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-   -   Team 254 Presents: Overkill (http://www.chiefdelphi.com/forums/showthread.php?t=114644)

Pat Fairbank 04-03-2013 16:00

Team 254 Presents: Overkill
 
Team 254, NASA Ames Robotics "The Cheesy Poofs", proudly presents our 2013 robot, Overkill.



(See team254.com/2013frc for more details and a photo without the text.)

Robot features:
  • Quick and highly maneuverable 6-wheel drive. Driven by 6 motors in two-speed gearboxes with max speed of 20+ ft/sec
  • Fast and reliable two-disc-wide intake acquires discs from floor, aligns them and indexes them in conveyor
  • Dual angle adjustable-range shooter shoots discs from many positions on the near side of field
  • Fast, high-powered conveyor and lifter mechanism ensure reliable feeding of discs into shooter
  • Fast and reliable 10 point hanging mechanism can lift robot to hang from bar at the match end buzzer
  • Quick 30 point hang mechanism lifts robot to top of pyramid with 2000+ watts of power from a drive gearbox power take-off (PTO)

Overkill will compete at the San Diego Regional, the Silicon Valley Regional, and the FIRST Championship.

Team 254 is sponsored by NASA Ames Research Center, BAE Systems, Ooyala, Gilbert Spray Coat, Pacific Coast Metal, Modern Machine, Polytec Products, S&S Welding, Good Plastics, Vivid-Hosting, Lumenetix, Arteris, Alta Energy, The Kumar Family, The Schnoor Family, Central Concrete, and Bellarmine College Preparatory.

BrendanB 04-03-2013 16:04

Re: Team 254 Presents: Overkill
 
As always beautiful!

How long for the climb?

waialua359 04-03-2013 16:05

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Pat Fairbank (Post 1243500)
Team 254, NASA Ames Robotics "The Cheesy Poofs", proudly presents our 2013 robot, Overkill.



(See team254.com/2013frc for more details and a photo without the text.)

Robot features:
  • Quick and highly maneuverable 6-wheel drive. Driven by 6 motors in two-speed gearboxes with max speed of 20+ ft/sec
  • Fast and reliable two-disc-wide intake acquires discs from floor, aligns them and indexes them in conveyor
  • Dual angle adjustable-range shooter shoots discs from many positions on the near side of field
  • Fast, high-powered conveyor and lifter mechanism ensure reliable feeding of discs into shooter
  • Fast and reliable 10 point hanging mechanism can lift robot to hang from bar at the match end buzzer
  • Quick 30 point hang mechanism lifts robot to top of pyramid with 2000+ watts of power from a drive gearbox power take-off (PTO)

Overkill will compete at the San Diego Regional, the Silicon Valley Regional, and the FIRST Championship.

Team 254 is sponsored by NASA Ames Research Center, BAE Systems, Ooyala, Gilbert Spray Coat, Pacific Coast Metal, Modern Machine, Polytec Products, S&S Welding, Good Plastics, Vivid-Hosting, Lumenetix, Arteris, Alta Energy, The Kumar Family, The Schnoor Family, Central Concrete, and Bellarmine College Preparatory.

Nice beautiful robot as always.
I particularly like the bolded above. :) Comes in handy when trying to unload the last set of 4 discs with less than 5 seconds left.

Brandon Zalinsky 04-03-2013 16:07

Re: Team 254 Presents: Overkill
 
I see you have 2 CIMs driving your shooter and a 6 motor drive- what are you driving your drivetrain with?

JohnSchneider 04-03-2013 16:08

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Flak-Bait (Post 1243507)
I see you have 2 CIMs driving your shooter and a 6 motor drive- what are you driving your drivetrain with?

I think those are MiniCIMS on the shooter

Andrew Lawrence 04-03-2013 16:08

Re: Team 254 Presents: Overkill
 
Beautiful as always, 254.

One question - how many discs can you hold? At your practice day, it seemed like you were only long enough to hold two.

Anupam Goli 04-03-2013 16:08

Re: Team 254 Presents: Overkill
 
Nice photo as always! Also, I see another arm / spatula for picking up frisbees, but this time it serves as a drop down intake. I can't wait to see it in action on the webcasts for San Diego. What a marvel of engineering

dcarr 04-03-2013 16:12

Re: Team 254 Presents: Overkill
 
Amazing packaging...there's a 30 point climber in there? :P

s_forbes 04-03-2013 16:14

Re: Team 254 Presents: Overkill
 
Nice CAD model, now post a picture of your robot! oh wait....

Cant wait to see how you deal with the shifting COG when climbing that quickly, this will be a fun robot to watch.

rachelholladay 04-03-2013 16:16

Re: Team 254 Presents: Overkill
 
Beautiful robot, as always. I love the special kind of elegance 254 brings to their bots. I definitely can't wait to watch the stream to see it in action at San Diego!

I'd imagine there is a funny back story to the name 'Overkill'..?

connor.worley 04-03-2013 16:17

Re: Team 254 Presents: Overkill
 
How does the pickup align discs for the conveyor? Passive alignment? Does the width allow you to pick up two discs at the same time, or just make things easier on the drivers?

Beautiful bot.

lorem3k 04-03-2013 16:22

Re: Team 254 Presents: Overkill
 
Looks killer! Can't wait to see it in action.

Drivencrazy 04-03-2013 16:27

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by lorem3k (Post 1243519)
Looks killer! Can't wait to see it in action.

I believe you mean "Overkiller"

Travis Covington 04-03-2013 16:32

Re: Team 254 Presents: Overkill
 
Quote:

How does the pickup align discs for the conveyor? Passive alignment? Does the width allow you to pick up two discs at the same time, or just make things easier on the drivers?
It can intake 2 discs at the same time and is sorted with a passive funnel that is not shown.

Quote:

One question - how many discs can you hold?
It can hold 4 discs.

Quote:

I'd imagine there is a funny back story to the name 'Overkill'..?
This is the most complicated and "Overkill" robot we have built in our history. The name was fitting.

StAxis 04-03-2013 16:37

Re: Team 254 Presents: Overkill
 
Looks amazing guys! Can't wait to see it compete this weekend and then in person at champs, love everything about it!

One question though, is the front intake roller hinged or stationary?

BigJ 04-03-2013 16:41

Re: Team 254 Presents: Overkill
 
Regarding the name, Overkill appears to be a cassette tape that transforms into a dinosaur. Don't judge this poof by its cover.

TheOtherGuy 04-03-2013 16:41

Re: Team 254 Presents: Overkill
 
20 ft/sec...

As always, excellent robot, can't wait to see it climb this weekend!

kiettyyyy 04-03-2013 16:43

Re: Team 254 Presents: Overkill
 
Great looking robot! Can't wait to compete with you guys at SD.

Akash Rastogi 04-03-2013 16:44

Re: Team 254 Presents: Overkill
 
Super clean as always. Good luck Poofs!

Travis Covington 04-03-2013 16:45

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Flak-Bait (Post 1243507)
I see you have 2 CIMs driving your shooter and a 6 motor drive- what are you driving your drivetrain with?

As mentioned, those are mini CIMs on the shooter. We have all 6 full size CIMS on the drive. We wanted to have an all CIM robot and nickname it CIMBot in honor of 1114, but we ended up having to throw on a 550. Bummer.

Lil' Lavery 04-03-2013 16:51

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Travis Covington (Post 1243543)
As mentioned, those are mini CIMs on the shooter. We have all 6 full size CIMS on the drive. We wanted to have an all CIM robot and nickname it CIMBot in honor of 1114, but we ended up having to throw on a 550. Bummer.

Darn BAG motor inductor problems. :(

Travis Covington 04-03-2013 16:54

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Lil' Lavery (Post 1243546)
Darn BAG motor inductor problems. :(

No BAG motors. 4 Mini CIMs and 6 Full size. We just needed 1 more motor.

ablatner 04-03-2013 16:58

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Andrew Lawrence (Post 1243509)
Beautiful as always, 254.

One question - how many discs can you hold? At your practice day, it seemed like you were only long enough to hold two.

They have a dual level conveyor. There's a neat little flipper that moves between the two.

Lil' Lavery 04-03-2013 16:59

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Travis Covington (Post 1243548)
No BAG motors. 4 Mini CIMs and 6 Full size. We just needed 1 more motor.

6 x CIM drivetrain
2x Mini-CIM shooter
1x Mini-CIM ground accumulator
1x Mini-CIM conveyor
1x 550 ground accumulator articulation?

