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Help with shooter angle closed loop
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My team has been having a little difficulty with the accuracy of our shooter angle.
Our shooter angle has a bit of a knock back when we fire a disk, and just the 'P' loop was not enough to move the shooter that couple degrees back to position. I tried getting a 'PI' loop and now the slightest of bump will cause our angle to go unstable. Code:
If I'm missing any info, please post below. |
Re: Help with shooter angle closed loop
I would just try using PD
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