Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Scouting (http://www.chiefdelphi.com/forums/forumdisplay.php?f=36)
-   -   Team 3929 Scouting Sheet (http://www.chiefdelphi.com/forums/showthread.php?t=114367)

ENeyman 25-02-2013 19:24

Team 3929 Scouting Sheet
 
1 Attachment(s)
One thing that lots of people hate about paper scouting is the difficulties of handling tons and tons of sheets of paper. Team 3929 tried to combat this problem by making one compact and effective sheet for each team. Not only would this limit the amount of papers needed, but it would also make it easier to find data on a particular team.

Bwalker 25-02-2013 19:34

Re: Team 3929 Scouting Sheet
 
This is a great sheet! Our team is on the fence between using a web app or pencil and paper so this may turn the tide. Great work!

MikeBrock 25-02-2013 19:36

Re: Team 3929 Scouting Sheet
 
I am no expert on scouting, but doesn't that sheet look cramped? Would the scout have to record the frisbee count after the match is over? To me, it is better to have enough space in the boxes for the scout to make tally marks for frisbees during the match, this makes it easier for them to focus on what is going on on the field.

ENeyman 25-02-2013 19:57

Re: Team 3929 Scouting Sheet
 
Quote:

Originally Posted by MikeBrock (Post 1240353)
I am no expert on scouting, but doesn't that sheet look cramped? Would the scout have to record the frisbee count after the match is over? To me, it is better to have enough space in the boxes for the scout to make tally marks for frisbees during the match, this makes it easier for them to focus on what is going on on the field.

You're right. It does look a bit cramped but when you print it out, it's more than enough space for tallies.

Jaxom 25-02-2013 20:16

Re: Team 3929 Scouting Sheet
 
This is a nice, complete, compact, sheet; I like it. Do you put the data into a computer for analysis & comparison between teams? If so, what do you use? And what did you use to generate it? It looks Excel-ish, but it's worth an ask.

For those concerned about space for hash marks -- reduce the width of some of the columns that can't possibly need a slew of tallies (like all of the auto goal columns and the pyramid goal) and use the space to add width to the 3 other teleop goals. It's not as pretty, but functionality has it's own aesthetics, right? :rolleyes:

ENeyman 25-02-2013 20:47

Re: Team 3929 Scouting Sheet
 
Quote:

Originally Posted by Jaxom (Post 1240377)
This is a nice, complete, compact, sheet; I like it. Do you put the data into a computer for analysis & comparison between teams? If so, what do you use? And what did you use to generate it? It looks Excel-ish, but it's worth an ask.

For those concerned about space for hash marks -- reduce the width of some of the columns that can't possibly need a slew of tallies (like all of the auto goal columns and the pyramid goal) and use the space to add width to the 3 other teleop goals. It's not as pretty, but functionality has it's own aesthetics, right? :rolleyes:

Thanks! We do not use computers or any other means to mass-analyze data. That's one of the benefits of having one sheet per team. It reduces the need for a system to rank teams. When we have pick-lists meetings, we go through each team and put them into one of three categories based on their stats and gameplay: bottom, middle, or top. We then split each of those three categories into bottom, middle, or top.

And, yes, we did use Excel to make this sheet.

Jaxom 25-02-2013 22:55

Re: Team 3929 Scouting Sheet
 
Quote:

Originally Posted by ENeyman (Post 1240391)
Thanks! We do not use computers or any other means to mass-analyze data.

Computers can be helpful to calculate averages for individual teams, though. Which is one of the things we use to put teams into the first-level strata.

What do you do to help reduce the inevitable differences in "driving level 3" between different scouters? And looking at the sheet again, I realized that I missed that you don't record any defense; how come?

ablatner 25-02-2013 23:00

Re: Team 3929 Scouting Sheet
 
I'm of the opinion that qualitative information about each robot is more useful that this numerical data. We used to use custom Nintendo DS programs to scout, then loaded the data into an excel spreadsheet. The problem with that is that doesn't help at all during the competition, only during alliance selections. Even then, it doesn't tell you much about how the robot plays and how well it can fit with your alliance.

Akash Rastogi 25-02-2013 23:04

Re: Team 3929 Scouting Sheet
 
Quote:

Originally Posted by ablatner (Post 1240467)
I'm of the opinion that qualitative information about each robot is more useful that this numerical data. We used to use custom Nintendo DS programs to scout, then loaded the data into an excel spreadsheet. The problem with that is that doesn't help at all during the competition, only during alliance selections. Even then, it doesn't tell you much about how the robot plays and how well it can fit with your alliance.

This is what the notes section is for.

Our students are well aware that pick lists are based off of qualitative and quantitative data.

Jaxom 25-02-2013 23:27

Re: Team 3929 Scouting Sheet
 
Quote:

Originally Posted by ablatner (Post 1240467)
I'm of the opinion that qualitative information about each robot is more useful that this numerical data. We used to use custom Nintendo DS programs to scout, then loaded the data into an excel spreadsheet. The problem with that is that doesn't help at all during the competition, only during alliance selections. Even then, it doesn't tell you much about how the robot plays and how well it can fit with your alliance.

I think neither is sufficient. I want a shooter compatible with my shooter, but I also want the highest-scoring shooter when there's more than one that's compatible with ours. And if there are two that are about equally-high scoring, I want to know which one is more accurate (meaning they may have time to do something else).

I don't want a 2nd 42-point autonomous robot on my alliance if they're picking up the same extra 4 frisbees that we pick up. But I quite possibly might want to pick them anyway if they're almost as good a teleop scorer as the best one available.....

Lots and lots of choices. It's pretty easy to get more data than you can usefully analyze; unfortunately we've been pretty "good" at that over the years. :ahh: But every year we get better, and part of what's helped us end up with more useful information (instead of extraneous data) is figuring out how to quantify factors & get them into a spreadsheet for further analysis.

ENeyman 26-02-2013 01:42

Re: Team 3929 Scouting Sheet
 
Quote:

Originally Posted by Jaxom (Post 1240462)
Computers can be helpful to calculate averages for individual teams, though. Which is one of the things we use to put teams into the first-level strata.

What do you do to help reduce the inevitable differences in "driving level 3" between different scouters? And looking at the sheet again, I realized that I missed that you don't record any defense; how come?

I agree that number-crunching with computers can be very helpful and it is something we might look into doing on Friday night. Average score and shooting percentage are two very important stats that can be difficult to deduce from raw data.

Also, for the "driving level", the numbers are loosely based off the numbers of years that person has been driving (1= first year, 2= second year, 5= greater than four years!, however this is more of a qualitative stat than it is a quantitative one.

KrazyCarl92 26-02-2013 02:39

Re: Team 3929 Scouting Sheet
 
This beats the heck out of any other paper only scouting system I've seen before, kudos to that.

I notice that you're trying to keep track of fouls, how do you plan on doing so? Since they went to the real time scoring with fouls last year, they no longer announce the fouls at the end of a match. We found that even experienced scouts were unable to track all of the other robot actions going on and still be on top of the fouls the entire time. Technical fouls are still easy because they are announced at the end of the match. Not sure if we'll be tracking fouls this year. While it is important, we'd rather have no data and not have the scouts worried about it than have very misleading data which misrepresents teams' actions.

PayneTrain 26-02-2013 02:40

Re: Team 3929 Scouting Sheet
 
Quote:

Originally Posted by ablatner (Post 1240467)
I'm of the opinion that qualitative information about each robot is more useful that this numerical data. We used to use custom Nintendo DS programs to scout, then loaded the data into an excel spreadsheet. The problem with that is that doesn't help at all during the competition, only during alliance selections. Even then, it doesn't tell you much about how the robot plays and how well it can fit with your alliance.

Quantitative data at least serves as a good check against qualitative data. Scouts of all ages are more likely to write glowingly of a veteran powerhouse underperforming as they are likely to be derogatory towards a rookie that may actually serve as a great 2nd pick.

Taylor 26-02-2013 07:59

Re: Team 3929 Scouting Sheet
 
I guess I'm confused by the alliance/opponent part at the top left. This is meant to track a team's progress throughout an event, up to 12 qualification rounds, right? Why is there not a listing for the 12 different alliance/opponent groupings? Or leave out the alliance/opponent frame altogether?

Akash Rastogi 26-02-2013 12:28

Re: Team 3929 Scouting Sheet
 
Quote:

Originally Posted by Taylor (Post 1240540)
I guess I'm confused by the alliance/opponent part at the top left. This is meant to track a team's progress throughout an event, up to 12 qualification rounds, right? Why is there not a listing for the 12 different alliance/opponent groupings? Or leave out the alliance/opponent frame altogether?


Emmett, Taylor is correct here. While you don't have much space left on the front, it is easy to get double sided sheets printed. If you move pit scouting to the back of the sheet, you can allow more space for alliance partners/opponents for each match.

The reason to do this is to check quickly without the match schedule, which strong/weak teams the team being scouted played with/against. This allows you to figure out if results from a given match are due to strong defensive bots, floor loaders stealing discs, etc..


All times are GMT -5. The time now is 16:48.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi