have lots of Frisbees on the floor from the tons and tons* of full court shooters. And your floor pickup still gives you a huge edge in autonomous.
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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Re: Team Update 2-19 and FRC Blog - Week 0 Observations and Stop Build Day
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I'm sure the GDC and others at FIRST saw the potential for people that have to be near the field - FTA, score table, reset, next match on deck, etc - being bombarded by errant discs. It was bad enough when we had to avoid flying tubes, and only a limited number of those. When a disc is launched for a 54' hail mary, I can see it would be very easy for it to fly over the opposite alliance station or curve out over the net. It's unfortunate that a rule change has to be made this late, but better now than after Week 1. |
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