Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Robot Showcase (http://www.chiefdelphi.com/forums/forumdisplay.php?f=58)
-   -   1986 Team Titanium 2013 Reveal (http://www.chiefdelphi.com/forums/showthread.php?t=114196)

Woolly 25-02-2013 19:25

Re: 1986 Team Titanium 2013 Reveal
 
Let's see here, fast and maneuverable drive-train, quick and accurate shooting, potential for full-court shots, floor pickup, 42 point autonomous, and fast (albeit potentially unstable) 30 point climb.
Yeah, GKC and OKC just got really, really interesting. Interesting in the regard of seeing how our robots interact with and against each other on the field of play.

Good luck this weekend at Hub City, and see you elsewhere.

Alpha Beta 25-02-2013 19:40

Re: 1986 Team Titanium 2013 Reveal
 
Quote:

Originally Posted by akoscielski3 (Post 1240126)
Could you explain a little more how your picker upper works. You said earlier that it has a "lip", that the Frisbee "pops" over the lip and into the robot. How do you get it to "pop" over the lip? Is it the momentum of the Frisbee already going up when the arm stops? or is it something else?

Nothing but momentum. The arm stops and the Frisbee keeps going. Then gravity takes over and down the chute it goes.

Quote:

“Everything should be as simple as it can be, but not simpler” ~Einstein~
Another good look at our floor loading from 48 to 60 seconds in this freshly released video.

jspatz1 26-02-2013 00:29

Re: 1986 Team Titanium 2013 Reveal
 
Quote:

Originally Posted by Tao (Post 1240107)
Jawdropping reaction from over here.

This robot is super cool. I can't believe that it's 114 pounds,...

It wouldn't have been so heavy, but we added 11 pounds of steel brick to move the CG to the necessary location.

Ravage457 26-02-2013 08:07

Re: 1986 Team Titanium 2013 Reveal
 
When I saw the video, I was like "THIS IS SICK" great lookin robot and good luck guys at Hub City Regional, hopefully i can see this year bot in person, hope you guys have an awesome season this year

BOSS 26-02-2013 11:21

Re: 1986 Team Titanium 2013 Reveal
 
This is really cool, are you vision tracking or are you using a photon cannon, or are you just shining a flashlight randomly in the background. If you are using vision how and in what capacity.

Thanks

Alpha Beta 26-02-2013 13:40

Re: 1986 Team Titanium 2013 Reveal
 
Quote:

Originally Posted by BOSS (Post 1240600)
This is really cool, are you vision tracking or are you using a photon cannon, or are you just shining a flashlight randomly in the background. If you are using vision how and in what capacity.

Thanks

See link below on vision tracking.
http://www.chiefdelphi.com/forums/sh...2&postcount=45

I'm not sure the camera is even on-board during that autonomous filming.

The photon cannon dancing around is 1987 doing some testing off to the side.

Siri 26-02-2013 13:52

Re: 1986 Team Titanium 2013 Reveal
 
This is gorgeous. So many brilliant ideas--and knowing 1986 they'll only keep adding more! Tres cool.

Quote:

Originally Posted by Wing (Post 1238980)
It's eerily creepy, but that arm design is almost the exact same as our team's. It even works the exact same way. We won't have it at our week 1 event, but I'm glad to see that a team is out there with an arm that is similar in nature to ours and uses it effectively. I expected nothing less from 1986! I can't wait to watch you guys on the Hub City stream!

It might not be too uncommon. We have a similar arm that won't functioning this way at our week 1 as we had to shift more weight to climbing. I think the 'scoopablity' of these disks really lends itself to similar devices.

jspatz1 26-02-2013 17:51

Re: 1986 Team Titanium 2013 Reveal
 
Quote:

Originally Posted by Ravage457 (Post 1240542)
When I saw the video, I was like "THIS IS SICK" great lookin robot and good luck guys at Hub City Regional, hopefully i can see this year bot in person, hope you guys have an awesome season this year

Thanks for the well wishes and good luck to you at Alamo and Lone Star. Would like to see your bot sometime. Too bad your not coming to Lubbock I have a feeling we could use a tenacious partner again. Hopefully we'll see you at Champs. Get those drive chains well adjusted!

brandonpugh 27-02-2013 13:18

Re: 1986 Team Titanium 2013 Reveal
 
Quote:

Originally Posted by mrwright (Post 1238941)
Awesome robot guys! We were so amazed to see this in person. We can't wait to see it in action in KC. Thanks again for helping our rookie team!

