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pic: High Score in FRC Ultimate Ascent
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Would you happen to know what caused these scoring glitches? They appeared relatively frequent to me. Was it the new weight-based scoring system acting up?
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I don't know where, but the highest I've heard is 1008 points, or 336 frisbees in the top goal. I'd like to congratulate the team who figured out how to quickly 3-D print frisbees into the goal from their robot :rolleyes:
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These scores, from what I understand have been contained to mostly the 1st and 2nd week regional. From week 1 to week 2 FIRST implemented a different scoring system. In the blog post they just said it was going to be changed.
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Just volunteered at an event this past week, and was this close to doing field reset (so I would have gotten to see first hand what's going on), but I ended up in Pit Admin which was the opposite side of the building. Needless to say, I didn't see much 'til the playoffs. Haven't really heard/seen any crazy scores since week 1 coincidentally, so this would make sense. |
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The weight sensors are used for real time scoring, and for most matches they were within 1 disk of the correct score at GTR East. The manual count is the score used in the rankings.
If the real time score is close, they won't publish the score overhead until the manual count is in, but if the real time score has 1 alliance far ahead they will announce the score right away, and make manual changes afterwords. |
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From what I saw volunteering at GTREast:
The weight sensors are small load cells that are relatively fragile. They read out in Volts, and the difference between an empty goal, and a fully loaded goal is ~1V. The scoring system is then calibrated to the sensors. I presume if the sensor breaks, its output slams to the input voltage (5V? 12V? not sure), which explains the readings being orders of magnitude off. |
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/randt My $0.02. |
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As far as I understood it, the FTA's had been instructed to have manual counts done for all matches, not just close ones. In blowouts, they decided to not wait until the count was finished to announce the score. This is why the 1114/2056/1325 alliance's top score of 211 was shown on the big screen as 204. |
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But it happens and getting these things to be consistent at each event is a challenge. |
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From what I experienced as a volunteer doing Field Reset at Pittsburgh was this:
FIRST found out the sensors were a bit wonky in week 1 and week 2 so they started having some field reset people and volunteers count the frisbees. The weight sensors would only be used, like people said before, for real time scoring and could very well be off. What Pittsburgh ended up doing was having the Field Reset people both count during the match and actually take out the frisbees from each goal at the end of the match, count and log them with the scorekeeper. The scorekeeper will then log everything, including penalties and pyramid goals and climb points and such, and then show the "Final Score" (the score that will be the "official score" used for everything needing it like the Qualification system and such). The score that people see during the match and immediately after is the estimated score based solely on the weight sensors in the goals (which can and have been off before) Going into the future, I think they're probably going to require that regionals hand count frisbees to avoid errors in scoring, especially when a match is a close one. |
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One minor clarification: FIRST has been hand counting frisbees after the match and having a volunteer give a count during auto since week 1 at BAE. I'm really, really surprised that some events didn't get the memo.
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I was a field reset volunteer for Peachtree and I noticed that when this happened a Frisbee somehow got wedged in a very precarious position in the goal pushing the lexan "weight plate" down.
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Dancin103
What event? I was at the TCNJ District where you last competed and was curious about if they were counting. I carefully watched the volunteers count and record all the discs after each match. I even counted the shots sometimes and checked it against their count and scoring and it seemed correct in the matches where I did this. |
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IMO, there should be two people manually verifying the scores for each alliance.
I would also gladly wait the extra 2-3 minutes for the scorekeepers to input the official manual disc counts into the system before displaying the scores to the audience. Even if the outcome of a match isn't changed, it would show everyone at the event that the scoring is at least being done properly. |
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We just saw a score of 514 from all disc points in LA. Then we read about the glitches. =(
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WOOT WOOT 762 points FTW!
Too bad we didn't have 10 more points ;) |
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As far as I know, we didn't get any complaints about inaccuracies. I don't know how accurate it was when compared to the results from the sensors, but it seemed like you could tell the outcome of a match as it ended unless the point totals were within 5 or 10 points. For the record, we had 8 or 9 field reset volunteers, and it worked out well for us. Field reset was definitely more work this time than it has been for the past few years. |
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A person at the score table at Grand Blanc today reports that while discs counted by humans* disagree with the sensor score, in most matches it is only one disc per goal that must be adjusted up or down.
* I believe, but do not know for sure, that they are counting the discs as the goals are emptied. They do a visual count at the end of autonomous. |
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FYI, the --real-- high score as of week 4 is Waterloo's 277-81, scored in Q28 by 1114/2056/1846 beating 1241/2200/4039.
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The 1114/2056/4069 alliance put up 274 in the semifinals with no fouls. |
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You seem to be right, but I'm sure I remember 274 going up. Perhaps a miscounted RTS score. Weird.
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During Inland Empire's Practice Match 25, somehow the real-time scoring reported the final score as 42-2817. Interestingly, 2803 of those points were listed as foul points.
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You're drunk But really, the foul points? I...what? Unless some ref didn't realize that his phone was set to vibrate right on top of the foul button, how is an automated system supposed to ever add foul points? |
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my guess? the refs decided to have fun and see how many times they could push the techfoul button in a match.
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Pretty certain most people have seen this practice match score already, but here it is anyways;
![]() 2803 Foul points here as well? Conspiracy I tell you. |
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But to look at it another way, we should be impressed that these alliances were able to invoke a 20pt penalty more than once a second for 120 seconds. That's actually a rather impressive feat. |
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Those Blue refs are just slow.
It was a bad call, anyway. :yikes: |
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