Assuming you're using pneumatics for the shifting and PTO, why not just go with a pneumatic deployment for the groud accumulator? Or am I guessing wrong for the application of the 550?

Travis Covington 04-03-2013 17:03

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Lil' Lavery (Post 1243557)
6 x CIM drivetrain
2x Mini-CIM shooter
1x Mini-CIM ground accumulator
1x Mini-CIM conveyor
1x 550 ground accumulator articulation?

Assuming you're using pneumatics for the shifting and PTO, why not just go with a pneumatic deployment for the groud accumulator? Or am I guessing wrong for the application of the 550?

Correct.

We ran out of time and a versaplanetary was used instead of a more complicated pneumatic linkage. We have the extra solenoids on a manifold to do a pneumatic actuation if time permits and we feel it would be better.

JChang 04-03-2013 18:25

Re: Team 254 Presents: Overkill
 
Change the shooter wheels before you take the picture.:rolleyes:

Another awesome looking cheesy bot, I've been waiting to see this for weeks.:) Surprised that you guys didn't go with the traditional frame style that you used since 2007 (except for 2010).

Travis Covington 04-03-2013 18:29

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by JChang (Post 1243607)
Surprised that you guys didn't go with the traditional frame style that you used since 2007 (except for 2010).

Not sure what you mean. This frame is almost identical in construction to our 2011 robot.

JChang 04-03-2013 18:40

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Travis Covington (Post 1243609)
Not sure what you mean. This frame is almost identical in construction to our 2011 robot.

The vertical piece that goes close to the height limit with every thing integrated nicely onto it.

2007 - elevator
2008 - ball grabbing elevator
2009 - ball transferring system + hopper
2011 - elevator
2012 - hopper and shooter

I am cheesy bot obsessed, it could be a problem.

Travis Hoffman 04-03-2013 18:42

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by BigJ (Post 1243533)
Regarding the name, Overkill appears to be a cassette tape that transforms into a dinosaur. Don't judge this poof by its cover.

LOL I actually still have that Transformer in a bag somewhere.

Quality bot as always - can't wait to see how it works out.

ejSabathia 04-03-2013 18:45

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by JChang (Post 1243615)
The vertical piece that goes close to the height limit with every thing integrated nicely onto it.

2007 - elevator
2008 - ball grabbing elevator
2009 - ball transferring system + hopper
2011 - elevator
2012 - hopper and shooter

I am cheesy bot obsessed, it could be a problem.

I think you are talking about the super-structure. If so, its still there! Everything on this years robot is small and packaged in/around/behind/on top of everything else. The hanging arms mount to a 1 x 2 super structure that is hidden behind the side shield.

JohnSchneider 04-03-2013 18:54

Re: Team 254 Presents: Overkill
 
I dont see a decepticon sticker. Im a bit skeptical this is real ;)

Cory 04-03-2013 19:05

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by animenerdjohn (Post 1243620)
I dont see a decepticon sticker. Im a bit skeptical this is real ;)

Ounces are hard to come by...the back panel with the nameplate got put on the chopping block.

Walter Deitzler 04-03-2013 19:06

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by animenerdjohn (Post 1243620)
I dont see a decepticon sticker. Im a bit skeptical this is real ;)

They have them on a whole lot of their robots, look at the bridge here and shooter here.

What is the story behind these? I have always wondered...

Cory 04-03-2013 19:07

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by LedLover96 (Post 1243627)
They have them on a whole lot of their robots, look at the bridge here and shooter here.

What is the story behind these? I have always wondered...

All our robots since 2008 have been named after Decepticons.

CalTran 04-03-2013 19:09

Re: Team 254 Presents: Overkill
 
10 pt after match hanger and 30 pt pto? How does it all fit inside that tiny robot? I take it the 10 is on gas shocks, and the 30's are something similar to how Titanium's 30pt hooks come out of the abyss of their robot?

NickE 04-03-2013 19:16

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by CalTran (Post 1243631)
10 pt after match hanger and 30 pt pto? How does it all fit inside that tiny robot? I take it the 10 is on gas shocks, and the 30's are something similar to how Titanium's 30pt hooks come out of the abyss of their robot?

The 10's are on some beefy pneumatic pistons. For the 30 pointer, the 10 point hooks work together with the PTO arms to scale the ladder.

CalTran 04-03-2013 19:22

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by NickE (Post 1243634)
The 10's are on some beefy pneumatic pistons. For the 30 pointer, the 10 point hooks work together with the PTO arms to scale the ladder.

How do you get pistons to raise post match?

NickE 04-03-2013 19:25

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by CalTran (Post 1243637)
How do you get pistons to raise post match?

If the double solenoids are fired the instant before the buzzer, the pressure will lift the robot.

Thad House 04-03-2013 19:26

Re: Team 254 Presents: Overkill
 
Because it uses pneumatics, as long as you tell it to start moving before power gets killed, it will keep moving until it reaches the end. another option is to use a single solenoid that is always down when no power is applied. That way you apply power to raise it, and no matter what it will always retract at the end. Our climber lock uses a mechanism like this to make it so our robot cannot fall.

Mark Sheridan 04-03-2013 19:32

Re: Team 254 Presents: Overkill
 
Any chance of posting pictures of those pto drive train gearboxes?

Awesome robot, I think I will have to go to San diego to see this robot and 1538's.

Travis Covington 04-03-2013 19:35

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by NickE (Post 1243639)
If the double solenoids are fired the instant before the buzzer, the pressure will lift the robot.

It is actually a single solenoid, default retracted (hanging). When the robot is disabled, the solenoid power is cut and the piston retracts, raising the robot if the hooks are over the bar.

lorem3k 04-03-2013 20:00

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Travis Covington (Post 1243543)
As mentioned, those are mini CIMs on the shooter. We have all 6 full size CIMS on the drive. We wanted to have an all CIM robot and nickname it CIMBot in honor of 1114, but we ended up having to throw on a 550. Bummer.

On a side note, is CIM really supposed to be pronounced like "sim"? We've always said "see eye em".

I'm also really interested in seeing those PTO gearboxes.

Cory 04-03-2013 20:03

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by lorem3k (Post 1243665)
On a side note, is CIM really supposed to be pronounced like "sim"? We've always said "see eye em".

I'm also really interested in seeing those PTO gearboxes.

We call it "sim". It's faster to say. Most people say it the same way, I think, though some say CIM.

joelg236 04-03-2013 20:04

Re: Team 254 Presents: Overkill
 
My new desktop background... Great job guys.

lorem3k 04-03-2013 20:35

Re: Team 254 Presents: Overkill
 
Looks stretched and pixely, try this instead.

Botwoon 04-03-2013 21:07

Re: Team 254 Presents: Overkill
 
Why did you guys choose the minicims over the bag motors for your shooter/collector? I'm guessing you had the weight to spare and just geared them to your liking.

=Martin=Taylor= 04-03-2013 21:33

Re: Team 254 Presents: Overkill
 
and the 233 + 254 collaboration continues...

joelg236 04-03-2013 21:36

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by lorem3k (Post 1243678)
Looks stretched and pixely, try this instead.

Oh don't worry, that's just the screenshot being low res. I have the full res version (4928x3264). :)

Cory 04-03-2013 21:41

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Botwoon (Post 1243694)
Why did you guys choose the minicims over the bag motors for your shooter/collector? I'm guessing you had the weight to spare and just geared them to your liking.

We tried two BAG motors. They don't have enough oomph for our liking.

kenavt 04-03-2013 21:52

Re: Team 254 Presents: Overkill
 
Do you guys have any interesting programming or electrical designs (that obviously wouldn't come out in a picture)?

Tom Bottiglieri 04-03-2013 21:58

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by kenavt (Post 1243716)
Do you guys have any interesting programming or electrical designs (that obviously wouldn't come out in a picture)?

The electrical system is pretty standard, nothing but stock components and off the shelf sensors.

We release our software every season after Championships, so check back then for more info. I can tell you that we decided to move from C++ to Java this year and are pretty pleased.

thefro526 04-03-2013 22:02

Re: Team 254 Presents: Overkill
 
This machine is too cool. Can't wait to see it up close.

How's the wear on the banebot wheels (assuming that's what those are) in your shooter? We've found (the hard way) that once they're well worn, you may as well not have a shooter at all.

cadandcookies 04-03-2013 22:07

Re: Team 254 Presents: Overkill
 
So beautiful. Your machines always inspire me.

BigJ 04-03-2013 22:16

Re: Team 254 Presents: Overkill
 
Oh boy, can't wait to see the Java codebase :)

ehfeinberg 04-03-2013 22:20

Re: Team 254 Presents: Overkill
 
So, how about a back view or a close up on your climber? Or are you hiding that until competition?

A close up of your drive pto would be nice too! xP

bearbot 04-03-2013 22:34

Re: Team 254 Presents: Overkill
 
Is their a release video of "Overkill" be nice to see it o well cant wait to watch it on the webcast

Nemo 04-03-2013 22:41

Re: Team 254 Presents: Overkill
 
I can't stop staring. Thanks for posting this beauty.

CalTran 04-03-2013 22:47

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by ehfeinberg (Post 1243733)
So, how about a back view or a close up on your climber? Or are you hiding that until competition?

A close up of your drive pto would be nice too! xP

So, to tally up the votes, a close up of everything, code included, would be nice. If you could just disassemble your robot and include a how to Overkill guide, that would be much appreciated. Please and thank you! :rolleyes: :D

cadandcookies 04-03-2013 23:03

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by CalTran (Post 1243749)
So, to tally up the votes, a close up of everything, code included, would be nice. If you could just disassemble your robot and include a how to Overkill guide, that would be much appreciated. Please and thank you! :rolleyes: :D

Heck, you could release a full CAD model, while we're at it... :rolleyes:

But seriously. I'm incredibly sad I'll be missing seeing Overkill in action (that entire attending a regional thing) until SVR.

CalTran 04-03-2013 23:05

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by sentientfungus (Post 1243759)
Heck, you could release a full CAD model, while we're at it... :rolleyes:

Well that's just silly. What is this "CAD" thing you speak of? Isn't the saying measure once, cut twice? :rolleyes:

Gregor 04-03-2013 23:05

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by sentientfungus (Post 1243759)
Heck, you could release a full CAD model, while we're at it... :rolleyes:

But seriously. I'm incredibly sad I'll be missing seeing Overkill in action (that entire attending a regional thing) until SVR.

Wait, this picture isn't a CAD render? :rolleyes:

THE DYNAMO 04-03-2013 23:06

Re: Team 254 Presents: Overkill
 
do you know what will happen if you high-center on a frisbee? if your other bots are anything to go on, your usual diamond- pattern bellypan might not agree with a fribee.

sanddrag 04-03-2013 23:06

Re: Team 254 Presents: Overkill
 
Interesting how 696's design is very similar in many ways, at least in concept. Makes me think we might have done something right. However, yours is much more refined, as usual. See you in San Diego on Saturday!

Andrew Lawrence 04-03-2013 23:08

Re: Team 254 Presents: Overkill
 
I have a lot of friends who want to see close up pictures of your robot but may not be attending championships to see it. Would you be alright with me taking some pictures at SVR and distributing them?

Saberbot 04-03-2013 23:09

Re: Team 254 Presents: Overkill
 
All I can think of when reading the motor allocations:

http://www.youtube.com/watch?v=ygBP7...e_gdata_player

ablatner 04-03-2013 23:49

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by =Martin=Taylor= (Post 1243706)
and the 233 + 254 collaboration continues...

254 hasn't collaborated with 233, 968, or anyone since 2010. Source: my inside source.

NickE 04-03-2013 23:54

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by ablatner (Post 1243794)
254 hasn't collaborated with 233, 968, or anyone since 2010. Source: my inside source.

True for some definitions of collaboration. False for others.

NXTGeek 05-03-2013 00:00

Re: Team 254 Presents: Overkill
 
Whoever CADded your DDI arm had way too much fun :p
Thanks for signing up for SD guys!

ablatner 05-03-2013 00:50

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by NickE (Post 1243796)
True for some definitions of collaboration. False for others.

Fair enough. It'd be weird to not talk to others at all. Then a good definition is collaborating to the extent of very similar looking robots like 2010.

Cory 05-03-2013 01:40

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by ablatner (Post 1243813)
Fair enough. It'd be weird to not talk to others at all. Then a good definition is collaborating to the extent of very similar looking robots like 2010.

Mentors from both our teams talk on a regular basis about what/how we're doing, but we've never formally exchanged ideas beyond a "hey, you have any ideas for ___" type deal.

waialua359 05-03-2013 02:14

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Cory (Post 1243818)
Mentors from both our teams talk on a regular basis about what/how we're doing, but we've never formally exchanged ideas beyond a "hey, you have any ideas for ___" type deal.

QFT.
I still remember calling you during week 3 of build season during 2010 asking about the use of FP motors with the AM planetary gearbox as our drive motors, because of your experiences using them.
Robot moved very smoothly as a wide-bot and was able to traverse the bump because CIMs in place of our drive motors couldn't clear it.
It was one of our worst build seasons to date because the motors kept stalling after hard use.

You asked me one question......."How about a long bot 8 wheel drive?"

We made the tough decision to scrap everything and start over.
However, it made the world of difference as we won 3 regionals that year, IRI, along with a 47 match non-losing streak at one point.

Sure it wasn't collaboration, but man, the advice on what not to do panned out.

Thanks Cory. :)

ablatner 05-03-2013 02:33

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by waialua359 (Post 1243821)
QFT.
I still remember calling you during week 3 of build season during 2010 asking about the use of FP motors with the AM planetary gearbox as our drive motors, because of your
...
...
Sure it wasn't collaboration, but man, the advice on what not to do panned out.

Thanks Cory. :)

That kind of idea exchange is the way to go. We even do kickoff and the morning of day 1 with a few other teams from the area. Keeps ideas and advice flowing, but you aren't locked in with another team if there're disagreements. (25 and 103 seem to be a good counterexample though)

JesseK 05-03-2013 13:26

Re: Team 254 Presents: Overkill
 
Very nice looking robot. I think it's telling that we can see a picture of it versus a video. It was a trying season for us too.

Still thinking about a 9-disc autonomous (was eluded to in Week 4)?

Does it slot load over the top of the launcher, or from the floor?

NickE 05-03-2013 13:42

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by JesseK (Post 1243987)
Very nice looking robot. I think it's telling that we can see a picture of it versus a video. It was a trying season for us too.

I wouldn't look too into it. Although it has been a busy one, we've only ever had a polished release video once.

davepowers 05-03-2013 14:01

Re: Team 254 Presents: Overkill
 
Awesome job guys, always a team that inspires. Any build blog to be released after the season over this year?

NickE 05-03-2013 15:10

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by davepowers (Post 1244004)
Awesome job guys, always a team that inspires. Any build blog to be released after the season over this year?

Yeah, we should be releasing this year's blog after the end of the season.

notmattlythgoe 05-03-2013 15:12

Re: Team 254 Presents: Overkill
 
So how does your pickup arm work? Under the front roller and over the second? There seem to be a bunch of unused holes on the bottom edge of it, did you determine that a bottom piece was not needed or is that piece getting added on at competition?

tim-tim 05-03-2013 15:22

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by notmattlythgoe (Post 1244024)
So how does your pickup arm work? Under the front roller and over the second? There seem to be a bunch of unused holes on the bottom edge of it, did you determine that a bottom piece was not needed or is that piece getting added on at competition?

Funnel removed, it's a trade secret I bet.

Botwoon 05-03-2013 15:46

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by notmattlythgoe (Post 1244024)
So how does your pickup arm work? Under the front roller and over the second? There seem to be a bunch of unused holes on the bottom edge of it, did you determine that a bottom piece was not needed or is that piece getting added on at competition?

One thing I like about this pickup is that you don't have to drag a plate on the ground. I expected a lot more teams to use this sort of pickup, but so far I only know of two. ;)

Jrat47 05-03-2013 16:14

Re: Team 254 Presents: Overkill
 
Always amazing cant wait to see you guys in St Louis!

Boe 05-03-2013 17:58

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Botwoon (Post 1244043)
One thing I like about this pickup is that you don't have to drag a plate on the ground. I expected a lot more teams to use this sort of pickup, but so far I only know of two. ;)

I'll through my team into the list that used this style pickup although no where near as refined as 254 or 1986 its worked fairly well for us, we'll just have to see how it holds up this weekend

you can see it assorted pictures on our blog
http://team2175.com/blog/

Travis Covington 05-03-2013 18:02

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Boe (Post 1244115)
I'll through my team into the list that used this style pickup although no where near as refined as 254 or 1986 its worked fairly well for us, we'll just have to see how it holds up this weekend

you can see it assorted pictures on our blog
http://team2175.com/blog/

Our intake is nothing like 1986's. It doesn't articulate up to pull in frisbees. There are two rollers as others have mentioned which intake it through the slot in the bumpers.

Alpha Beta 05-03-2013 18:26

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Travis Covington (Post 1244116)
Our intake is nothing like 1986's. It doesn't articulate up to pull in frisbees. There are two rollers as others have mentioned which intake it through the slot in the bumpers.

Yep. We're different. Can't wait to see this in action. We're probably stuck at 7 discs in the autonomous with our design. I wonder if this will be fast enough to get 9? Very Cool. :cool:

1018sophmore 05-03-2013 19:41

Re: Team 254 Presents: Overkill
 
This robot just inspires me FIRST is amazing

Lil' Lavery 05-03-2013 19:56

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Alpha Beta (Post 1244122)
We're probably stuck at 7 discs in the autonomous with our design.

This sentence...

davepowers 06-03-2013 00:40

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by NickE (Post 1244023)
Yeah, we should be releasing this year's blog after the end of the season.

Can't wait to see it, thanks for all the inspiration you guys deal out every year!

-D

Jrat47 06-03-2013 14:38

Re: Team 254 Presents: Overkill
 
Do you guys have a video?

Cory 06-03-2013 14:48

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Jrat47 (Post 1244524)
Do you guys have a video?

Nope. We didn't have time before ship and our practice bot has too many bare metal parts on it right now ;)

joelg236 07-03-2013 01:29

Re: Team 254 Presents: Overkill
 
Like it?

dcarr 07-03-2013 01:31

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by joelg236 (Post 1244779)

That's cool! This has given me a cool idea for something to try later this year when we actually have time to take some nice photos. Just wondering if that background is supposed to be a gradient or if the banding is intentional? Like it either way.

joelg236 07-03-2013 01:32

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by dcarr (Post 1244782)
That's cool! This has given me a cool idea for something to try later this year when we actually have time to take some nice photos. Just wondering if that background is supposed to be a gradient or if the banding is intentional? Like it either way.

I liked the look of the banding, just a personal thing.

dcarr 07-03-2013 01:34

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by joelg236 (Post 1244783)
I liked the look of the banding, just a personal thing.

Got it. Just making sure it wasn't a color bit depth problem or something :) All to familiar with those from the horrid days of Windows Mobile.

sanddrag 07-03-2013 10:10

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by dcarr (Post 1244785)
All to familiar with those from the horrid days of Windows Mobile.

I just ended my days with Windows mobile yesterday. :D They weren't that horrid really. :)

JohnSchneider 07-03-2013 10:21

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by joelg236 (Post 1244779)

Might look better vector-traced? Since when you enlarge it distorts the image currently.

Also Shouldn't the background be "cheesy-blue" ;)?

tim-tim 07-03-2013 10:53

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by animenerdjohn (Post 1244831)
Also Shouldn't the background be "cheesy-blue" ;)?

Actually 254 has a pretty defined branding document and page 13 has the specific color palettes and their uses.

Don't ask me how I know this info...

Grog_Maelstrom 07-03-2013 11:44

Re: Team 254 Presents: Overkill
 
Well, amazing. I am glad that team 751 did some things right. Our shooter looks less refined, but functionally the same. Also, I think, for a ten point hangar, ours is simpler and faster even

Ty Tremblay 07-03-2013 23:16

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Grog_Maelstrom (Post 1244857)
Also, I think, for a ten point hangar, ours is simpler and faster even

254's is a 30 point climber.

DanielCH 08-03-2013 01:03

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by Ty Tremblay (Post 1245067)
254's is a 30 point climber.

Quote:

Fast and reliable 10 point hanging mechanism can lift robot to hang from bar at the match end buzzer
They have both.

Grog_Maelstrom 08-03-2013 15:27

Re: Team 254 Presents: Overkill
 
Quote:

Originally Posted by DanielCH (Post 1245097)
They have both.

I thank thee for thine proof

Andrew Zeller 08-03-2013 18:30

Re: Team 254 Presents: Overkill
 
Does anybody know about 254's performance at San Diego today? It appears that they went 1-4 and are ranked 44/59. Just wondering if they got unlucky with alliance pairings or were they have issues communicating with the field?

Edit: I see on their twitter feed:
Quote:

Currently 1-2. Troubleshooting comp bot shooter issues.


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