I quite agree, I like the arm in the front to pick up the frisebees. Hope to see your robot at worlds!

Ravage457 27-02-2013 14:26

Re: 1986 Team Titanium 2013 Reveal
 
Quote:

Originally Posted by jspatz1 (Post 1240779)
Thanks for the well wishes and good luck to you at Alamo and Lone Star. Would like to see your bot sometime. Too bad your not coming to Lubbock I have a feeling we could use a tenacious partner again. Hopefully we'll see you at Champs. Get those drive chains well adjusted!

LOL will do, and thanks for the well wish, good luck and have fun

Mastonevich 05-03-2013 16:30

Re: 1986 Team Titanium 2013 Reveal
 
It is certainly an amazing robot.

Not sure how many have noticed, but hub city makes 4 in a row for 1986.
2011 Colorado
2012 KC
2012 St Louis
2013 Hub City

Cheers, to the streak continuing for them!

holygrail 05-03-2013 19:52

Re: 1986 Team Titanium 2013 Reveal
 
Quote:

Originally Posted by Mastonevich (Post 1244059)
It is certainly an amazing robot.

Not sure how many have noticed, but hub city makes 4 in a row for 1986.
2011 Colorado
2012 KC
2012 St Louis
2013 Hub City

Cheers, to the streak continuing for them!

I believe it is actually 6 in a row if you count Bomb Squad's offseaaon event and Cowtown Throwdown.

Woolly 05-03-2013 20:52

Re: 1986 Team Titanium 2013 Reveal
 
Quote:

Originally Posted by Alpha Beta (Post 1239342)
We have vision code ready to go. So far we haven't needed it. The Pyramid discs are so close to our starting position that they are impossible to miss and the humans haven't had any difficulty aiming the robot at the center of the far discs. Distance isn't a factor either considering Q&A #429.

Lots of little features like a servo finger that holds the 2nd disk back in a double load so we don't jam and two tilting tusks that give the robot a new angle to hang from when extending our Sky Hook. Limit switch on the sky hook so the driver knows it has made a solid connection with the next level before pulling off the spring loaded hooks below. The shooter has 4 different angles, and every time it moves the Sky Hook and Ground Feed Mechanism both move momentarily to avoid mechanical interference... The devil is in the details as they say.

We are planning to have our 42 point autonomous code and auto climbing sequence on a poster in our pit.

So if you're not using vision targeting, I'd assume that you're using RPM and angle presets for your shots. However, you have a lot of shots to choose from, and I'd think you guys would start running out of buttons to put presets on, unless you have a different way of selecting them.

jspatz1 05-03-2013 21:08

Re: 1986 Team Titanium 2013 Reveal
 
Quote:

Originally Posted by Woolly (Post 1244201)
So if you're not using vision targeting, I'd assume that you're using RPM and angle presets for your shots. However, you have a lot of shots to choose from, and I'd think you guys would start running out of buttons to put presets on, unless you have a different way of selecting them.

He was referring to vision tracking of the floor discs in autonomous.

A little early in the season to detail our shooting methods, let's just say it is not as complex as you might think. We have several shots, but many have shared settings. As for buttons, there are ways to get more discrete inputs to the DS I/O module than the actual number of inputs it has. If you are not familiar with that we could show you.

Woolly 05-03-2013 21:27

Re: 1986 Team Titanium 2013 Reveal
 
Quote:

Originally Posted by jspatz1 (Post 1244207)
He was referring to vision tracking of the floor discs in autonomous.

A little early in the season to detail our shooting methods, let's just say it is not as complex as you might think. We have several shots, but many have shared settings. As for buttons, there are ways to get more discrete inputs to the DS I/O module than the actual number of inputs it has. If you are not familiar with that we could show you.

Yeah, definitely not expecting you to go too much into detail about your shooting methods when you have two regionals (both where we're potential alliance partners and/or competitors) and championships to get through.


I knew you could add more DS I/O buttons, but I was talking about Joystick/Gamepad, but that is an interesting approach. I guess one could put the lesser used presets in the DS I/O or even on the dashboard dashboard as an enum to select values, or an array of buttons.


All times are GMT -5. The time now is 07:35.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi