![]() |
Re: What we learned from week 1
Regarding autonomous, is it more effective to just place in the same spot consistently and go to the correct angle, or to use vision targeting, or some combination?
|
Re: What we learned from week 1
Quote:
I'd also note how huge of an impact 610's drive team had for them. They were spinning past defenders every trip, and had an awesome technique that used the defender's own pyramid to get free (they'd get them stuck up against the diagonal all the time, it was very fun to watch). First Nick Lawrence, now this driver, plus the always great driving from 1114 and 2056... I guess great drivers come from Ontario. :p |
Re: What we learned from week 1
Quote:
|
Re: What we learned from week 1
Quote:
|
Re: What we learned from week 1
Any videos out of eliminations yet? I checked BA and could find nothing.
|
Re: What we learned from week 1
Observation/learned - many teams still don't have reliable, or any in some instances, 10 point hangers.
|
Re: What we learned from week 1
Quote:
Team 16 had issues catching the carpet with their robot too.. But that might have had something to do when our team collided with them in our last qualification match :yikes: (our frame got bent and they didn't seem to work the same again during eliminations). But point being if you're a good robot you're going to take a beating this year and things with a close floor tolerance can poise an issue with the carpet. Also it'll be worthwhile to make a quick walk around your pyramid to make sure the carpet is taped down well prior to starting the match. |
Re: What we learned from week 1
Battle Bot style defense is a viable solution for some teams.
|
Re: What we learned from week 1
Quote:
HINT: Don't repeatedly do it when the team is firing away in their loading zone and you start accumulating over a hundred points in technical fouls. Though the move 48 pulled on 1559 where they ran under the blue pyramid and shoved them all the way across the field before they could hang had to be the boldest defensive move I have ever seen. It could have backfire bigtime. |
Re: What we learned from week 1
Quote:
It also helps to have the robots shooting from different positions, not side by side. |
Re: What we learned from week 1
Quote:
|
Re: What we learned from week 1
Autonomous is critical. Its also fun to watch the barrage of discs going into the same goal - no need to coordinate timing to avoid mid-air collisions like last year!
Shooting from the pyramid seems a more robust strategy than from the feeder zone. You have options for feeding (floor, feeder stations at either corner) and shooting (left, right, center) and mobility (multiple paths to and from - harder to defend). Defense can slow you down, but can't shut you down. Full court shooting has only one place to go for shooting, takes time to set up, and can be blocked. 10 point hang is good. I fear that all the time and effort we put into a climber may have been for naught. Even if it works, it takes a lot of time and adds a lot of risk for a modest net gain. |
Re: What we learned from week 1
From my vantage point (read bedroom), I noticed quite a lot at BAE
Climbers: 30 pointers are not greatly viable. Instantly turns the match into a 2v3, where you start with a 30 point lead (you hope). 10 point is stronger because you can work with frisbees or play defense, and get 30 additional points if everyone hangs. Shooters: Long range is strong if you're good. Tower is strong if you do it well. Defense: From what little I saw on Saturday, the "defense" was ramming into other robots at midfield. Defending long rangers with tall robots is ideal. Hanging: Seems like a couple got away with ground touches, and I even saw one or two that looked to me like it was touching 3 zones while climbing. Penalties: with the lack of audio on the BAE stream, I couldn't exactly keep strong track of penalties, but when I saw something, it was accounted for (by and large). |
Re: What we learned from week 1
Quote:
I'm sure more videos from this and other regionals will also appear soon... |
Re: What we learned from week 1
I learned a lot this weekend and all of it just makes me sick to my stomach. Looks like this year will be a very good year for lessons learned for our team bible.
1) The GDC did an awesome job this year building a trap. Let's call the game Ultimate Ascent and introduce this awesome pyramid and impossible top target and then it turns out to be a waste of a season to defeat the obstacle. We and only a few others conquered the very difficult only to watch EVERYONE (hyperbole!) outscore our top end. We have this awesome climber and dumper and I am seriously thinking about scrapping the whole thing and bolting a quick 3 day robot shooter, human fed device and quick ram the bar 10 pointer to the robot at our one and only regional. 2) Autonomous and frisbee throwing is perhaps the easiest I have ever seen it when it comes to scoring pieces. This is a year that experience actually worked against us. There has never been a scoring game with such consistent pieces, so one lesson learned is always build a game piece scorer immediately before even trying to determine your strategy. Congratulations all teams of FRC for bringing some good scoring to the game and I guess it will only get better from here for you frisbee throwers. I could go on but I am just gonna try and reconcile what I saw this weekend with how we saw the games going and determine what we are gonna do. Honestly we are so tired after such an exhausting build season, that I suspect we will just "run what we brung" and we will be the cool looking climber that does contribute consistently. I know that will earn us a spot on an alliance, but it really is disappointing to take the road less traveled and find everyone else at the destination when you get there. The journey this year will hopefully be worth it since we will definitely have a lot of lessons learned. This year the students and I get to deal with conquering the impossible and that awesome feeling, and then we get to learn how to deal with disappointment when everyone and their mother outscores with "easier" robots. (PS. I am not trivializing the "easier" robots before you get all in a hissy, I know all those were built in the same 6 week vacuum we were. But shooters have been done for years and there was a 3 day robot, so frisbee throwers were easier to get a base scorer.) :-) |
| All times are GMT -5. The time now is 18:25. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi