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What did we learn from week 2 of the 2013 season?
Alright its the Saturday night after the week 2 competitions and I know that all of the teams that competed are super tired right now, but what did we learn from week 2 in comparison with week 1?
Cool things that I saw; 1. An Alliance L1, L2 and L3 hang all at the same time 2. Consistent full court shooters 3. L3 hangin' and lots of it! So what did we see in week 2 and what do we expect to see in the weeks to come? |
Re: What did we learn from week 2 of the 2013 season?
Upsets. Lots of upsets. I saw a six, seven, and eight seeds win this week, and numerous 1 seeds fell early.
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Autonomous, autonomous, autonomous. 125/4451/233 had it in Finals 1, and they won that match. Something got messed up in there, because their Finals 2 shots weren't nearly as on target and prevented them from sealing the deal.
(On the bright side, 2/3rds of that alliance was already in Championship; 4451 as Palmetto-and-now-Orlando Rookie All-Star, 233 as part of the Einstein 12.) |
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That a 118/148, 987/254, 610/1986 and 2056/1114 Eisenstein field would be epic.
I also saw alliance strategy play huge in the elimination rounds. The pick play that 233 did for 4451 was something that teams should look at going forward. Technical Fouls were not called as much as week 1 I believe. Alliance selection is very important this year as many lower seeds can pick their way into a championship unlike years previous. A 4 top goal run and 30 point climb can be accomplished in under 30 seconds(1114 :eek: ). Floor pickup in auton. is better than having a semi-reliable full court shooter in most matches. Being able to go under the opponents pyramid in teleop is a key advantage at being able to outmaneuver great defensive play. A middle goal auton can be used very effectively. If your team doesn't scout this year then you will more than likely lose, even if you have the best robot at the regional(not that that's anything new but this year it is even more important). |
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We learned that a group of three robots all under the top 8 seeds can take down the two top seeded offensive powerhouses at a regional if they have some really good teamwork, strategy, and luck.
Sadly, we were on the receiving end of that equation. :( We also learned that having a defensive bot to accompany those two offensive juggernauts is key in winning matches against feeder station bots. Lastly, a great feeder station bot, ground pickup bot, and a defensive shooter/climber/hanger seems right now to be an ideal alliance makeup (i.e. 1114-2056) |
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I learned the same thing I did last week all over again, autonomous points win matches
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We learned that scouting can be and is very important. Period. (Still trying to figure out how the #7 seed alliance of 231, 192 and 1429 happened at Lone Star :confused: )
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The teams that win in Weeks 3 forward are the teams that watched glaring scouting mistakes being made at Week 1 and 2 events. At first you can discount the notion, saying teams may have a secret strategy, but then you see 7 and 8 seed upsets that aren't actually upsets...
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Every match in Championships is going to be a really close call. After qualifications in San Diego, most match points deviated from one another only by 20 points.
Oh, and a Regional can be decided by pool noodles. |
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From a full court shooter which got stopped by them, a modification at lunch turns a small defense bot into a tall defense bot to stop a low full court shooter(me). Then into an 84" tall robot to stop a taller full court shooter. That's all it takes, given that the full court shooter is alone.
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Full court shooters are vulnerable to defense (see 1138 and 2339 at SD) and the double defense strategy beats teams with no ground pickup.
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1. Like a broken record... Autonomous, autonomous, autonomous, autonomous.
2. By week 4-6, every full court shooter is going to be ineffective. It is too easy to block them. One trick pony. 3. Refs are not aware of the absence of a starting configuration height rule. Our match start was delayed because we attached tall plastic straws to our 2nd alliance partner. The head ref argued with us for a good 5 minutes before someone would do a rule check. If you plan on attaching pool noodles last second, be ready to explain why it is legal. |
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We learned that no matter the outcome when you don't give up you will always win.
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That the FIRST community will always step up in times of need (Robodawgs trailer getting stolen, along with 1592 and 801 robots being tore up in a accident).
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Didn't learn much that I didn't already see in Week 1. In no particular order:
Climbing for 30 is not a ticket to victory. Full court shooting is like fender shooting in 2012 - its great until a defender comes along. To be effective, you need to set up quick, be accurate, and be prepared to leave and shoot from the pyramid when needed. Variable elevation shooters are the biggest cause of missed shots/reduced cycles for so many teams. First, because teams just miss. Second, because it slows the whole cycle down (position robot, adjust shooter, shoot, adjust, shoot, adjust, shoot, shoot). Time at the feeder station is just as import as time spent anywhere else. Practice lining up, practice feeding discs. Practice, practice, practice. Floor pickup is a good thing, even if you don't use it all the time. Every alliance should have one. Reduce cycle time. Autonomous. |
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With median OPR last week being at 13, every cycle at the feeder station and making the shots is worth about 1x the median OPR. Thus, every extra cycle puts you way above the rest of the competition. ************************************ I saw a handful of teams this weekend capable of putting up 70+ points per match, but a consistent 50+ seemed to get you ranked higher than a 30-70 range machine. |
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Many of the best of the best still can't climb to the top. Perhaps they won't ever need to.
Curses can be broken (GO 1718!) Maybe this is the year of broken curses ;) Even the best teams have off tournaments. Don't count them out of the next one because of it, though! |
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All cameras from teams can be turned off if FTA thinks cameras cause field issues. Even teams with vision tracking had to turn their cameras off at NYC.
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Don't count out those full court shooters just yet. Yesterday at Waterford we saw one alliance with two short full court shooters, both very good teams. Had they both been dialed in, good luck defending both of them. There was also an alliance with a tall full court shooter, when they were protected by their partner, there was not way of stopping them. The lack of protection allowed for a very powerful alliance to pull out the win.
Watch out for 1718 |
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Weather can't stop some people(We had bunch of snow at WPI, some teams were late or couldn't make it... :( ... )
Underdogs can win, and the actual rankings don't always work like you would want them to.. With half of hour matches we were one of two robots on the field and ended up in 30th, yet we had one of the top robots for autonomus. Luck and a prayer can do very well in competition. Defense is really helpfull, and robots need strategys for going around defense. Spirit is amazing for your drive team or you team in general. Some climbing isn't counted from simple things like a zip tie, or your robot goes slowly down. Your human players can do alot with throwing the colored discs at the end.. Scouting helps a lot!! As well as cordinating with the other teams on your alliance |
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Stay and play full-court shooting can easily be taken down, but if you have a robot that can set up quickly, fire of a few accurate shots, and get the heck out of there and pyramid shoot when under defense, then go back to full-court when there's no defense, you've got yourself a strategically successful machine that can't be stopped. |
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At the same time, don't count the full court shooter out just because there's a pool noodle in the way. A team at Waterford had their blocking mechanism broken by flying frisbees.
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All alliance have a chance. Great finals in WPI
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Defense can shut teams down, and is only going to get more rough.
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pool noodles can stop a full court shooter.
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Was there something specific about the New York venue that contributed to this issue? Is there a chance teams will show up at another regional this year or Champs and not be allowed to run a camera? Seems unprecedented that such a well supported sensor for FIRST would suddenly be disallowed carte blanche. |
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In Oregon it was apparent that full-court shooters really complemented strong pyramid shooters because they require 2 defensive robots to really hinder their scoring. 955 was one of the best pyramid shooters at the regional, and when they teamed up with 2471 (who was making loads of full-court shots), the opposing alliances would've needed 1 robot just to block the full-court, and another to do anything about the pyramid shooter.
It's similar to how people have talked about dedicated 30-point climbers as making matches 3-on-2. Strategies like 30-point climbing and full-court shooting really change the complexion of the match. |
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We are not a full court shooter bur our experince was you have to keep the other alliance guessing. In early matches we went to midcourt and sucked up the extra discs in that area with our floor pick up. When that was defended more we went into the opposite side to get the discs there and used our speed to quickly get back to our position under the pyramid to shoot and go look for other discs and so on. When a partner was shooting from our normal position we would shoot from outside the pyramid or work in beside them if there was room to shoot but do whatever you are doing fast and keep the other alliance guessing. We have a pretty strong drive train so sometimes we would block a opponent from their feed station on our way to collect discs. It slowed us down but it also aggrevated the other team and put them off their strategy. Adapt and over come. |
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That you can have a mecanum drive that is super fast and pushy i.e. 2052 knightkrawler at lake superior.
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I read on twitter than when 801 made it to the field the whole venue stood up and cheered for them, and I nearly cried with joy. The FIRST community can truly be a beautiful thing. |
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Aim high!
We planned to score 62 points every match. 12 in autonomous, 30 hang, 20 dump on top. We never actually achieved this goal. But we aimed high and stuck it out, doing what we could each match and ended up placing 7th in the competitive Orlando regional, and competed for the 4th alliance in eliminations. We learned a lot and sure are ready for the South Florida Regional! |
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Then on Friday, the field seemed alright. Here and there were some communication issues which they quickly solved. Great job FTA. Then once Eliminations came on Saturday afternoon, for the first qualification match everything was buggy. Throughout the match both the red and blue alliance kept gaining and losing comm unexpectedly. That match had to get replayed. After the replay FTA went to the 24 teams participating in eliminations and turned off everyone's cameras and their dashboards. Leaving many teams who've had been practicing for almost 3 days straight now with their cameras and dashboards, now without them in eliminations. I know from the alliance my team was in - 1635 was unable to shoot without their camera, and 375 could shoot from the pyramid, but was unable to accomplish their full court shots without the camera. I also have a friend from 3419, which won an award on Friday night for their vision tracking program, now unable to use it at all in their elimination matches. I'm sure these weren't the only teams effected in eliminations, as I've seen some other NYC competitors on here upset with that change. All FTA told us was that some team with a camera was using too much bandwith, but they could not peg exactly which team it was and they decided to just shut down the cameras and dashboards for all participating teams. I understand FTA for coming to this, since during one match in eliminations we had a 30 minute delay due to field issues, but I feel if the cameras were still allowed - it would've changed the outcome of NYC because many many of those robots out on the field had cameras that helped them greatly. I hope this doesn't effect any other regionals or Champs at all. |
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Yeah, that was awesomely done - you saved us the match.
I think that this is a harbringer of a very successful alliance pattern at world- a full court shooter, a blocker/collector/pyramid shooter, and a counter- blocker. For the most success, all robots should have 18 point autos, and the blocker/collector should probably have a 5-disc (though I don't think anyone had one of those at northern lights). All robots should also be able to score if thier role is not needed (for example, running out of frisbees wasnt a massive problem for us, so you guys could run feeder-station cycles shooting from close in instead of collecting and putting those in. Or, like how against the rookie alliance (rock solid and that group), when there was no 84 inch blocker, 3061 was able to score points. |
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I Find That Very True And The Strategy We Went For During Our Match up in Our Regionals
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However, this does, to my untrained brain, contradict another FTA statement from Horsham: that when we and another team turned off our dashboard for the match in question, everyone's trip times got better. At least, I that's what I thought he said. It seems counter though, so unless someone else has knowledge of a similar situation, I'll assume I misinterpreted him.* Nonetheless, they did not start the match until after this discussion, and it took quite some time to determine it. (They also found another router that needed to be turned off before this dashboard investigation began. Both elements took some time, not that I fault anyone at all for it.) *EDIT: I guess so then. Is it possible that the bandwidth limits only identify the team that is exceeding them, rather than stopping them all together? Then again, I don't know why we would have had the choice to leave ours on if it was affecting others (and we certainly wouldn't have had we known, not that we didn't anyway). And apparently NYC didn't know who was causing it. Ok, so scratch that idea. What I learned from Week (1-)2: apparently there's still more education needed to sort out FMS bandwidth issues. In other news - I learned to make sure I remind drive teams to look for discs fallen and stuck on your robot (count towards your 4), and also that G30 only applies when you contact your loading zone carpet--not when you break the plane. I also learned that pyramids come apart up to 1/4" in normal match play, and that you absolutely, positively have to wait for the green lights before entering the field. Oh, and that if no one warns them, the lighting crews may want to do some really crazy (cool) light tricks on the vision targets, in autonomous, in the finals. :yikes: |
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I learned that, no matter how many times they win a regional, the thoughts of "maybe they won't win this year" won't come true for 2056.
15 regionals attended since their creation. 15 wins in that span. You guys are so amazing to follow year after year. |
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![]() As far as scores go, this sums up what I've learned. Basically, what I found most suprising is having an amazingly high pyramid score of 60 points, which less than 0.3% of alliances achieved, and no disc points makes your alliance only slightly above average. It will be interesting to see how powerhouse climbers and shooters rank against each other later in the season. Also, we've collectively hit 10,000 foul points already. |
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I'm not seeing how to read this directly - what are, say, 50th, 75th, and 90th percentiles in terms of overall scores? |
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The 75th and 90th percentiles are 70 points and 95 points, which are written on the right. I didn't include the median, but it was 46 points. |
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Very interesting chart.
The highest scored was actually 211, not 204, scored by the alliance of 2056, 1114, and 1325 in SF 1-2. The score published right away was lower, but after the manual count it was updated to 211. |
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You shouldn't rely on climb and dump teams, we picked one as the #1 seed at Superior and they never even climbed. A good strategy can score you lots of points even with bad robots. defense really comes to play in finals.
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My former team learned the hard way about the importance of sticking to scouting data rather than gut feelings. The scout leads collected data throughout the tournament at Lake Superior and came up with a strong list of candidates to pick from. Certain members of the team, however, decided that they would rather pick another robot based on more showy abilities, which the data suggested were not as consistent as other potential picks. Ignoring the scouting and strategy advised by the lead scouts, they decided to pick robots which the scouts did not advise. I would love to say that it worked out for them, but that was not the case. Their #1 alliance ended up being outscored and upset by the 8th seed alliance.
The important lesson I hope was learned is to trust your teammates who put a lot of effort and research into their tasks. (Broadening this lesson), it is easy to become sure that your judgment or design is the best way for the team to proceed, but to become so attached to your design or ideas of who to select in eliminations that you ignore the research and data that is presented is a dangerous situation to find yourself in. Disclaimer: I heard only one side of this story, and I do not mean to offend anyone or call anyone out. I just want to point out a learning experience that can be frustrating but essential. We all become attached to our ideas, and it is important to disassociate yourself from that idea to logically evaluate the situation, and to listen with an open mind to those who have researched the topic. |
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This game is messing with a lot of things. This might be the first time in along time that I feel that FRC might have balanced a game in a good way(not 2009). The good teams are still good but they aren't leaps and bounds ahead of the lower seeds. Nothing is decided till the matches are played. I'm not sure if this will stay true but it seems like we'll have some good upsets at championships as well.
Scouting is amazingly important. A lot of very good teams get left out of eliminations because the alliance captains didn't have good enough data. At lone star alone I know of at least 4-5 teams that weren't playing on Saturday afternoon that should have been. This happens every year but it seems worse this year. If you're very smart you can put together a really good bottom end alliance. #7 from Lone Star (231, 192, 1429), I still can't believe those three got together after 231 declined 57, all of them were first round picks. The elimination matches at Lone Star played more similarly to the qualification matches than I thought. I think this is because we saw more qualification defense than in years past at LSR. There are many different ways to win in this game and I still don't know if we know which way will find success in St. Louis. At some regionals the pyramid discs were in play often (Orlando) and in others only one was scored the whole event (by a 148 human player at LSR). Also 2056 and 1114 are really good. |
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Once again, autonomous is key. It wins matches, and costs others (us in semi-finals). It is also important that the entire alliance has some sort of autonomous shooting. Our eliminations alliance had all three robots shooting three frisbees into the three-point goal, and we had the capacity to score nearly many points in the first 15 seconds as the first seed alliance, even with 118's 7-frisbee autonomous. Driver practice is important, as is strategically shutting down the lanes opposing robots use to feed. Picking up frisbees off the ground will only get more important from here on out, as it will save many trips across the field. Climbing to the third level is important, but can easily be bested if it takes over 30 seconds, and there is a good shooter on the other team. 10-point climb is quick, and much less dangerous (ask 148). Interestingly, we never went up against a full-court shooter, so we never felt the need to have a tall-defensive bot that sacrificed the ability to go through pyramids. That being said, 3847 is extremely impressive because it retains the best of both worlds. I still credit our loss in semis to their defense. |
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I'd take a consistent climb and dump team over an inconsistent shooter any day (e.g 4451). The key is consistency and making sure that they know that it's up to them to get their 50 points. - Sunny g. |
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Unfortunately, the #8 seed proved a very challenging defense to overcome. 2177 couldn't get to the feeding station to load up on colored frisbees, and in my opinion spent a little too much time trying to get those frisbees (kudos for coming up with a strategy and sticking to it though). So what I learned in week 2 is that it isn't too difficult to block the feeding station. In general, defense is playing a far larger role in this game than I thought it would. No offensive strategy is without an opposing defensive strategy. |
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They've knocked it out of the park again. Its amazing how year in and year out the pair can build such elegant machines that play the given game with such finesse. The 4343/1241/216 alliance was strong enough to win at many regionals, but not up against 2056/1114/1325. Their losing scores were significantly higher than the winning scores at several regionals this weekend. 1114 and 2056 have raised the bar so high for Canadian teams. Canada is overrepresented in Einstein appearances by a large margin. Something like 5% of teams at CMP are Canadian, but in the last several years, there have been at least 2 of the Einstein 12 be Canadian. 2012: 400 teams at CMP, 20 Canadians (5%), 3/12 Einstein Canadians (25%) 2011: 352 teams at CMP, 17 Canadians (4.8%), 2/12 Einstein Canadians (16.7%) 2010: 344 teams at CMP, 13 Canadians (3.8%), 2/12 Einstein Canadians (16.7%) 2009: 348 teams at CMP, 12 Canadians (3.4%), 0/12 Einstein Canadians (0%) 2008: 340 teams at CMP, 10 Canadians (2.9%), 1/12 Einstein Canadians (8.3%) 5yr avg: 4.03% of CMP teams are Canadian, 13.3% of Einstein teams are Canadian. |
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I expect the practice to continue and expand. Being a full-court shooter in eliminations is going to become increasingly difficult, or impossible. |
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Our biggest issue was that once we were forced out of the loading zone, we were not that effective. BUT...a full court shooter does require almost 100% commitment of a defender, if they can line up and shoot really quickly. You know the damage that can be done if they are left alone. Give me a robot capable of quick full court shots, accurate from the pyramid, and a 50pt hang and I'll take it. |
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The mythical unicorn bot |
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On topic, the one thing I learned at week 2 is that defenders are best equipped when they can squeeze under the pyramid (I'm looking at you, 4476). Minus, of course, the presence of a full-court shooter. |
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I'm wondering why some teams think it's easier to be a 50 point climber/dumper instead of a 48 point auton/climb. Why cross the field when you can stay protected under the pyramid the whole match (as long as team 48 isn't at your regional)? Who knows, maybe those two extra points are worth it... |
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We struggled with the quick accuracy part. And of course the climber was not fully installed. |
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Of course, Robonauts pulled it off.... but they're the robonauts. (Can they put the colored discs in yet?) |
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Good luck at KC this weekend! |
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Unicorn bot would also have to be 60" tall and capable of shrinking to under 30" to go under the pyramid as well. Way to hard to do... |
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Word is they had a significant weight problem...maybe someone should ask them?
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Too bad I can't dig up a picture. I wish my memory was better, but the past 10 days have been pretty busy for 2789. |
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This was an excellent learning experience for everyone. It was great to see teams innovate on the fly and come up with creative solutions with what limited time and materials they had. This is exactly what FIRST is all about. Don't ever give up, keep on innovating, root for the underdog because you never know what new ideas they will try.
For us as a team, this was a gift. We knew that it would eventually happen though we did not know what form it would take. This allowed us to try different counter strategies and it made for some exciting matches. Sincerely, from team 2169, thank you to all of the teams that forced us to get better. We hope to proudly represent Minnesota at the World Championships. |
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We plan to continue working on the climb in an effort to get it quick enough that it's worthwhile for future competitions. It wasn't an easy decision to remove an entire system like this, although after last year we're starting to get used to it. ;) |
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Besides, since they (2169, 525, 3061) :
I guess they were not overly upset by improvised blockers. |
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