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Full court shooting strategy
Hi, all. We have our first regional coming up this weekend in Chandler, AZ.
The Bit Buckets have built a low profile, fast shooting, floor pickup bot that we have added an angled feed to the top of so that we can do full court shooting. (We withheld the shooter and put it on a wooden mule for post-build time-wasting.) We seem to be able to score ~90% in the 2 point goal and ~50% in the 3 point goal at 50 feet. I assume that full court shooting is most likely to be useful to win qualification matches, since in those matches when there's no wallbots, we should be able to shoot all 51 frisbees in about 1:30. Have any of you folks actually done full court shooting? What was your experience, in terms of actual success vs planned success, and when was it useful as an extra scoring strategy? |
Re: Full court shooting strategy
What we did was run cycles. Load 4 go to pyramid and score. We switched to full court shooting when we ran into either too much defense or when we wanted to avoid interfering with alliance partners who were also running cycles.
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Re: Full court shooting strategy
This strategy will be very effective in qualifying matches. In most cases a bombardment of 2 pointers should suffice but be prepared in the elimination matches to be blocked. You will draw a lot of attention to yourself being a long range shooter depending on who your partners are that may be exactly what you want to do. Let them shoot while the opposition focuses on trying to stop you.
hope this helps |
Re: Full court shooting strategy
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1706 plowed their way through qualifications (scoring 100+ points in almost every game they played in) and ended up on the 1st seeded alliance. However, they ended up losing in the finals due to 3284's defensive net completely shutting them down. http://www.youtube.com/watch?v=iHik1lx5PLw |
Re: Full court shooting strategy
Depending on the robot's exact configuration, Full Court Shooting is a viable and extremely effective strategy. In our last district event we were lucky enough to partner with 225 and their FCS. They were devastatingly accurate shooting into the 2pt goal and that combined with their high exit point (~50" or so) made them really, really tough to effectively defend. Most wall bots that were built on the fly to counter their shooter weren't all that effective.
That being said, if you've got a low FCS, say under 48" tall or so, odds are, someone will be able to block the better part of your shots. Though, it's worth noting, that the difference between a shot clearing a blocker and not is usually a matter of a few inches.... ;) |
Re: Full court shooting strategy
We were shooting full court sometimes at Traverse City (Week 1). It worked well, but beware teams blocking you. We saw many many teams adding poles to their robots to block us (and other full court shooters). Be prepared to deal with defensive robots. Hope this helps.
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Re: Full court shooting strategy
I think we'll see some excellent full-court strategies at MSC/MAR/Champs, where there will be more full-court shooters available. 2, or even 3 full court shooters that are also great at pyramid cycle runs could dominate one of the Divisions. Full-court shooters are especially useful if they can also drive underneath the opponents' pyramid for an end-around reverse (bot 3 comes underneath either bot 1 or bot 2, both of which leave their full-court shooting positions to run a cycle, thus taking defense with them; bot 3 then begins full-court shots).
It's an age-old remedy to a long-standing FRC defensive strategy of clogging up a field against great teams ('07, '10-'13): Fight them where they are not. |
Re: Full court shooting strategy
In addition to being blocked once you start shooting, expect to be blocked on your journey to the protected feeder.
Work with your alliance partners on a good strategy to get you past the defense into the protected zone. For example, your partners can pin the opponents to the rail while you zip around the right side of the pyramid to the feeding zone. Or have a partner push you through the defense to get to the feeder zone. You can expect to be blocked and slowed on your way there, so you will need to have help from your partners to get in the zone. |
Re: Full court shooting strategy
A lot of different variables at play here.
Assuming your pyramid cycling is pretty fast, and your setup time for full-court shooting slows things down, you just might be better off cycling shots at the pyramid. In this case, the threat of a full-court shot keeps the defence close to you at the feeder station, which makes it easier to drive past them through their pyramid when cycling. You may not have the full-court shot very often as a low-profile robot. But sometimes you can take advantage of a defender who needs to go and hang early in the match. http://www.youtube.com/watch?v=uNDNX...YdSlRb_rLXUTtM As much as I like the full court shot, at BAE our cycling ended up being faster and more accurate. http://www.youtube.com/watch?v=lvjdN...YdSlRb_rLXUTtM Your mileage may vary of course... but my non-answer is to do what's going to score you the most points :D. |
Re: Full court shooting strategy
This reminded me of 1519, Mechanical Mayhem at GSR in week 1.
They teamed up in the finals with 885, The Green Team, who had floor pickup. As I have stated in other posts, a Full Court Shooter, combined with a floor pickup Robot, is the combination that I believe will take Einstein this year. It eliminates midfield traffic, and the third bot can keep a defender away from an FCS. Any disks that don't make it in the goal, can be picked up and scored. 1519 didn't win GSR, bout they did win North Carolina last weekend, so watch for them in St. Louis. IMHO, If they were to be allied with a team like the Rocketeers (20), who have an excellent floor pickup and can use the pyramid for protection, they would be unbeatable. |
Re: Full court shooting strategy
This works phenomenally against rookie teams and for the first half of the competition or so. By that point, even at Detroit where a quarter of the teams were rookies, almost all bots had installed some form of wall to deal with the cross court menaces (though limited driving ability of some rookie teams rendered a lot of the walls limited in their effectiveness)
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Re: Full court shooting strategy
As part of 225, I have to agree that blocking is going to be an issue for us. We lost once in the semis, and once in the finals due to the heavy defense stopping our robot from ever reaching the feeder station. Metal Moose in particular played an awesome defense, relying on their powerful drive to shove us around the field.
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Re: Full court shooting strategy
Full court shooting should work well during qualification matches, but it is not a viable primary method of scoring in eliminations, unless you have some way to shoot through or around defense (I'm looking at you, 225~). Any and every alliance will add a net (or pool noodle) to block you, and will be on you before you can fire your second disk.
It does, however, add an interesting secondary effect. If you should, for some reason, need the defensive robot to move closer to yours, shooting full court is a sure way to force them into blocking distance or closer. |
Re: Full court shooting strategy
I have personally seen full-court shooting wreck havoc during qualification matches (1 robot scoring 100pts by themselves, another robot scoring 23 consecutive discs).
I have also personally seen those same full court shooters get shut down during the playoffs. What I have yet to see is an alliance prepare for this ahead of time and draft a robot with the specific task in mind to stop the defender/mobile wall from blocking the cross-court shots. When alliances realizes that there is a legitimate way to prevent your cross-court shooter from being blocked, this game will get really interesting. For now, it's relatively predictable. |
Re: Full court shooting strategy
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Seems a bot with a wide appendage at 84 inches would block any shot. |
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