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Who is going to be on Einstein?
I got into a conversation earlier with the captain of my team about Einstein. We had a long discussion about the merits of various robot types and their advantages in this game. I am curious as to the Chief Delphi community's expectations for this year. Without suggesting specific team numbers or names (as the field will likely contain at least SOME of the usual suspects), what will the alliances that compete on the championship stage (and ultimately the finals) be composed of?
In my opinion there are four to five basic robot types this year that are anyway capable in the game, and some combinations thereof. Based on the three regional events I have attended (Autodesk and CWA with my team and Seattle as a spectator), and more match videos then I care to admit (generally watched during English class), it seems that Human Loaders with fast drive trains have been dominating the field and I would be surprised not to see one in the winning alliance. Paired with a strong full court shooter and a good defender, they seem unstoppable. That said, the endgame is essential. If the same fast human loader is able to climb and dump for 50 in the last 30 or so seconds, I can't imagine an alliance that can shut them down easily.
My guess for Einstein is that the strongest alliance will be composed of a robot that can human load and then rapid-fire shoot and then go for the 30 point climb and 20 point dump, a robot that can both full court and pyramid shoot effectively, and then a robot that is able to play very strong defense and possibly floor load. What have you guys seen at regionals you've attended and what do you hope to see on Einstein? |
Re: Who is going to be on Einstein?
If I was picking an alliance likely to go far (and I do mean far), I would pick the following:
1) Defense/climber/dumper, preferably with an autonomous shooting mode. I rank them first because they are the rarest of the rare--a fast 30+20 climb that can drive around and defend much of the match. I've seen just about one or two. (If none are available, take a #2 robot instead.) 2) Shooter with floor pickup. Human load, no problem. Floor pickup, even better--starve your opponents and get your first cycle in faster. However, an excellent automode is a MUST for this one. Fast speed for quick cycles, and a 10-point hang round out this one. Think 1114 and 1717 for this one--something on that order. (Also known as a "cycle runner".) 3) Either a second (third?) one of #2, or a dialed-in full-court shooter. I'll go with the FCS here; objective is to get the discs into the goals, draw defense, and if you can't get them in the goals to get them to where robot 2 can pick them up. Have robot 1 play some blocking on occasion. Ideally, able to run cycles instead of going long if they want to, 10-point hang. Oh, and good automode--no sense wasting discs. I would say that there will be at least 1 alliance like this on Einstein; that is, one climb specialist, one cycle runner, one full-court shooter that can run cycles. I also see three good cycle runners on an alliance; that can go very deep. Two cycle runners and one climb or full-court specialist will also do well. What I expect not to see is alliances with more than one climb specialist, or more than one full-court shooter. (Exception: FCS robots that can run cycles not counted in FCS counting.) |
Re: Who is going to be on Einstein?
1. A floor feeder is a necessity in a good alliance. There will always be frisbees on the ground for them to pick up. Good climb perferable
2. Full Court Shooter- not many out there, and consistent shooters are even slimmer. A good full court shooter paired with a floor feeder will put every frisbee in the goal. 10 point climb? 3. Defense/Climb Bot- a defense bot is almost a necessity to keep other robots from blocking the FCS. The full court shooters are ineffective with a piece of lexan sitting in front of it. This bit can also be used to combat another FCS. A climb is preferable |
Re: Who is going to be on Einstein?
No alliance will make it to Einstein without a floor loading robot. If they do, they've already lost before teleop begins. You can't start in a 24 point hole.
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Re: Who is going to be on Einstein?
I see a winning alliance at championships having three particular robots:
1) 7 Disk autonomous Shoots fast and accurately 50 Point endgame 2) 5 Disk autonomous using centerline frisbees Shoots fast and accurately 10 point hang(ideally 30 point hang) 3) 3 Disk autonomous Shoots fast and accurately(yes no defense;)) 10 point hang |
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Re: Who is going to be on Einstein?
I'm just having fun reading all this. Our team lost a regional to two posters, and won with another.
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Re: Who is going to be on Einstein?
Floor loading is an obvious must, and so is climbing; but I think flexibility will win it all this year. With defense playing such a vital role, the team who can keep everyone guessing will always come out on top.
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Re: Who is going to be on Einstein?
One robot must do a 50-point play.
One robot must do a 40-point play. (That's like a 50-point play, but with 2 discs since the partner got four. I don't see teams hedging on 45-45.) One robot must do a floor pickup autonomous. All three robots must have their autonomous dead-on and timed in sync. I think you'll see a lot of joint climbs on the practice field, shades of triple balance practice last year. Someone will have an 84" wall, even if it sits on the cart the whole time. |
Re: Who is going to be on Einstein?
1. Corner-to-Pyramid
2. FCS 3. Ground Pickup You will not win this year unless you go full offense. |
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2. FCS that is PRECISE (meaning 85%+) with the ability to go to pyramid if blocked. This allows him to "pin-down" a deefnding robot, who will try to block him, and so he can move to pyramid. All robots should have AT LEAST 10 climb points, and at least one of them should have mrore than a 3-disc auto. Regardless, for all of them - auto should be perfect... |
Re: Who is going to be on Einstein?
This might be an oddball sleeper alliance, but i could see a 7 disk auton floor pickup robot along with two full court shooters taking the bill. The key to this alliance heading to Einstein would be the work of the human players. The trick to this one is that most alliances will not have two dedicated "blockers" to stop both full courts. One can be in the protected zone with the other across the field. To stop both an alliance would have to let the floor pickup bot have free reign of the field.
On a slightly similar but close enough topic. Will a below seeded 6th alliance have a greater chance at Winning Einstein due to the different amount of strategy options that this game provides? |
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1. 1477 with a guaranteed 3 frisbee auto and tried to get the middle 4 2. 624 with a 5-7 frisbee auto 3. 457 with a 3 frisbee auto They started the semis with 70+ pts and still lost against a quick shooter from 4063, 2789 playing defense and allowing 2468 to shoot full court. It was close, but the primarily offensive team was upset. Also just realized you were at Alamo so you were able to see this occur. |
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