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Re: Slow Climbers + Fast Pyramid Shooters
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Re: Slow Climbers + Fast Pyramid Shooters
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Also how many teams designed their shooter to shoot at such a high angle? I know we didn't.... |
Re: Slow Climbers + Fast Pyramid Shooters
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Then again, we're designed specifically short-range and can run our shooter at any angle, so YMMV. |
Re: Slow Climbers + Fast Pyramid Shooters
Our shooter is attached directly to our climbing arm, so we can actually shoot 90° from the floor.
More to Madison's point (What time is it?), the tricky bit will be if you are a 4/5 seed and can shoot from a number of positions, but have to pick from a field of potentially limited shooters (shooters that require a certain position) and a compatible climber. Assuming there is still a 30/50 point climber left (that takes the full 2 minutes), which do you pick first? I assume the climber first, and hope for a shooter on the way back, but how can you be sure your 2nd pick is compatible with your first? Alliance selections are going to be /very/ interesting this year. Last year, 1st pick was a good scorer, and 2nd pick was usually a triple balance partner, D bot, or an ok scorer. This year, there are many more things to consider. It will very much be a game of shooters vs climbers for the top seeds, and it entirely depends on the overall regional's capabilities. |
Re: Slow Climbers + Fast Pyramid Shooters
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http://youtu.be/CAehs2zvgDU 4143 will be climbing and scoring 5 point goals in under 30 seconds. We weren't even trying for speed in the video. I'm sure there will be other similiar outside corner climbers. |
Re: Slow Climbers + Fast Pyramid Shooters
I think the important thing in qualifications is to actually have those discussions with your partners and make a plan before the match. If the teams treat each other as equals and are honest with each other, they should be able to reach an agreement on who should shoot and climb from where.
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